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Lines changed: 192 additions & 192 deletions
Original file line numberDiff line numberDiff line change
@@ -1,192 +1,192 @@
1-
[Menu Camera]
2-
MenuCameraRect=0,0,1,1
3-
MenuCameraOrthographicSize=DEFAULT
4-
MenuPixelDensity=2
5-
LoadVideos=TRUE
6-
7-
GenerateFullLog=TRUE
8-
9-
//=========Modded Parameters===========
10-
//You can change this string to your mod name and version
11-
ModVersion=Dot Mod v0.4b
12-
13-
//Nations
14-
//The list of nations used by the game, as more are added this has been moved to the config file to prevent code changes. Format: comma separated strings
15-
Nations=all,usn,wp,plan,uk,knm,roc,aus,rnn
16-
17-
//Custom font
18-
CustomFontBundle=bundles\fonts\custom
19-
CustomFont=assets/resourcesforbundles/fonts/font/custom.ttf
20-
21-
//% of maximum submerged speed needed to make a knuckle. Scripted to stay between 10 and 24 knots
22-
//If you want default CW behaviour use any value more than 2.4
23-
KnuckleSpeed=0.95
24-
25-
//Probability of enemy ASR torpedoes will use snake pattern instead of circulation, if dropped in more than 2100 yards from your sub.
26-
//Should be between 0 and 1. Values more than 1 will act like 1 (100% probability)
27-
ASRSnakeProbability=0
28-
29-
//Increases crush depth beyond Test Depth. Crush depth = Test Depth + (Test Depth * (Random value between TestDepthAddition and TestDepthAddition * 1.5))
30-
//Original game value = 0.5
31-
TestDepthAddition=0.25
32-
33-
//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more
34-
//Default is 240
35-
ReliableWireTime=1540
36-
37-
//Periscope autorotate params
38-
CameraToBearingSpeed = 2.0
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CameraToBearingError = 1.1
40-
41-
//Works for player as well
42-
NavalGunsDispersion=0.01
43-
44-
//TRUE - old CW style. To recive patrol award you need to kill required tonnage in single patrol(until you return to base)
45-
//FALSE - To recive patrol award you need to sink required tonnage in single combat
46-
AwardsForPatrol=FALSE
47-
48-
//TRUE - Default
49-
//FALSE - Enemy ships will launch anti-submarine rockets only
50-
EnemyUseAntiShip=TRUE
51-
52-
//Maximum number of Navigation Markers displayed on tactical map. This option can be deleted and default amount will be 30
53-
MaxNavMarkersOnMap=30
54-
55-
//Default Parameters for use with Towed Array and Towed Decoy
56-
TowedArraySettingsSurface=4,0.0010,456,0.035,true,998.72,3.25,25
57-
TowedArraySettingsSubmarine=4,0.0010,456,0.035,false,998.72,3.25,25
58-
TowedArrayDrogueSegments=15
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TowedArrayDiameterMultiplier=3
60-
TowedArrayHydrophoneSegments=30
61-
TowedDecoySettingsSurface=4,0.0008,456,0.035,true,999.82,1.25,25
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TowedDecoySettingsSubmarine=4,0.0008,456,0.035,false,999.82,1.25,25
63-
64-
//*********Debug&Development*********
65-
//TRUE - enables some additional test modding. Enable on your own risk.
66-
AddtionalChangesEnabled=TRUE
67-
68-
//If true, enables usage of "Skip Mission(Debug) Key which is used to counter a stuck campaign bug.
69-
SkipMissionKeyEnabled=TRUE
70-
71-
//If enabled - shells and RBUs can't shoot through islands. Enabling may cause performance drop. Or not...
72-
//Works 50/50
73-
ShellColliderEnabled=FALSE
74-
75-
//Log vessel name when reading its file on game loading. Useful to trace what vessel is causing errors.
