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font.cpp
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974 lines (797 loc) · 26.5 KB
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <cstdint>
#include <map>
#include <type_traits>
#include <vector>
#include <iterator>
#include "filesystem_stream.h"
#include "system.h"
#include "game_system.h"
#include "main_data.h"
#include "text.h"
#ifdef HAVE_FREETYPE
#ifndef __PS4__
# include <ft2build.h>
#else
# include <proto-include.h>
#endif
# include FT_FREETYPE_H
# include FT_BITMAP_H
# include FT_MODULE_H
# include FT_TRUETYPE_TABLES_H
#endif
#ifdef HAVE_HARFBUZZ
# include <hb-ft.h>
#endif
#include <lcf/reader_util.h>
#include "bitmapfont.h"
#include "filefinder.h"
#include "output.h"
#include "font.h"
#include "bitmap.h"
#include "utils.h"
#include "cache.h"
#include "player.h"
#include "compiler.h"
// Static variables.
namespace {
template <typename T>
BitmapFontGlyph const* find_glyph(const T& glyphset, char32_t code) {
auto iter = std::lower_bound(std::begin(glyphset), std::end(glyphset), code);
if(iter != std::end(glyphset) && iter->code == code) {
return &*iter;
} else {
return NULL;
}
}
// This is the last-resort function for finding a glyph, all the other fonts should fallback on it.
// It tries to display a WenQuanYi glyph, and if it's not found, returns a replacement glyph.
BitmapFontGlyph const* find_fallback_glyph(char32_t code) {
auto* wqy = find_glyph(BITMAPFONT_WQY, code);
if (wqy != NULL) {
return wqy;
}
else {
Output::Debug("glyph not found: {:#x}", uint32_t(code));
return &BITMAPFONT_REPLACEMENT_GLYPH;
}
}
BitmapFontGlyph const* find_baekmuk_glyph(char32_t code) {
// Korean
auto* baekmuk = find_glyph(BITMAPFONT_BAEKMUK, code);
return baekmuk != NULL ? baekmuk : find_fallback_glyph(code);
}
BitmapFontGlyph const* find_gothic_glyph(char32_t code) {
if (Player::IsCP936()) {
// For simplified chinese prefer WQY
auto* wqy = find_glyph(BITMAPFONT_WQY, code);
if (wqy != NULL) {
return wqy;
}
}
// Shinonome Gothic -> Baekmuk (Korean) -> Fallback (WQY)
auto* gothic = find_glyph(SHINONOME_GOTHIC, code);
return gothic != NULL ? gothic : find_baekmuk_glyph(code);
}
BitmapFontGlyph const* find_mincho_glyph(char32_t code) {
if (Player::IsCP936()) {
// For simplified chinese prefer WQY
auto* wqy = find_glyph(BITMAPFONT_WQY, code);
if (wqy != NULL) {
return wqy;
}
}
// Shinonome Mincho -> Shinonome Gothic (see above)
auto* mincho = find_glyph(SHINONOME_MINCHO, code);
return mincho == NULL ? find_gothic_glyph(code) : mincho;
}
BitmapFontGlyph const* find_rmg2000_glyph(char32_t code) {
// rmg2000 -> ttyp0 -> Shinonome Mincho (see above)
auto* rmg2000 = find_glyph(BITMAPFONT_RMG2000, code);
if (rmg2000 != NULL) {
return rmg2000;
}
auto* ttyp0 = find_glyph(BITMAPFONT_TTYP0, code);
return ttyp0 != NULL ? ttyp0 : find_mincho_glyph(code);
}
BitmapFontGlyph const* find_ttyp0_glyph(char32_t code) {
// ttyp0 -> Shinonome Gothic (see above)
auto* ttyp0 = find_glyph(BITMAPFONT_TTYP0, code);
return ttyp0 != NULL ? ttyp0 : find_gothic_glyph(code);
}
struct BitmapFont final : public Font {
enum { HEIGHT = 12, FULL_WIDTH = HEIGHT, HALF_WIDTH = FULL_WIDTH / 2 };
using function_type = BitmapFontGlyph const*(*)(char32_t);
