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6+ < title > Patch 3718</ title >
7+ < link href ="http://fonts.googleapis.com/css→family=Open+Sans " rel ="stylesheet " type ="text/css ">
8+ < link rel ="stylesheet " href ="patchnotes.css ">
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16+ < div id ="intro ">
17+ < h1 > Patch 3718</ h1 >
18+ < p > Welcome to the patchnotes for the 3718 patch.</ p >
19+ < p > This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.</ p >
20+ < p > Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage witha ratio of 1:4 damage to energy. A minimum of 5k energy is required. </ p >
21+ < p > We wish you good luck and much fun playing with the new patch!</ p >
22+ < p > -- The Balance Team</ p >
23+ </ div >
24+
25+
26+ < h2 > Land</ h2 >
27+ < div id ="aurora " class ="card ">
28+ < h3 > < img src ="images/aurora.png "> Aurora</ h3 >
29+ < p > </ p >
30+ < ul >
31+ < li > Mass Cost: < strike > 52</ strike > → 54</ li >
32+ < li > Power Cost: < strike > 260</ strike > → 270</ li >
33+ < li > Build Time: < strike > 260</ strike > → 270</ li >
34+ < li > Health: < strike > 140</ strike > → 155</ li >
35+ < li > Speed: < strike > 2.9</ strike > → 3</ li >
36+ < li > RateOfFire: < strike > 0.66</ strike > → 0.6</ li >
37+ </ ul >
38+ </ div >
39+
40+ < div id ="mantis " class ="card ">
41+ < h3 > < img src ="images/mantis.png "> Mantis</ h3 >
42+ < p > </ p >
43+ < ul >
44+ < li > Mass Cost: < strike > 52</ strike > → 56</ li >
45+ < li > Build Time: < strike > 260</ strike > → 270</ li >
46+ </ ul >
47+ </ div >
48+
49+ < div id ="flare " class ="card ">
50+ < h3 > < img src ="images/flare.png "> Flare</ h3 >
51+ < p > </ p >
52+ < ul >
53+ < li > Mass Cost: < strike > 35</ strike > → 42</ li >
54+ < li > Power Cost: < strike > 140</ strike > → 165</ li >
55+ < li > Build Time: < strike > 120</ strike > → 140</ li >
56+ < li > Health: < strike > 70</ strike > → 115</ li >
57+ < li > Speed: < strike > 4</ strike > → 3.8</ li >
58+ < li > Damage: < strike > 7</ strike > → 9</ li >
59+ </ ul >
60+ </ div >
61+
62+ < div id ="hunter " class ="card ">
63+ < h3 > < img src ="images/lab.png "> Hunter</ h3 >
64+ < p > </ p >
65+ < ul >
66+ < li > Health: < strike > 65</ strike > → 90</ li >
67+ </ ul >
68+ </ div >
69+
70+ < div id ="mech marine " class ="card ">
71+ < h3 > < img src ="images/mechmarine.png "> Mech Marine</ h3 >
72+ < p > </ p >
73+ < ul >
74+ < li > Mass Cost: < strike > 35</ strike > → 30</ li >
75+ < li > Power Cost: < strike > 120</ strike > → 100</ li >
76+ < li > Build Time: < strike > 120</ strike > → 100</ li >
77+ < li > Health: < strike > 75</ strike > → 60</ li >
78+ < li > Speed: < strike > 4</ strike > → 4.2</ li >
79+ </ ul >
80+ </ div >
81+
82+ < div id ="selen " class ="card ">
83+ < h3 > < img src ="images/selen.png "> Selen</ h3 >
84+ < p > </ p >
85+ < ul >
86+ < li > Build Time: < strike > 80</ strike > → 90</ li >
87+ < li > Speed: < strike > 4</ strike > → 3.8</ li >
88+ < li > Range: < strike > 16</ strike > → 18</ li >