76-
LogVesselNameOnCreation=FALSE
77-
78-
//-------------Deprecated--------------
79-
80-
//TRUE - Advanced AM-defence plus auto-chaff
81-
//FALSE - Manual chaff
82-
SunrayEnabled=FALSE
83-
84-
//=========Modded Parameters===========
85-
[Music]
86-
MusicMainMenu=audio/music/Cold Waters Main Menu
87-
MusicStrategicMap=audio/music/Cold Waters Strategy
88-
MusicCombatAmbient1=audio/music/Cold Waters Combat 04
89-
MusicCombatAmbient2=audio/music/Cold Waters Combat 01
90-
MusicCombatAmbientNight=audio/music/Cold Waters Combat 02
91-
MusicCombatAmbientIce=audio/music/Cold Waters Combat 03
92-
MusicCombatAction=audio/music/Cold Waters Theme
93-
MusicActionReportVictory=audio/music/Cold Waters Campaign Victory
94-
MusicActionReportLoss=audio/music/Cold Waters Campaign Loss
95-
96-
[Acoustics & Weather]
97-
MaxSurfaceDuctBonus=12
98-
MaxLayerBonus=12
99-
MaxConvergenceBonus=20
100-
ConvergenceRange=35000,44000
101-
MaxBottomBounceBonus=10
102-
BottomBounceRange=15000,20000
103-
BottomBounceDepthRange=2000,2800
104-
AttenuationFactor=0.0008
105-
SpreadingFactor=20
106-
OceanBaseAmbientNoise=75
107-
NoisePerSeaState=3
108-
MaxNoiseFromRain=20
109-
NoiseFromCavitation=20
110-
NoiseFromTransient=5
111-
TargetNoisePerKnot=1
112-
PassiveCompressionFactor=3.2
113-
LandAbsorptionFold=3,4
114-
MaxShallowsAbsorption=20
115-
StrengthTypes=ZeroStrength,VeryWeak,Weak,Moderate,Strong,VeryStrong
116-
TimesOfDay=Dawn,Morning,Noon,Afternoon,Evening,Night
117-
Weather=Clear,Scattered,Broken,Overcast,Rain,Storm,Snow,SnowStorm
118-
WeatherProbability=0.2,0.2,0.2,0.2,0.1,0.1
119-
WeatherSeasonModifier=0.4
120-
SeaStates=Calm,LightAir,LightBreeze,GentleBreeze,ModerateBreeze,FreshBreeze,StrongBreeze,HighWind
121-
SeaStateProbability=0.05,0.1,0.2,0.2,0.2,0.1,0.1,0.05
122-
SeaStateSeasonModifier=0.25
123-
UnderwaterParticles=environment/underwater_particles
124-
RunningSilentBonus=5,8
125-
DetectionThreshold=10
126-
MaintainContactThreshold=1
127-
ContactProfileGraphicFactor=2
128-
129-
NavigationSonarRange=4000
130-
MADDetectionRangeInYards=400
131-
NearbyVesselMinDistance=15000
132-
NearbyWeaponMinDistance=10000
133-
NearbyAircraftMinDistance=5000
134-
135-
[Miscellaneous]
136-
//Flat % chance for whales
137-
WhaleProbability=0.1
138-
//Probability * pixel value of traffic map (0-1), rolls 2x
139-
NeutralVesselProbability1=0.5
140-
NeutralVesselProbability2=0.33
141-
142-
[Environments]
143-
//First environment is used in Unit Reference for lighting
144-
Environment=Day_Clear
145-
Environment=Day_Scattered
146-
Environment=Day_Broken
147-
Environment=Day_Overcast
148-
Environment=Dawn_Clear
149-
Environment=Dawn_Scattered
150-
Environment=Dawn_Broken
151-
Environment=Dawn_Overcast
152-
Environment=Dusk_Clear
153-
Environment=Dusk_Scattered
154-
Environment=Dusk_Broken
155-
Environment=Dusk_Overcast
156-
Environment=Night_Clear
157-
Environment=Night_Scattered
158-
Environment=Night_Broken
159-
Environment=Night_Overcast
160-
UnitReferenceLightingAngle=35,140,0
161-
162-
[Debug Options]
163-
CampaignDebugOnLoad=FALSE
164-
EventsDebugOnContinue=FALSE
165-
UnitReferenceDebugOnSpace=FALSE
166-
AutoCameraPanAndZoom=FALSE
167-
ForceCampaignMissionType=FALSE
168-
ForceCampaignMissionNumber=FALSE
169-
170-
[Difficulty Settings]
171-
//Easy, Normal, Hard, Elite
172-
PlayerHullPoints=3,1.5,1,0.75
173-
EnemyHullPoints=0.75,1,1.125,1.25
174-
PlayerNoiseModifier=0.75,0.9,1,1.1
175-
EnemyNoiseModifier=1.3,1.1,1,0.9
176-
PlayerTMARate=1.4,1.2,1,0.85
177-
EnemyTMARate=0.85,1,1,1.2
178-
CombatRepairTimeModifier=0.8,1,1.5,2
179-
PlayerWeaponReloadTime=0.8,1,1.5,2
180-
EnemyWeaponReloadTime=1,1,1,1
181-
182-
[Difficulty Settings Campaign]
183-
StartPointsModifier=1,1,1,1
184-
//StartPointsModifier=1.2,1,0.8,0.6
185-
WinMissionModifier=1.2,1,0.75,0.5
186-
FailMissionModifier=1.2,1,0.75,0.5
187-
TonnageSunkModifier=1.2,1,0.75,0.5
188-
TimeInPortModifier=0.8,1,1.2,1.5
189-
RestockTimeModifier=0.5,0.8,1,2
190-
RepairTimeModifier=0.8,1,2,3
191-
RescueTimeModifier=0.8,1,2,3
192-
NumberOfASW=6,7,8,9
1+
[Menu Camera]
2+
MenuCameraRect=0,0,1,1
3+
MenuCameraOrthographicSize=DEFAULT
4+
MenuPixelDensity=2
5+
LoadVideos=TRUE
6+
7+
GenerateFullLog=TRUE
8+
9+
//=========Modded Parameters===========
10+
//You can change this string to your mod name and version
11+
ModVersion=Dot Mod v0.4c
12+
13+
//Nations
14+
//The list of nations used by the game, as more are added this has been moved to the config file to prevent code changes. Format: comma separated strings
15+
Nations=all,usn,wp,plan,uk,knm,roc,aus,rnn
16+
17+
//Custom font
18+
CustomFontBundle=bundles\fonts\custom
19+
CustomFont=assets/resourcesforbundles/fonts/font/custom.ttf
20+
21+
//% of maximum submerged speed needed to make a knuckle. Scripted to stay between 10 and 24 knots
22+
//If you want default CW behaviour use any value more than 2.4
23+
KnuckleSpeed=0.95
24+
25+
//Probability of enemy ASR torpedoes will use snake pattern instead of circulation, if dropped in more than 2100 yards from your sub.