BitmapFont(std::string_view name, function_type func);
Rect vGetSize(char32_t glyph) const override;
GlyphRet vRender(char32_t glyph) const override;
private:
function_type func;
mutable BitmapRef glyph_bm;
}; // class BitmapFont
#ifdef HAVE_FREETYPE
FT_Library library = nullptr;
struct FTFont final : public Font {
FTFont(Filesystem_Stream::InputStream is, int size, bool bold, bool italic);
~FTFont() override;
bool IsOk() const;
Rect vGetSize(char32_t glyph) const override;
GlyphRet vRender(char32_t glyph) const override;
GlyphRet vRenderShaped(char32_t glyph) const override;
bool vCanShape() const override;
#ifdef HAVE_HARFBUZZ
std::vector<ShapeRet> vShape(std::u32string_view txt, Text::Direction direction) const override;
#endif
void vApplyStyle(const Style& style) override;
private:
void SetSize(int height, bool create);
FT_Face face = nullptr;
std::vector<uint8_t> ft_buffer;
// Freetype uses the baseline as 0 and the built-in fonts the top
// baseline_offset is subtracted from the baseline to get a proper rendering position
int baseline_offset = 0;
/** Workaround for bad kerning in RM2000 and RMG2000 fonts */
bool rm2000_workaround = false;
#ifdef HAVE_HARFBUZZ
hb_buffer_t* hb_buffer = nullptr;
hb_font_t* hb_font = nullptr;
#endif
}; // class FTFont
#endif
/* Bitmap fonts used for the official Japanese version.
Compatible with MS Gothic and MS Mincho. Feature a closing quote in place of straight quote,
double-width Cyrillic letters (unusable for Russian, only useful for smileys and things like that)
and ellipsis in the middle of the line.
*/
FontRef const gothic = std::make_shared<BitmapFont>("Shinonome Gothic", &find_gothic_glyph);
FontRef const mincho = std::make_shared<BitmapFont>("Shinonome Mincho", &find_mincho_glyph);
/* Bitmap fonts used for non-Japanese games.
Compatible with RMG2000 and RM2000 shipped with Don Miguel's unofficial translation.
Feature a half-width Cyrillic and half-width ellipsis at the bottom of the line.
*/
FontRef const rmg2000 = std::make_shared<BitmapFont>("RMG2000-compatible", &find_rmg2000_glyph);
FontRef const ttyp0 = std::make_shared<BitmapFont>("ttyp0", &find_ttyp0_glyph);
FontRef default_gothic;
FontRef default_mincho;
struct ExFont final : public Font {
public:
enum { HEIGHT = 12, WIDTH = 12 };
ExFont();
Rect vGetSize(char32_t glyph) const override;
GlyphRet vRender(char32_t glyph) const override;
private:
mutable BitmapRef bm;
};
/** FreeType Font Cache */
struct CacheItem {
FontRef font;
Game_Clock::time_point last_access;
};
using key_type = std::string;
std::unordered_map<key_type, CacheItem> ft_cache;
// Hard to track the size of a font
// Instead limit the cache to the last 3 referenced fonts
constexpr int cache_limit = 3;
size_t cache_size = 0;
using namespace std::chrono_literals;
void FreeFontMemory() {
auto cur_ticks = Game_Clock::GetFrameTime();
for (auto it = ft_cache.begin(); it != ft_cache.end();) {
if (it->second.font.use_count() != 1) {
// Font is referenced
++it;
continue;
}
auto last_access = cur_ticks - it->second.last_access;
bool cache_exhausted = cache_size > cache_limit;
if (cache_exhausted) {
if (last_access <= 50ms) {
// Used during the last 3 frames, must be important, keep it.
