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MapUpdateSystem.ts
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188 lines (170 loc) · 7.79 KB
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import { MapComponent } from './MapComponent'
import { TransformComponent } from '@etherealengine/engine/src/transform/components/TransformComponent'
import { fromMetersFromCenter, LongLat } from './functions/UnitConversionFunctions'
import { addChildFast, multiplyArray, setPosition, vectorToArray } from './util'
import { Vector3 } from 'three'
import { Entity } from '@etherealengine/engine/src/ecs/classes/Entity'
import { Object3DComponent } from '@etherealengine/engine/src/scene/components/Object3DComponent'
import { getComponent, defineQuery, addComponent } from '@etherealengine/engine/src/ecs/functions/ComponentFunctions'
import isIntersectCircleCircle from './functions/isIntersectCircleCircle'
import { AvatarComponent } from '@etherealengine/engine/src/avatar/components/AvatarComponent'
import { NavMeshComponent } from '@etherealengine/engine/src/navigation/component/NavMeshComponent'
import { accessMapState } from './MapReceptor'
import { Downgraded } from '@hookstate/core'
import { getPhases, startPhases, resetPhases } from './functions/PhaseFunctions'
import { TargetCameraRotationComponent } from '@etherealengine/engine/src/camera/components/TargetCameraRotationComponent'
import { Engine } from '@etherealengine/engine/src/ecs/classes/Engine'
const PI2 = Math.PI * 2
const $vector3 = new Vector3()
const $normalScaleViewerPositionDelta = new Array(2) as [number, number]
/** Track where the viewer was the last time we kicked off a new set of map contruction tasks */
const $previousViewerPosition = new Vector3()
const $previousMapCenterPoint: LongLat = Array(2)
export default async function MapUpdateSystem(): Promise<any> {
const mapsQuery = defineQuery([MapComponent])
const viewerQuery = defineQuery([AvatarComponent])
const navMeshQuery = defineQuery([NavMeshComponent])
const phases = await getPhases({ exclude: ['navigation'] })
let previousViewerEntity: Entity
let spinnerAngle = 0
return () => {
const viewerEntity = viewerQuery()[0]
const mapEntities = mapsQuery()
const mapEntity = mapEntities[0]
const navPlaneEntity = navMeshQuery()[0]
// Sanity checks
if (!mapEntity || !viewerEntity) return
if (mapEntities.length > 1) console.warn('Not supported: More than one map!')
const mapState = accessMapState().attach(Downgraded).get()
const mapScale = mapState.scale
const object3dComponent = getComponent(mapEntity, Object3DComponent)
const viewerTransform = getComponent(viewerEntity, TransformComponent)
const viewerPosition = vectorToArray(viewerTransform.position)
const viewerPositionScaled = multiplyArray(viewerPosition, 1 / mapScale)
const navigationRaycastTarget = getComponent(navPlaneEntity, NavMeshComponent).navTarget
const avatar = getComponent(viewerEntity, AvatarComponent)
// Initialize on first pass or whenever the viewer changes
if (viewerEntity !== previousViewerEntity) {
$previousViewerPosition.copy(viewerTransform.position)
}
// Find how far the viewer has travelled since last update, in real-world scale (scale=1)
// TODO only compare x, z components of positions
$vector3.subVectors(viewerTransform.position, $previousViewerPosition).divideScalar(mapScale)
vectorToArray($vector3, $normalScaleViewerPositionDelta)
const viewerDistanceFromCenterSquared =
$normalScaleViewerPositionDelta[0] * $normalScaleViewerPositionDelta[0] +
$normalScaleViewerPositionDelta[1] * $normalScaleViewerPositionDelta[1]
const wasRefreshTriggered =
viewerDistanceFromCenterSquared >= mapState.triggerRefreshRadius * mapState.triggerRefreshRadius
const wasMapCenterUpdated =
typeof $previousMapCenterPoint[0] !== 'undefined' &&
typeof $previousMapCenterPoint[1] !== 'undefined' &&
($previousMapCenterPoint[0] !== mapState.center[0] || $previousMapCenterPoint[1] !== mapState.center[1])
if (wasMapCenterUpdated) {
mapState.viewerPosition[0] = $previousViewerPosition[0] = 0
mapState.viewerPosition[1] = $previousViewerPosition[1] = 0
viewerTransform.position.set(0, 0, 0)
resetPhases(mapState, phases)
}
if (wasRefreshTriggered || wasMapCenterUpdated) {
mapState.center = fromMetersFromCenter($normalScaleViewerPositionDelta, mapState.center)
mapState.viewerPosition = viewerPosition
startPhases(mapState, phases)
$previousViewerPosition.copy(viewerTransform.position)
$previousViewerPosition.y = 0
}
$previousMapCenterPoint[0] = mapState.center[0]
$previousMapCenterPoint[1] = mapState.center[1]
// Perf hack: Start with an empty array so that any children that have been purged or that do not meet the criteria for adding are implicitly removed.