26+
//Should be between 0 and 1. Values more than 1 will act like 1 (100% probability)
27+
ASRSnakeProbability=0
28+
29+
//Increases crush depth beyond Test Depth. Crush depth = Test Depth + (Test Depth * (Random value between TestDepthAddition and TestDepthAddition * 1.5))
30+
//Original game value = 0.5
31+
TestDepthAddition=0.25
32+
33+
//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more
34+
//Default is 240
35+
ReliableWireTime=1540
36+
37+
//Periscope autorotate params
38+
CameraToBearingSpeed = 2.0
39+
CameraToBearingError = 1.1
40+
41+
//Works for player as well
42+
NavalGunsDispersion=0.01
43+
44+
//TRUE - old CW style. To recive patrol award you need to kill required tonnage in single patrol(until you return to base)
45+
//FALSE - To recive patrol award you need to sink required tonnage in single combat
46+
AwardsForPatrol=FALSE
47+
48+
//TRUE - Default
49+
//FALSE - Enemy ships will launch anti-submarine rockets only
50+
EnemyUseAntiShip=TRUE
51+
52+
//Maximum number of Navigation Markers displayed on tactical map. This option can be deleted and default amount will be 30
53+
MaxNavMarkersOnMap=30
54+
55+
//Default Parameters for use with Towed Array and Towed Decoy
56+
TowedArraySettingsSurface=4,0.0010,456,0.035,true,998.72,3.25,25
57+
TowedArraySettingsSubmarine=4,0.0010,456,0.035,false,998.72,3.25,25
58+
TowedArrayDrogueSegments=15
59+
TowedArrayDiameterMultiplier=3
60+
TowedArrayHydrophoneSegments=30
61+
TowedDecoySettingsSurface=4,0.0008,456,0.035,true,999.82,1.25,25
62+
TowedDecoySettingsSubmarine=4,0.0008,456,0.035,false,999.82,1.25,25
63+
64+
//*********Debug&Development*********
65+
//TRUE - enables some additional test modding. Enable on your own risk.
66+
AddtionalChangesEnabled=TRUE
67+
68+
//If true, enables usage of "Skip Mission(Debug) Key which is used to counter a stuck campaign bug.
69+
SkipMissionKeyEnabled=TRUE
70+
71+
//If enabled - shells and RBUs can't shoot through islands. Enabling may cause performance drop. Or not...
72+
//Works 50/50
73+
ShellColliderEnabled=FALSE
74+
75+
//Log vessel name when reading its file on game loading. Useful to trace what vessel is causing errors.