++it;
continue;
}
} else if (last_access <= 3s) {
++it;
continue;
}
cache_size -= 1;
it = ft_cache.erase(it);
}
}
} // anonymous namespace
BitmapFont::BitmapFont(std::string_view name, function_type func)
: Font(name, HEIGHT, false, false), func(func)
{}
Rect BitmapFont::vGetSize(char32_t glyph) const {
auto bm_glyph = func(glyph);
size_t units = bm_glyph->is_full ? 2 : 1;
return {0, 0, static_cast<int>(units * HALF_WIDTH), HEIGHT};
}
Font::GlyphRet BitmapFont::vRender(char32_t glyph) const {
std::vector<Font::GlyphRet> glyphs;
if (EP_UNLIKELY(!glyph_bm)) {
glyph_bm = Bitmap::Create(nullptr, FULL_WIDTH, HEIGHT, 0, DynamicFormat(8, 8, 0, 8, 0, 8, 0, 8, 0, PF::Alpha));
}
auto bm_glyph = func(glyph);
auto width = bm_glyph->is_full ? FULL_WIDTH : HALF_WIDTH;
glyph_bm->Clear();
uint8_t* data = reinterpret_cast<uint8_t*>(glyph_bm->pixels());
int pitch = glyph_bm->pitch();
for (size_t y_ = 0; y_ < HEIGHT; ++y_)
for (size_t x_ = 0; x_ < width; ++x_)
data[y_ * pitch + x_] = (bm_glyph->data[y_] & (0x1 << x_)) ? 255 : 0;
return { glyph_bm, {width, 0}, {0, 0} };
}
#ifdef HAVE_FREETYPE
FTFont::FTFont(Filesystem_Stream::InputStream is, int size, bool bold, bool italic)
: Font(is.GetName(), size, bold, italic) {
if (!library) {
if (FT_Init_FreeType(&library) != FT_Err_Ok) {
Output::Error("Couldn't initialize FreeType");
return;
}
}
assert(is);
ft_buffer = Utils::ReadStream(is);
FT_New_Memory_Face(library, ft_buffer.data(), ft_buffer.size(), 0, &face);
if (face == nullptr) {
return;
}
if (face->num_charmaps > 0) {
// Force unicode charmap
if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0) {
// If this fails, force the first for legacy fonts (FON, BDF, etc.)
FT_Set_Charmap(face, face->charmaps[0]);
}
}
SetSize(size, true);
if (!strcmp(face->family_name, "RM2000") || !strcmp(face->family_name, "RMG2000")) {
// Workaround for bad kerning in RM2000 and RMG2000 fonts
rm2000_workaround = true;
}
}
FTFont::~FTFont() {
if (!library) {
// Freetype already shut down because of Player cleanup
return;
}
#ifdef HAVE_HARFBUZZ
if (hb_buffer) {
hb_buffer_destroy(hb_buffer);
}
if (hb_font) {
hb_font_destroy(hb_font);
}
#endif
if (face) {
FT_Done_Face(face);
}
}
bool FTFont::IsOk() const {
return face;
}
Rect FTFont::vGetSize(char32_t glyph) const {
auto glyph_index = FT_Get_Char_Index(face, glyph);
if (glyph_index == 0) {
if (fallback_font) {
return fallback_font->vGetSize(glyph);
} else {
return {0, 0, 0, current_style.size};
}
}
auto load_glyph = [&](auto flags) {
if (FT_Load_Glyph(face, glyph_index, flags) != FT_Err_Ok) {
Output::Debug("Couldn't load FreeType character {:#x}", uint32_t(glyph));
return false;
}
return true;
};
if (FT_HAS_COLOR(face)) {
if (!load_glyph(FT_LOAD_COLOR)) {
Output::Error("Broken color font for glyph {:#x}", uint32_t(glyph));
}
// When it is a color font check if the glyph is a color glyph
// If it is not then reload the glyph monochrome
if (face->glyph->bitmap.pixel_mode != FT_PIXEL_MODE_BGRA) {
load_glyph(FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO);