if (mapState.updateSpinner && mapState.activePhase !== null && mapState.completeObjects.size === 0) {
const spinner = mapState.updateSpinner
spinner.rotation.y = spinnerAngle
spinnerAngle = (spinnerAngle + 0.01) % PI2
object3dComponent.value.children.length = 0
navigationRaycastTarget.children.length = 0
object3dComponent.value.children[0] = spinner
object3dComponent.value.children[1] = mapState.updateTextContainer!
avatar.model!.visible = false
addComponent(viewerEntity, TargetCameraRotationComponent, {
time: 0,
phi: 0,
theta: 0,
phiVelocity: { value: Math.PI },
thetaVelocity: { value: Math.PI }
})
} else if (mapState.activePhase === 'UpdateScene') {
avatar.model!.visible = true
object3dComponent.value.children.length = 0
for (const key of mapState.completeObjects.keys()) {
const object = mapState.completeObjects.get(key)
if (object.mesh) {
if (
isIntersectCircleCircle(
viewerPositionScaled,
mapState.minimumSceneRadius * mapState.scale,
object.centerPoint,
object.boundingCircleRadius
) &&
key[0] !== 'landuse_fallback'
) {
setPosition(object.mesh, object.centerPoint)
addChildFast(object3dComponent.value, object.mesh)
} else {
object.mesh.parent = null
}
}
}
for (const label of mapState.labelCache.values()) {
if (label.mesh) {
if (
isIntersectCircleCircle(
viewerPositionScaled,
mapState.labelRadius * mapState.scale,
label.centerPoint,
label.boundingCircleRadius
)
) {
setPosition(label.mesh, label.centerPoint)
addChildFast(object3dComponent.value, label.mesh)
} else {
label.mesh.parent = null
}
}
}
// navigationRaycastTarget.children.length = 0
for (const key of mapState.completeObjects.keys()) {
const layerName = key[0]
if (layerName === 'landuse_fallback') {
const { mesh, centerPoint } = mapState.completeObjects.get(key)
setPosition(mesh, centerPoint)
addChildFast(navigationRaycastTarget, mesh)
}
}
for (const helpers of mapState.helpersCache.values()) {
if (helpers.tileNavMesh) {
addChildFast(object3dComponent.value, helpers.tileNavMesh)
}
}
// Update (sub)scene
mapState.activePhase = null
}
// Update labels
if (Math.round(Engine.instance.elapsedSeconds / Engine.instance.fixedDeltaSeconds) % 20 === 0) {
for (const label of mapState.labelCache.values()) {
if (label.mesh) {
if (
isIntersectCircleCircle(
viewerPositionScaled,
mapState.labelRadius * mapState.scale,
label.centerPoint,
label.boundingCircleRadius
)
) {
label.mesh.update()
}
}
}
}
previousViewerEntity = viewerEntity
}
}