@@ -43,10 +43,10 @@ <h1 id="page-title">A Timeless Masterpiece</h1>
4343 crucify it. The hype surrounding the so-called “revolutionary” first-person shooter had grown to
4444 seemingly unrealistic levels during its five-year production period. Early reviews heralded it as
4545 the video game to end all video games; a cinematic, life-changing experience that would alter the
46- very nature of the industry; and a goddamned masterful work of capital-A Art — it seemed practically
47- destined to disappoint.
46+ very nature of the industry; and a goddamned masterful work of capital-A Art.
4847 </ p >
4948 < p >
49+ It seemed practically destined to disappoint.
5050 Yet, the funny thing is, it somehow didn’t.
5151 </ p >
5252 < p > BioShock not only lived up to these sky-high expectations, it surpassed them. Critics and players
@@ -84,8 +84,8 @@ <h2><i>“We all make choices, but in the end, our choices make us.”</i></h2>
8484 </ p >
8585 < p >
8686 In any other game, the natural progression of events would be simple: You fight off the Big Daddy,
87- harvest the ADAM from the Little Sisters — perhaps feel a little squeamish about killing them in the
88- process, but do it anyway because you have no choice — and then continue about the game, life force
87+ harvest the ADAM from the Little Sisters, perhaps feel a little squeamish about killing them in the
88+ process, but do it anyway because you have no choice, then continue about the game, life force
8989 replenished. But this is where BioShock begins to undeniably stand apart from its predecessors.
9090 After you have vanquished the Big Daddy, you’re faced with a seemingly strange choice as you gaze
9191 upon the quivering face of the Little Sister: HARVEST or RESCUE?
@@ -97,13 +97,13 @@ <h2><i>“We all make choices, but in the end, our choices make us.”</i></h2>
9797 worth your while.
9898 </ p >
9999 < p >
100- It seems like such a simple choice: It’s a character in a video game — why wouldn’t you harvest her
100+ It seems like such a simple choice: It’s a character in a video game. Why wouldn’t you harvest her
101101 and reap the rewards? Cute as she may be, the Little Sister doesn’t exist; your choice doesn’t have
102102 any actual consequence in the real world. Yet, there’s something undeniably visceral that takes over
103103 when you’re sitting there, controller in hand, staring up at the face of a whimpering, scared little
104- girl. By requiring you to make the decision — harvest or rescue — the game has made you think about
105- her as something more than just another NPC. She all of a sudden becomes unmistakably real. And — if
106- you’re like me — you can’t bring yourself to click harvest without triggering an existential crisis
104+ girl. By requiring you to make the decision, harvest or rescue, the game has made you think about
105+ her as something more than just another NPC. She all of a sudden becomes unmistakably real. And, if
106+ you’re like me, you can’t bring yourself to click harvest without triggering an existential crisis
107107 of epic proportions.
108108 </ p >
109109 < p >
@@ -119,6 +119,7 @@ <h2><i>“We all make choices, but in the end, our choices make us.”</i></h2>
119119 < iframe src ="https://store.steampowered.com/widget/409720/127633/ " frameborder ="0 " width ="100% " height ="190 "> </ iframe >
120120 </ article >
121121 </ main >
122+ < div id ="nostars "> </ div >
122123 </ div >
123124 < footer >
124125 < span id ="copyright "> </ span >
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