}
} else {
if (!load_glyph(FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO)) {
if (fallback_font) {
return fallback_font->vGetSize(glyph);
} else {
return {0, 0, 0, current_style.size};
}
}
}
FT_GlyphSlot slot = face->glyph;
Point advance;
advance.x = Utils::RoundTo<int>(slot->advance.x / 64.0);
advance.y = Utils::RoundTo<int>(slot->advance.y / 64.0);
if (EP_UNLIKELY(rm2000_workaround)) {
advance.x = 6;
}
return {0, 0, advance.x, advance.y};
}
Font::GlyphRet FTFont::vRender(char32_t glyph) const {
auto glyph_index = FT_Get_Char_Index(face, glyph);
if (glyph_index == 0) {
if (fallback_font) {
return fallback_font->vRender(glyph);
} else {
return { {}, {0, current_style.size}, {0, 0}, false };
}
}
return vRenderShaped(glyph_index);
}
Font::GlyphRet FTFont::vRenderShaped(char32_t glyph) const {
if (glyph == 0) {
if (fallback_font) {
return fallback_font->vRender(glyph);
} else {
return { {}, {0, current_style.size}, {0, 0}, false };
}
}
auto render_glyph = [&](auto flags, auto mode) {
if (FT_Load_Glyph(face, glyph, flags) != FT_Err_Ok) {
Output::Debug("Couldn't load FreeType character {:#x}", uint32_t(glyph));
return false;
}
if (FT_Render_Glyph(face->glyph, mode) != FT_Err_Ok) {
Output::Debug("Couldn't render FreeType character {:#x}", uint32_t(glyph));
return false;
}
return true;
};
if (FT_HAS_COLOR(face)) {
if (!render_glyph(FT_LOAD_COLOR, FT_RENDER_MODE_NORMAL)) {
Output::Error("Broken color font for glyph {:#x}", uint32_t(glyph));
}
// When it is a color font check if the glyph is a color glyph
// If it is not then rerender the glyph monochrome
// FIXME: This is inefficient
if (face->glyph->bitmap.pixel_mode != FT_PIXEL_MODE_BGRA) {
render_glyph(FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO, FT_RENDER_MODE_MONO);
}
} else {
if (!render_glyph(FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO, FT_RENDER_MODE_MONO)) {
if (fallback_font) {
return fallback_font->vRender(glyph);
} else {
return { {}, {0, current_style.size}, {0, 0}, false };
}
}
}
FT_GlyphSlot slot = face->glyph;
FT_Bitmap* ft_bitmap = &slot->bitmap;
assert(ft_bitmap->pixel_mode == FT_PIXEL_MODE_MONO || ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
size_t const pitch = std::abs(ft_bitmap->pitch);
const int width = ft_bitmap->width;
const int height = ft_bitmap->rows;
BitmapRef bm;
bool has_color = false;
if (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA) {
bm = Bitmap::Create(ft_bitmap->buffer, width, height, 0, format_B8G8R8A8_a().format());
has_color = true;
} else {
bm = Bitmap::Create(width, height);
auto* data = reinterpret_cast<uint32_t*>(bm->pixels());
for (int row = 0; row < height; ++row) {
for (int col = 0; col < width; ++col) {
unsigned c = ft_bitmap->buffer[pitch * row + (col / 8)];
unsigned bit = 7 - (col % 8);
c = c & (0x01 << bit) ? 255 : 0;
data[row * width + col] = (c << 24) + (c << 16) + (c << 8) + c;
}
}
}
Point advance;
Point offset;
advance.x = Utils::RoundTo<int>(slot->advance.x / 64.0);
advance.y = Utils::RoundTo<int>(slot->advance.y / 64.0);
