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Updated to v3.2
1 parent 2b2a463 commit 16235ed

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Lines changed: 36 additions & 33 deletions

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.gitignore

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@@ -252,3 +252,6 @@ EmptyKeysUI/Common/AnyCPU/EmptyKeys.UserInterface.Core.XML
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EmptyKeysUI/Common/AnyCPU/EmptyKeys.UserInterface.Debug.dll
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EmptyKeysUI/Common/AnyCPU/EmptyKeys.UserInterface.xml
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/Empty_Example/Empty_MonoGame_Example/.vs/Empty_MonoGame_Example/v15/Server/sqlite3
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BasicUI_MonoGame/.vs/BasicUI_MonoGame/v15/Server/sqlite3/storage.ide
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BasicUI_MonoGame/.vs/BasicUI_MonoGame/v15/Server/sqlite3/storage.ide-shm
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BasicUI_MonoGame/.vs/BasicUI_MonoGame/v15/Server/sqlite3/storage.ide-wal

BasicUI_MonoGame/BasicUI_MonoGame_Linux/BasicUI_MonoGame_Linux.csproj

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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="EmptyKeys.UserInterface, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Debug, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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</Content>
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<Content Include="Icon.ico" />
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<Content Include="license.txt" />
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<Content Include="shaders\DirectionalBlurShader.fx" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\Content\bin\Linux\Click.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<None Include="packages.config" />
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<None Include="shaders\DirectionalBlurShader.fx" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameData\GameData.Standard.csproj">
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="EmptyKeysUI_MonoGame" version="3.1.0" targetFramework="net462" />
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<package id="EmptyKeysUI_MonoGame" version="3.2.0" targetFramework="net462" />
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<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net462" />
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</packages>

BasicUI_MonoGame/BasicUI_MonoGame_Win_Desktop/BasicUI_MonoGame_Win_Desktop.csproj

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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="EmptyKeys.UserInterface, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Debug, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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<ItemGroup>
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<Content Include="BehaviorsLicense.txt" />
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<Content Include="Icon.ico" />
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<Content Include="shaders\DirectionalBlurShader.fx" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameData\GameData.Standard.csproj">
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</Content>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="shaders\DirectionalBlurShader.fx" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />

BasicUI_MonoGame/BasicUI_MonoGame_Win_Desktop/packages.config

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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="EmptyKeysUI_MonoGame" version="3.1.0" targetFramework="net462" />
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<package id="EmptyKeysUI_MonoGame" version="3.2.0" targetFramework="net462" />
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<package id="MonoGame.Framework.WindowsDX" version="3.7.1.189" targetFramework="net462" />
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<package id="SharpDX" version="4.0.1" targetFramework="net462" />
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<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net462" />

BasicUI_MonoGame/BasicUI_MonoGame_Windows10_UWP/BasicUI_MonoGame_Windows10_UWP.csproj

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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="EmptyKeysUI_MonoGame">
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<Version>3.1.0</Version>
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<Version>3.2.0</Version>
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</PackageReference>
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<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
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<Version>6.1.9</Version>

BasicUI_MonoGame/GameData/GameData.Standard.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.1.0" />
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<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.2.0" />
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</ItemGroup>
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<ItemGroup>

BasicUI_MonoGame/GameUILibrary/GameUILibrary.Standard.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.1.0" />
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<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.2.0" />
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</ItemGroup>
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<ItemGroup>

BasicUI_MonoGame/UserInterface/UserInterface.csproj

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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="EmptyKeys.UserInterface, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.Core, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Debug, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Designer, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_Generator.3.1.0\lib\net462\EmptyKeys.UserInterface.Designer.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.Designer, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_Generator.3.2.0\lib\net461\EmptyKeys.UserInterface.Designer.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.1.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Expression.Drawing" />
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<Reference Include="System" />
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<AppDesigner Include="Properties\" />
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<None Include="shaders\DirectionalBlurShader.fx" />
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</ItemGroup>
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<ItemGroup>
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<Page Include="BasicUI.xaml">
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Content Include="shaders\DirectionalBlurShader.fx" />
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<Resource Include="BehaviorsLicense.txt" />
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<Content Include="Images\EmptyKeysLogoTextSmall.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="EmptyKeysUI_Generator" version="3.1.0" targetFramework="net462" />
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<package id="EmptyKeysUI_MonoGame" version="3.1.0" targetFramework="net462" />
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<package id="EmptyKeysUI_Generator" version="3.2.0" targetFramework="net462" />
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<package id="EmptyKeysUI_MonoGame" version="3.2.0" targetFramework="net462" />
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</packages>

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