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Fix so the OpenEditorWidget is less hacky
1 parent 385ed44 commit d86c80d

36 files changed

Lines changed: 335 additions & 76 deletions
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Plugins/ElgEditorScripting/Source/ElgEditorScripting/ElgEditorScripting.Build.cs

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@@ -1,4 +1,4 @@
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// Copyright 2019 ElgSoft. All rights reserved.
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// Copyright 2019-2020 ElgSoft. All rights reserved.
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using UnrealBuildTool;
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using System.IO;
@@ -58,6 +58,8 @@ public ElgEditorScripting(ReadOnlyTargetRules Target) : base(Target)
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"EditorStyle",
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"AssetTools",
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"BlueprintGraph",
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"Json",
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"JsonUtilities",
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// ... add private dependencies that you statically link with here ...
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}
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);

Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/Blueprints/ElgEditorBP_Assets.cpp

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// Copyright 2019 ElgSoft. All rights reserved.
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// Copyright 2019-2020 ElgSoft. All rights reserved.
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// Elg001.ElgEditorScripting - ElgSoft.com
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@@ -270,6 +270,7 @@ TMap<UObject*, FS_ElgAssetMetaData> UElgEditorBP_Assets::GetAssetObjectsWithMeta
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TArray<FName> keys;
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metaData->GetKeys(keys);
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keys.Sort();
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FS_ElgAssetMetaData meta;
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meta.Object = object;
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meta.Keys = keys;

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