Skip to content

Commit 4da8a82

Browse files
committed
Updated README
1 parent 71a7b96 commit 4da8a82

1 file changed

Lines changed: 7 additions & 7 deletions

File tree

README.md

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -35,22 +35,22 @@
3535
```
3636
Set lobby settings method
3737
Add documentation for current_lobby
38-
3938
```
4039
---
4140

4241
## Getting Started
4342

4443
### Prerequisites
4544

46-
* **ULTRAKILL** installed via Steam.
47-
* BepInEx (x64) installed and functioning.
48-
* Your project or mod should reference `MultiplayerUtil.dll`.
45+
* Unity Engine
46+
* A /Plugins dir in the unity project
47+
* Facepunch.Steamworks.Win64.dll in the /Plugins dir as well as Newtonsoft.Json.dll
48+
* a /x86_64 dir in the /Plugins dir and steam_api64.dll to be in that
4949

5050
### Installation
5151

52-
1. Place `MultiplayerUtil.dll` in the `BepInEx/plugins/` directory.
53-
2. Ensure that any mod using this utility declares it as a dependency.
52+
1. Place `MultiplayerUtil.dll` in the `Plugins/` directory.
53+
2. Add SteamManager to a object in the scene
5454
3. Hook into `MultiplayerUtil.Callbacks.StartupComplete` before invoking any Steam functionality.
5555

5656
---
@@ -61,7 +61,7 @@ You can easily manage Steam lobbies via static methods under `MultiplayerUtil.Lo
6161

6262
```csharp
6363
// Create a new public lobby for 4 players
64-
MU.LobbyManager.CreateLobby(
64+
LobbyManager.CreateLobby(
6565
lobbyName: "New lobby",
6666
maxPlayers: 4,
6767
publicLobby: true,

0 commit comments

Comments
 (0)