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# ElgEditorScripting
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ElgEditorScripting is an Unreal Engine 4.25.1 editor only plugin created to extend the possibilities of Editor Utility Widgets.
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ElgEditorScripting is an Unreal Engine 4.26 editor only plugin created to extend the possibilities of Editor Utility Widgets.
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The plugin add basic Level Editor events like OnActorAdded/Deleted/Selected, OnBegin/EndPIE, OnMouseClick, OnInputKey and more.<br>
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For the Content Browser it has events like OnAssetCreated/Removed/Renamed and Selected/Deselected.
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[Unreal Forum thread](https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1618595-free-elgeditorscripting-editor-utility-widget-extension-events-and-stuff)
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1.0.4 Added support to get an Editor Widget instace so tyou can access it and do cool stuff.
Thru the Level Editor Context object, you can bind events and query level editor specific data like mouse position or if the level editor viewport are in focus.
The plugin exposes the SlowTask progress bar UI so your tool can show the progress. It has an option if the user should be able to cancel the progress.
The plugin has a bunch of helper blueprint nodes to work on Blueprint Objects, like the possibility to add/remove Components, add/remove Interfaces and Compile them.
If you modify a Level Actors transformation in an Editor Widget the editor won't be notified about the change and wont prompt if you want to save the change when closing the map, so the plugin comes with the MarkActorAsDirty node that will fix that.
Examples can be found in EW_ToolbarButton_MoveSelectedToMouse and EW_ToolbarButton_RunConstructionScript.
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RunConstructionScript, MarkActorAsDirty
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## Plugin Manager
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Expose plugin functionality to blueprints so you can Enable/Disable plugins, Package a plugin or get the description with information about the plugin.
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