offset.x = slot->bitmap_left;
offset.y = slot->bitmap_top - baseline_offset;
if (EP_UNLIKELY(rm2000_workaround)) {
advance.x = 6;
}
return { bm, advance, offset, has_color };
}
bool FTFont::vCanShape() const {
#ifdef HAVE_HARFBUZZ
return FT_IS_SFNT(face);
#else
return false;
#endif
}
#ifdef HAVE_HARFBUZZ
std::vector<Font::ShapeRet> FTFont::vShape(std::u32string_view txt, Text::Direction direction) const {
hb_buffer_clear_contents(hb_buffer);
hb_buffer_add_utf32(hb_buffer, reinterpret_cast<const uint32_t*>(txt.data()), txt.size(), 0, txt.size());
hb_buffer_guess_segment_properties(hb_buffer);
hb_buffer_set_direction(hb_buffer, direction == Text::Direction::LTR ? HB_DIRECTION_LTR : HB_DIRECTION_RTL);
hb_shape(hb_font, hb_buffer, nullptr, 0);
unsigned int glyph_count;
hb_glyph_info_t* glyph_info = hb_buffer_get_glyph_infos(hb_buffer, &glyph_count);
hb_glyph_position_t* glyph_pos = hb_buffer_get_glyph_positions(hb_buffer, &glyph_count);
std::vector<Font::ShapeRet> ret;
Point advance;
Point offset;
for (unsigned int i = 0; i < glyph_count; ++i) {
auto& info = glyph_info[i];
auto& pos = glyph_pos[i];
if (info.codepoint == 0) {
auto s = vGetSize(txt[info.cluster]);
advance.x = s.width;
advance.y = s.height;
ret.push_back({txt[info.cluster], advance, offset, true});
} else {
advance.x = Utils::RoundTo<int>(pos.x_advance / 64.0);
advance.y = Utils::RoundTo<int>(pos.y_advance / 64.0);
offset.x = Utils::RoundTo<int>(pos.x_offset / 64.0);
offset.y = Utils::RoundTo<int>(pos.y_offset / 64.0);
ret.push_back({static_cast<char32_t>(info.codepoint), advance, offset, false});
}
}
return ret;
}
#endif
void FTFont::vApplyStyle(const Style& style) {
if (current_style.size == style.size) {
return;
}
SetSize(style.size, false);
}
void FTFont::SetSize(int height, bool create) {
if (FT_HAS_COLOR(face)) {
// FIXME: Find the best size
FT_Select_Size(face, 0);
} else if (FT_IS_SCALABLE(face)) {
// Calculate the pt size from px
auto table_os2 = static_cast<TT_OS2*>(FT_Get_Sfnt_Table(face, ft_sfnt_os2));
auto table_hori = static_cast<TT_HoriHeader*>(FT_Get_Sfnt_Table(face, ft_sfnt_hhea));
if (table_os2 && table_hori) {
int units;
if (table_os2->usWinAscent + table_os2->usWinDescent == 0) {
units = table_hori->Ascender - table_hori->Descender;
} else {
units = table_os2->usWinAscent + table_os2->usWinDescent;
}
int pt = FT_MulDiv(face->units_per_EM, height, units);
if (FT_MulDiv(units, pt, face->units_per_EM) > height) {
--pt;
}
height = std::max<int>(1, pt);
}
FT_Set_Pixel_Sizes(face, 0, height);
} else {
FT_Set_Pixel_Sizes(face, 0, face->available_sizes->height);
}
#ifdef HAVE_HARFBUZZ
if (create) {
hb_buffer = hb_buffer_create();
} else {
// Without this the sizes become desynchronized
hb_font_destroy(hb_font);
}
hb_font = hb_ft_font_create_referenced(face);
hb_ft_font_set_funcs(hb_font);
#endif
baseline_offset = static_cast<int>(FT_MulFix(face->ascender, face->size->metrics.y_scale) / 64);
if (baseline_offset == 0) {
// FIXME: Becomes 0 for FON files. How is the baseline calculated for them?
