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graphics_tiles.json
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146 lines (141 loc) · 3.73 KB
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{
"_comment": "Graphics Tile Mapping Configuration",
"_description": "Maps game entities to PNG sprite files. Only '01' variants used initially.",
"_format": {
"file": "PNG filename in graphics/ directory (e.g., 'player01.png')",
"tintable": "boolean - true for white sprites (use color_mod), false for colored sprites (use outline boxes)"
},
"player": {
"file": "player02.png",
"tintable": false,
"_comment": "Player sprite is colored, uses outline boxes for status effects (virus, etc.)"
},
"enemies": {
"Scanner": {
"file": "scanner02.png",
"tintable": false,
"_comment": "Basic detection enemy"
},
"Patrol": {
"file": "patrol01.png",
"tintable": false,
"_comment": "Moves on fixed routes"
},
"Bot": {
"file": "bot02.png",
"tintable": false,
"_comment": "Basic combat enemy"
},
"Hunter": {
"file": "hunter06.png",
"tintable": false,
"_comment": "Tracks and chases player"
},
"Virus": {
"file": "virus02.png",
"tintable": false,
"_comment": "Inflicts damage over time"
},
"Inhibitor": {
"file": "inhibitor07.png",
"tintable": false,
"_comment": "Slows player movement"
},
"Firewall": {
"file": "firewall04.png",
"tintable": false,
"_comment": "Defensive barrier enemy"
},
"Admin Avatar": {
"file": "avatar01.png",
"tintable": false,
"_comment": "Boss/elite enemy"
}
},
"terrain": {
"floor": {
"file": "floor06.png",
"tintable": false,
"_comment": "Basic floor tile"
},
"wall": {
"file": "wall06.png",
"tintable": false,
"_comment": "Basic wall tile"
},
"blind_spot": {
"file": "blind_spot07.png",
"tintable": false,
"_comment": "Blind spot terrain tile for stealth mechanics (monitoring gaps)"
}
},
"items": {
"codehack": {
"file": "codehack04.png",
"tintable": true,
"_comment": "White base sprite - tintable for different code hack types"
},
"exploit": {
"file": "exploit03.png",
"tintable": true,
"_comment": "White base sprite - tintable for different exploit types"
},
"cooling_node": {
"file": "coolingnode02.png",
"tintable": false,
"_comment": "Cooling resource node"
},
"cooling_upgrade": {
"file": "coolingupgrade03.png",
"tintable": false,
"_comment": "Cooling permanent upgrade"
},
"cpu_node": {
"file": "cpunode02.png",
"tintable": false,
"_comment": "CPU resource node"
},
"cpu_upgrade": {
"file": "cpuupgrade05.png",
"tintable": false,
"_comment": "CPU permanent upgrade"
},
"ram_upgrade": {
"file": "ramupgrade06.png",
"tintable": false,
"_comment": "RAM permanent upgrade"
},
"ghost_node": {
"file": "ghostnode06.png",
"tintable": false,
"_comment": "Detection reduction node"
}
},
"special": {
"gateway": {
"file": "gateway04.png",
"tintable": false,
"_comment": "Gateway to next level"
},
"story_fragment": {
"file": "storyfragment05.png",
"tintable": false,
"_comment": "Story/lore pickup collectible"
},
"movement_prediction": {
"file": "movementprediction04.png",
"tintable": false,
"_comment": "Enemy movement prediction indicator (deprecated - use arrow)"
},
"arrow": {
"file": "arrow01.png",
"tintable": true,
"_comment": "Directional arrow for enemy movement prediction (tintable for alert state colors)"
},
"targeting": {
"file": "targeting06.png",
"tintable": false,
"_comment": "Targeting cursor overlay"
}
}
}