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Add downloads to README
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README.md

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@@ -10,6 +10,12 @@ This makes changing entities much more powerful, as we can provide context to wh
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- When we are working with text components we can use advanced components such as `score` that resolve properly.
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- Because we are editing direct values and not save data, we can apply this to players as well! This enables player-specific features like hunger.
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## Downloads
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|**Version**|**Game Version**|**Link**|
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|-|-|-|
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|1.0.0|1.17.x|[Download](https://github.com/ErrorCraft/EntityModifiers/releases/tag/v1.0.0)|
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|1.1.0|1.18.x|[Download](https://github.com/ErrorCraft/EntityModifiers/releases/tag/v1.1.0)|
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## Using entity modifiers
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Entity modifiers are JSON files in data packs.
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You can create entity modifiers under the `modifiers/entities` folder in your namespace.

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