89+ < li > Turret SlavedToBody: < strike > True</ strike > → False</ li >
90+ < li > TurretYawRange: < strike > 30</ strike > → 360</ li >
91+ < li > TurretYawSpeed: < strike > 180</ strike > → 120</ li >
92+ </ ul >
93+ </ div >
94+
95+ < div id ="mongoose " class ="card ">
96+ < h3 > < img src ="images/mongoose.png "> Mongoose</ h3 >
97+ < ul >
98+ < li > MaxSpeed: < strike > 3.2</ strike > → 2.8</ li >
99+ </ ul >
100+ </ div >
101+
102+ < div id ="hoplite " class ="card ">
103+ < h3 > < img src ="images/hoplite.png "> Hoplite</ h3 >
104+ < ul >
105+ < li > MaxSpeed: < strike > 3.6</ strike > → 3.3</ li >
106+ </ ul >
107+ </ div >
108+
109+ < div id ="asylum " class ="card ">
110+ < h3 > < img src ="images/asylum.png "> Asylum</ h3 >
111+ < ul >
112+ < li > Energy maintenance: < strike > 35</ strike > → 45</ li >
113+ </ ul >
114+ </ div >
115+
116+ < div id ="parashield " class ="card ">
117+ < h3 > < img src ="images/parashield.png "> Parashield</ h3 >
118+ < ul >
119+ < li > Energy maintenance: < strike > 60</ strike > → 80</ li >
120+ < li > MaxSpeed: < strike > 4</ strike > → 3.5</ li >
121+ </ ul >
122+ </ div >
123+
124+ < h2 > Air</ h2 >
125+ < div id ="air scout " class ="card ">
126+ < h3 > < img src ="images/airscout.png "> Air scout</ h3 >
127+ < p > </ p >
128+ < ul >
129+ < li > Power Cost: < strike > 420</ strike > → 580</ li >
130+ < li > Build Time: < strike > 145</ strike > → 200</ li >
131+ </ ul >
132+ </ div >
133+
134+ < div id ="t1 bomber " class ="card ">
135+ < h3 > < img src ="images/t1bomber.png "> T1 bomber</ h3 >
136+ < p > </ p >
137+ < ul >
138+ < li > Mass cost: < strike > 105</ strike > → 90</ li >
139+ < li > Energy cost: < strike > 2450</ strike > → 2050</ li >
140+ < li > Build time: < strike > 700</ strike > → 500</ li >
141+ < li > BreakOffDistance: < strike > 24</ strike > → 32</ li >
142+ < li > RadarRadius: < strike > 0</ strike > → 42</ li >
143+ </ ul >
144+ </ div >
145+
146+ < div id ="jester " class ="card ">
147+ < h3 > < img src ="images/jester.png "> Jester</ h3 >
148+ < p > </ p >
149+ < ul >
150+ < li > Mass cost: < strike > 200</ strike > → 170</ li >
151+ < li > Energy cost: < strike > 5000</ strike > → 4250</ li >
152+ < li > Build time: < strike > 1000</ strike > → 850</ li >
153+ < li > Health: < strike > 525</ strike > → 350</ li >
154+ < li > MaxSpeed: < strike > 12</ strike > → 9</ li >
155+ < li > Damage: < strike > 16</ strike > → 15</ li >
156+ </ ul >
157+ </ div >
158+
159+ < h2 > Structures</ h2 >
160+ < div id ="flood xr " class ="card ">
161+ < h3 > < img src ="images/cybsonar.png "> Flood XR</ h3 >
162+ < p > </ p >
163+ < ul >
164+ < li > Sonar Stealth: < strike > 90</ strike > → 70</ li >
165+ < li > Radar Stealth: < strike > 45</ strike > → 70</ li >
166+ </ ul >
167+ </ div >
168+
169+
170+ < div id ="yolo " class ="card ">
171+ < h3 > < img src ="images/t4nuke.png "> Yolona-Oss</ h3 >
172+ < p > The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed. </ p >
173+ < ul >
174+ Death Weapon
175+ < li > Inner Ring Damage: 20000</ li >