baseline_offset = static_cast<int>(height * (10.0 / 12.0));
}
}
#endif
FontRef Font::Default() {
const bool m = (Main_Data::game_system && Main_Data::game_system->GetFontId() == lcf::rpg::System::Font_mincho);
return Default(m);
}
FontRef Font::Default(bool const use_mincho) {
if (use_mincho && default_mincho) {
return default_mincho;
} else if (!use_mincho && default_gothic) {
return default_gothic;
}
return DefaultBitmapFont(use_mincho);
}
FontRef Font::DefaultBitmapFont() {
const bool m = (Main_Data::game_system && Main_Data::game_system->GetFontId() == lcf::rpg::System::Font_mincho);
return DefaultBitmapFont(m);
}
FontRef Font::DefaultBitmapFont(bool use_mincho) {
if (Player::IsCJK()) {
return use_mincho ? mincho : gothic;
}
else {
return use_mincho ? rmg2000 : ttyp0;
}
}
void Font::SetDefault(FontRef new_default, bool use_mincho) {
if (use_mincho) {
default_mincho = new_default;
} else {
default_gothic = new_default;
}
if (new_default) {
new_default->SetFallbackFont(DefaultBitmapFont(use_mincho));
}
}
FontRef Font::CreateFtFont(Filesystem_Stream::InputStream is, int size, bool bold, bool italic) {
#ifdef HAVE_FREETYPE
if (!is) {
return nullptr;
}
FreeFontMemory();
std::string key = ToString(is.GetName()) + ":" + std::to_string(size) + ":" + (bold ? "T" : "F") + (italic ? "T" : "F");
auto it = ft_cache.find(key);
if (it == ft_cache.end()) {
auto ft_font = std::make_shared<FTFont>(std::move(is), size, bold, italic);
if (!ft_font || !ft_font->IsOk()) {
return nullptr;
}
++cache_size;
return (ft_cache[key] = {ft_font, Game_Clock::GetFrameTime()}).font;
} else {
it->second.last_access = Game_Clock::GetFrameTime();
return it->second.font;
}
#else
return nullptr;
#endif
}
void Font::ResetDefault() {
SetDefault(nullptr, true);
SetDefault(nullptr, false);
#ifdef HAVE_FREETYPE
auto& cfg = Player::player_config;
if (!cfg.font1.Get().empty()) {
auto is = FileFinder::Root().OpenInputStream(cfg.font1.Get());
SetDefault(CreateFtFont(std::move(is), cfg.font1_size.Get(), false, false), false);
}
if (!cfg.font2.Get().empty()) {
auto is = FileFinder::Root().OpenInputStream(cfg.font2.Get());
SetDefault(CreateFtFont(std::move(is), cfg.font2_size.Get(), false, false), true);
}
cfg.font1.SetLocked(false);
cfg.font2.SetLocked(false);
#endif
}
void Font::Dispose() {
SetDefault(nullptr, true);
SetDefault(nullptr, false);
#ifdef HAVE_FREETYPE
if (library) {
FT_Done_Library(library);
library = nullptr;
}
#endif
}
// Constructor.
Font::Font(std::string_view name, int size, bool bold, bool italic)
: name(ToString(name))
{
original_style.size = size;
original_style.bold = bold;
original_style.italic = italic;
current_style = original_style;
}
std::string_view Font::GetName() const {
return name;
}
Rect Font::GetSize(char32_t glyph) const {
if (EP_UNLIKELY(Utils::IsControlCharacter(glyph))) {
if (glyph == '\n') {
return {0, 0, 0, static_cast<int>(current_style.size)};
}
return {};
}
Rect size = vGetSize(glyph);
size.width += current_style.letter_spacing;
size.height = current_style.size;
return size;
}
Rect Font::GetSize(const ShapeRet& shape_ret) const {