76+
LogVesselNameOnCreation=FALSE
77+
78+
//-------------Deprecated--------------
79+
80+
//TRUE - Advanced AM-defence plus auto-chaff
81+
//FALSE - Manual chaff
82+
SunrayEnabled=FALSE
83+
84+
//=========Modded Parameters===========
85+
[Music]
86+
MusicMainMenu=audio/music/Cold Waters Main Menu
87+
MusicStrategicMap=audio/music/Cold Waters Strategy
88+
MusicCombatAmbient1=audio/music/Cold Waters Combat 04
89+
MusicCombatAmbient2=audio/music/Cold Waters Combat 01
90+
MusicCombatAmbientNight=audio/music/Cold Waters Combat 02
91+
MusicCombatAmbientIce=audio/music/Cold Waters Combat 03
92+
MusicCombatAction=audio/music/Cold Waters Theme
93+
MusicActionReportVictory=audio/music/Cold Waters Campaign Victory
94+
MusicActionReportLoss=audio/music/Cold Waters Campaign Loss
95+
96+
[Acoustics & Weather]
97+
MaxSurfaceDuctBonus=12
98+
MaxLayerBonus=12
99+
MaxConvergenceBonus=20
100+
ConvergenceRange=35000,44000
101+
MaxBottomBounceBonus=10
102+
BottomBounceRange=15000,20000
103+
BottomBounceDepthRange=2000,2800
104+
AttenuationFactor=0.0008
105+
SpreadingFactor=20
106+
OceanBaseAmbientNoise=75
107+
NoisePerSeaState=3
108+
MaxNoiseFromRain=20
109+
NoiseFromCavitation=20
110+
NoiseFromTransient=5
111+
TargetNoisePerKnot=1
112+
PassiveCompressionFactor=3.2
113+
LandAbsorptionFold=3,4
114+
MaxShallowsAbsorption=20
115+
StrengthTypes=ZeroStrength,VeryWeak,Weak,Moderate,Strong,VeryStrong
116+
TimesOfDay=Dawn,Morning,Noon,Afternoon,Evening,Night
117+
Weather=Clear,Scattered,Broken,Overcast,Rain,Storm,Snow,SnowStorm
118+
WeatherProbability=0.2,0.2,0.2,0.2,0.1,0.1
119+
WeatherSeasonModifier=0.4
120+
SeaStates=Calm,LightAir,LightBreeze,GentleBreeze,ModerateBreeze,FreshBreeze,StrongBreeze,HighWind
121+
SeaStateProbability=0.05,0.1,0.2,0.2,0.2,0.1,0.1,0.05
122+
SeaStateSeasonModifier=0.25
123+
UnderwaterParticles=environment/underwater_particles
124+
RunningSilentBonus=5,8
125+
DetectionThreshold=10
126+
MaintainContactThreshold=1
127+
ContactProfileGraphicFactor=2
128+
129+
NavigationSonarRange=4000
130+
MADDetectionRangeInYards=400
131+
NearbyVesselMinDistance=15000
132+
NearbyWeaponMinDistance=10000
133+
NearbyAircraftMinDistance=5000
134+
135+
[Miscellaneous]
136+
//Flat % chance for whales
137+
WhaleProbability=0.1
138+
//Probability * pixel value of traffic map (0-1), rolls 2x
139+
NeutralVesselProbability1=0.5
140+
NeutralVesselProbability2=0.33
141+
142+
[Environments]
143+
//First environment is used in Unit Reference for lighting
144+
Environment=Day_Clear
145+
Environment=Day_Scattered
146+
Environment=Day_Broken
147+
Environment=Day_Overcast
148+
Environment=Dawn_Clear
149+
Environment=Dawn_Scattered
150+
Environment=Dawn_Broken
151+
Environment=Dawn_Overcast
152+
Environment=Dusk_Clear
153+
Environment=Dusk_Scattered
154+
Environment=Dusk_Broken
155+
Environment=Dusk_Overcast
156+
Environment=Night_Clear
157+
Environment=Night_Scattered
158+
Environment=Night_Broken
159+
Environment=Night_Overcast
160+
UnitReferenceLightingAngle=35,140,0
161+
162+
[Debug Options]
163+
CampaignDebugOnLoad=FALSE
164+
EventsDebugOnContinue=FALSE
165+
UnitReferenceDebugOnSpace=FALSE
166+
AutoCameraPanAndZoom=FALSE
167+
ForceCampaignMissionType=FALSE
168+
ForceCampaignMissionNumber=FALSE
169+
170+
[Difficulty Settings]
171+
//Easy, Normal, Hard, Elite
172+
PlayerHullPoints=3,1.5,1,0.75
173+
EnemyHullPoints=0.75,1,1.125,1.25
174+
PlayerNoiseModifier=0.75,0.9,1,1.1
175+
EnemyNoiseModifier=1.3,1.1,1,0.9
176+
PlayerTMARate=1.4,1.2,1,0.85
177+
EnemyTMARate=0.85,1,1,1.2
178+
CombatRepairTimeModifier=0.8,1,1.5,2
179+
PlayerWeaponReloadTime=0.8,1,1.5,2
180+
EnemyWeaponReloadTime=1,1,1,1
181+
182+
[Difficulty Settings Campaign]
183+
StartPointsModifier=1,1,1,1
184+
//StartPointsModifier=1.2,1,0.8,0.6
185+
WinMissionModifier=1.2,1,0.75,0.5
186+
FailMissionModifier=1.2,1,0.75,0.5
187+
TonnageSunkModifier=1.2,1,0.75,0.5
188+
TimeInPortModifier=0.8,1,1.2,1.5
189+
RestockTimeModifier=0.5,0.8,1,2
190+
RepairTimeModifier=0.8,1,2,3
191+
RescueTimeModifier=0.8,1,2,3
192+
NumberOfASW=6,7,8,9

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