176+ < li > Inner Ring Radius: 15</ li >
177+ < li > Outer Ring Damage: 5000</ li >
178+ < li > Outer Ring Radius: 20</ li >
179+ </ ul >
180+ < ul >
181+ < li > WeaponRepackTimeout: < strike > 32.5</ strike > → 20</ li >
182+ </ ul >
183+ </ div >
184+
185+ < h2 > Miscellaneous</ h2 >
186+ < div id ="oc " class ="card ">
187+ < h3 > < img src ="images/overcharge.png "> Overcharge</ h3 >
188+ < p > Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.</ p >
189+
190+ </ div >
191+
192+ < div id ="nuke " class ="card ">
193+ < h3 > < img src ="images/sml.png "> Nukes</ h3 >
194+ < p > </ p >
195+ < ul >
196+ Nuclear Missile
197+ < li > Health: < strike > 25</ strike > → 25000</ li >
198+ </ ul >
199+ < ul >
200+ Anti-nuke missile
201+ < li > Damage: < strike > 30</ strike > → 30000</ li >
202+ </ ul >
203+ </ div >
204+
205+ < div id ="airfac " class ="card ">
206+ < h3 > < img src ="images/t2airhq.png "> Air Factory Rolloff</ h3 >
207+ < p > Air factory rolloff times have been equalised between factions.</ p >
208+ </ div >
209+
210+ < div id ="aircrash " class ="card ">
211+ < h3 > < img src ="images/uefstrat.png "> T3 Air Crash Damage</ h3 >
212+ < p > The crash damage of T3 air units has been increased and made more consistent.</ p >
213+ </ div >
214+
215+ < p style ="height: 1000px "> </ p >
216+ </ td >
217+
218+ < td id ="sidebar ">
219+ < div id ="icongrid ">
220+ < h2 > < a href ="#container "> Contents</ a > </ h2 >
221+
222+ </ p > < p > Land< br >
223+ < a href ="#aurora "> < img src ="images/aurora.png "> </ a >
224+ < a href ="#mantis "> < img src ="images/mantis.png "> </ a >
225+ < a href ="#flare "> < img src ="images/flare.png "> </ a >
226+ < a href ="#hunter "> < img src ="images/lab.png "> </ a >
227+ < a href ="#mech marine "> < img src ="images/mechmarine.png "> </ a >
228+ < a href ="#selen "> < img src ="images/selen.png "> </ a >
229+ < a href ="#mongoose "> < img src ="images/mongoose.png "> </ a >
230+ < a href ="#hoplite "> < img src ="images/hoplite.png "> </ a >
231+ < a href ="#asylum "> < img src ="images/asylum.png "> </ a >
232+ < a href ="#parashield "> < img src ="images/parashield.png "> </ a >
233+
234+ </ p > < p > Air< br >
235+ < a href ="#air scout "> < img src ="images/airscout.png "> </ a >
236+ < a href ="#t1 bomber "> < img src ="images/t1bomber.png "> </ a >
237+ < a href ="#jester "> < img src ="images/jester.png "> </ a >
238+
239+ </ p > < p > Structures< br >
240+ < a href ="#flood xr "> < img src ="images/cybsonar.png "> </ a >
241+ < a href ="#yolo "> < img src ="images/t4nuke.png "> </ a >
242+
243+ </ p > < p > Miscellaneous< br >
244+ < a href ="#oc "> < img src ="images/overcharge.png "> </ a >
245+ < a href ="#nuke "> < img src ="images/Reclaim_icon.png "> </ a >
246+ < a href ="#airfac "> < img src ="images/t2airhq.png "> </ a >
247+ < a href ="#aircrash "> < img src ="images/uefstrat.png "> </ a >
248+ </ div >
249+ </ td >
250+ </ tr >
251+ </ tbody >
252+ </ table >
253+ </ body >
254+ </ html >
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