int width = shape_ret.advance.x + current_style.letter_spacing;
int height = current_style.size;
return {0, 0, width, height};
}
Point Font::Render(Bitmap& dest, int const x, int const y, const Bitmap& sys, int color, char32_t glyph) const {
if (EP_UNLIKELY(Utils::IsControlCharacter(glyph))) {
return {};
}
auto gret = vRender(glyph);
if (EP_UNLIKELY(!RenderImpl(dest, x, y, sys, color, gret))) {
return {};
}
gret.advance.x += current_style.letter_spacing;
return gret.advance;
}
Point Font::Render(Bitmap& dest, int const x, int const y, const Bitmap& sys, int color, const Font::ShapeRet& shape) const {
if (shape.not_found) {
return Render(dest, x, y, sys, color, shape.code);
}
auto gret = vRenderShaped(shape.code);
if (EP_UNLIKELY(!RenderImpl(dest, x, y, sys, color, gret))) {
return {};
}
Point advance = { shape.advance.x + current_style.letter_spacing, shape.advance.y };
return advance;
}
bool Font::RenderImpl(Bitmap& dest, int const x, int const y, const Bitmap& sys, int color, const GlyphRet& gret) const {
if (EP_UNLIKELY(gret.bitmap == nullptr)) {
return false;
}
auto rect = Rect(x, y, gret.bitmap->width(), gret.bitmap->height());
if (EP_UNLIKELY(rect.width == 0)) {
return false;
}
// Drawing position of the glyph
rect.x += gret.offset.x;
rect.y -= gret.offset.y;
unsigned src_x = 0;
unsigned src_y = 0;
int glyph_height = gret.bitmap->height() - gret.offset.y;
// Adjust how the mask is applied depending on the glyph size to prevent that
// pixels from outside of the mask color are read
// When <= 12: Will work fine
// When <= 16: Slightly adjusted (see ~20 lines below)
if (glyph_height > 16) {
// Too large for the existing mask: Resize the masks (slow)
// The mask is too small and the system graphic must be resized
// This is usually an exception and requires a custom font
const Rect shadow_color_rect = { 16, 32, 16, 16 };
const Rect mask_color_rect = { color % 10 * 16, color / 10 * 16 + 48, 16, 16 };
auto sys_large = Bitmap::Create(current_style.size * 2, current_style.size, false);
double zoom = current_style.size / 16.0;
// Left half of the image is the shadow, right half the mask
if (color != ColorShadow && current_style.draw_shadow) {
sys_large->ZoomOpacityBlit(0, 0, 0, 0, sys, shadow_color_rect, zoom, zoom, Opacity::Opaque());
}
if (!gret.has_color) {
sys_large->ZoomOpacityBlit(current_style.size, 0, 0, 0, sys, mask_color_rect, zoom, zoom, Opacity::Opaque());
}
if (color != ColorShadow) {
// First draw the shadow, offset by one
if (!gret.has_color && current_style.draw_shadow) {
auto shadow_rect = Rect(rect.x + 1, rect.y + 1, rect.width, rect.height);
dest.MaskedBlit(shadow_rect, *gret.bitmap, 0, 0, *sys_large, 0, 0);
}
src_x = current_style.size;
src_y -= gret.offset.y;
}
if (!gret.has_color) {
if (current_style.draw_gradient) {
dest.MaskedBlit(rect, *gret.bitmap, 0, 0, *sys_large, src_x, src_y);
} else {
auto col = sys.GetColorAt(current_style.color_offset.x + src_x, current_style.color_offset.y + src_y);
auto col_bm = Bitmap::Create(gret.bitmap->width(), gret.bitmap->height(), col);
dest.MaskedBlit(rect, *gret.bitmap, 0, 0, *col_bm, 0, 0);
}
} else {
// Color glyphs, emojis etc.
dest.Blit(rect.x, rect.y, *gret.bitmap, gret.bitmap->GetRect(), Opacity::Opaque());
}
return true;
}
// Glyph fits in the mask
if (color != ColorShadow) {
// First draw the shadow, offset by one
if (!gret.has_color && current_style.draw_shadow) {
auto shadow_rect = Rect(rect.x + 1, rect.y + 1, rect.width, rect.height);
dest.MaskedBlit(shadow_rect, *gret.bitmap, 0, 0, sys, 16, 32);
}
src_x = color % 10 * 16 + 2;
src_y = color / 10 * 16 + 48 + 16 - 12 - gret.offset.y;
} else {
// When the color is the shadow color do not render twice
src_x = 16;
src_y = 32;
}
if (!gret.has_color) {
if (current_style.draw_gradient) {
// When the glyph is large the system graphic color mask will be outside the rectangle
// Move the mask slightly up to avoid this
if (glyph_height > 12) {
// Slightly too large -> Apply an offset
src_y -= glyph_height - 12;
}
dest.MaskedBlit(rect, *gret.bitmap, 0, 0, sys, src_x, src_y);
} else {
auto col = sys.GetColorAt(current_style.color_offset.x + src_x, current_style.color_offset.y + src_y);
auto col_bm = Bitmap::Create(gret.bitmap->width(), gret.bitmap->height(), col);
dest.MaskedBlit(rect, *gret.bitmap, 0, 0, *col_bm, 0, 0);
}
} else {
// Color glyphs, emojis etc.
dest.Blit(rect.x, rect.y, *gret.bitmap, gret.bitmap->GetRect(), Opacity::Opaque());
}
return true;
}
Point Font::Render(Bitmap& dest, int x, int y, Color const& color, char32_t glyph) const {
if (EP_UNLIKELY(Utils::IsControlCharacter(glyph))) {
return {};
}
auto gret = vRender(glyph);
if (EP_UNLIKELY(gret.bitmap == nullptr)) {
return {};
}
auto rect = Rect(x, y, gret.bitmap->width(), gret.bitmap->height());
dest.MaskedBlit(rect, *gret.bitmap, 0, 0, color);
gret.advance.x += current_style.letter_spacing;
return gret.advance;
}
bool Font::CanShape() const {
return vCanShape();
}
std::vector<Font::ShapeRet> Font::Shape(std::u32string_view text, Text::Direction direction) const {
assert(vCanShape());
return vShape(text, direction);
}
void Font::SetFallbackFont(FontRef fallback_font) {
this->fallback_font = fallback_font;
}
bool Font::IsStyleApplied() const {
return style_applied;
}
Font::Style Font::GetCurrentStyle() const {
return current_style;
}
Font::StyleScopeGuard Font::ApplyStyle(Style new_style) {
vApplyStyle(new_style);
current_style = new_style;
style_applied = true;
return lcf::ScopeGuard<std::function<void()>>([&]() {
vApplyStyle(original_style);
current_style = original_style;
style_applied = false;
});
}
ExFont::ExFont() : Font("exfont", HEIGHT, false, false) {
}
FontRef Font::exfont = std::make_shared<ExFont>();
Font::GlyphRet ExFont::vRender(char32_t glyph) const {
if (EP_UNLIKELY(!bm)) { bm = Bitmap::Create(WIDTH, HEIGHT, true); }
auto exfont = Cache::Exfont();
bool is_lower = (glyph >= 'a' && glyph <= 'z');
bool is_upper = (glyph >= 'A' && glyph <= 'Z');
if (!is_lower && !is_upper) {
// Invalid ExFont
return { bm, {WIDTH, 0}, {0, 0}, false };
}
glyph = is_lower ? (glyph - 'a' + 26) : (glyph - 'A');
Rect const rect((glyph % 13) * WIDTH, (glyph / 13) * HEIGHT, WIDTH, HEIGHT);
bm->Clear();
bm->Blit(0, 0, *exfont, rect, Opacity::Opaque());
// EasyRPG Extension: Support for colored ExFont
bool has_color = false;
const auto* pixels = reinterpret_cast<uint8_t*>(bm->pixels());
// For performance reasons only check the red channel of every 4th pixel (16 = 4 * 4 RGBA pixel) for color
for (int i = 0; i < bm->pitch() * bm->height(); i += 16) {
auto pixel = pixels[i];
if (pixel != 0 && pixel != 255) {
has_color = true;
break;
}
}
return { bm, {WIDTH, 0}, {0, 0}, has_color };
}
Rect ExFont::vGetSize(char32_t) const {
return Rect(0, 0, WIDTH, HEIGHT);
}