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update 3714
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3714.html

Lines changed: 22 additions & 7 deletions
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@@ -114,18 +114,22 @@ <h3><img src="images/UEF_T3_Heavy_Assault_Bot.png"> Titan</h3>
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</ul>
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<h3><img src="images/loya.png"> Loyalist</h3>
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<p></p>
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<p>The Loyalist gains damage and range at the expense of health. It also gains a new ability called "Charge." When activated, a six second countdown begins and the Loyalist will self-destruct at the end of that countdown. The ability grants double the stun duration caused by the Loyalist death. It also grants a 1.75 times speed boost for the last two seconds of the countdown.</p>
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<ul>
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<li>Health: <strike>3000</strike> → 2500</li>
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EMP explosion on death:
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<li>Duration: <strike>1.4s</strike> → 1.5s</li>
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<li>Affected by Stun: <strike>Mobile Units</strike> → Mobile Units - except for T4 and ACUs</li>
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</ul>
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<ul>
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2nd Weapon (Heavy Electron Bolter):
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<li>Damage: <strike>14</strike> → 28</li>
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<li>Range: <strike>20</strike> → 24</li>
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</ul>
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<ul>
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Charge ability:
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<li>Stun duration when charging: 3</li>
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<li>Speed boost while charging: x1.75</li>
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</ul>
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<h3><img src="images/UEF_T3_Armored_Assault_Bot.png"> Percival</h3>
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<ul>
@@ -135,13 +139,13 @@ <h3><img src="images/UEF_T3_Armored_Assault_Bot.png"> Percival</h3>
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<li>Muzzle Velocity: <strike>38</strike> → 36</li>
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</ul>
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<h3><img src="images/Cybran_T3_Armored_Assault_Bot.png"> Brick:</h3>
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<h3><img src="images/Cybran_T3_Armored_Assault_Bot.png"> Brick</h3>
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<ul>
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<p>The Brick's shots are more dodgeable.</p>
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<li>MuzzleVelocity: <strike>42</strike> → 38</li>
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</ul>
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<h3><img src="images/othuum.png"> Othuum:</h3>
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<h3><img src="images/othuum.png"> Othuum</h3>
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<p>The Othuum is buffed with greater speed and damage. Health is reduced. The thau cannon has area of effect damage so that it can easily deal with tech 1 point defense.</p>
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<ul>
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<li>Health: <strike>5000</strike> → 4700</li>
@@ -286,9 +290,8 @@ <h3><img src="images/notha.png"> Notha</h3>
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</ul>
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<h3><img src="images/wasp.png"> Air Superiority Fighters</h3>
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<p>ASF are nerfed to allow for more agressive air usage in the T3 stage. They will have a harder time catching threats presented across the map. </p>
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<p>ASF are nerfed to allow for more aggressive air usage in the T3 stage. They will have a harder time catching threats presented across the map. </p>
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<ul>
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<li>Buildtime: <strike>3000</strike> → 4000</li>
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<li>Speed: <strike>25</strike> → 22</li>
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</ul>
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@@ -306,8 +309,9 @@ <h3><img src="images/czar.png"> Czar</h3>
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</ul>
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<h3><img src="images/ahwassa.png"> Ahwassa</h3>
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<p>Death Weapons for some experimentals are adjusted to better match the size of the units. </p>
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<p>Death Weapons for some experimentals are adjusted to better match the size of the units. Ahwassa also has its speed reduced because of the ASF speed nerf.</p>
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<ul>
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<li>Speed: <strike>20</strike> → 18</li>
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<li>Death Weapon Radius: <strike>8</strike> → 10</li>
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</ul>
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@@ -343,6 +347,13 @@ <h3><img src="images/t2airhq.png"> T2 Air HQ</h3>
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<li>Buildtime: <strike>1800</strike> → 2000</li>
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</ul>
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<h3><img src="images/serasonar.png"> Shou-esel</h3>
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<p> </p>
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<ul>
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<li>Speed: <strike>1</strike> → 2.5</li>
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<li>Speed while submerged: <strike>0.5</strike> → 1.5</li>
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</ul>
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<h3><img src="images/t3sonar.png"> T3 Sonar</h3>
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<p>T3 sonar energy maintenance is increased to reflect the effectiveness of this intel structure. </p>
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<ul>
@@ -436,6 +447,9 @@ <h3><img src="images/Reclaim_icon.png">Trees</h3>
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<h3><img src="images/sml.png">Nuke projectile</h3>
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<p>A nuclear missile now kills and passes through any air unit it comes into contact with excepting air experimentals.</p>
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<h3><img src="images/uefstrat.png">Strategic Bomber bomb collision</h3>
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<p>A bomb from a strat bomber no longer collides with ASF. This decision was taken because the use of strats for sniping key structures is an unrewarding investment as people have become much better at blocking the bombs using ASF. </p>
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</div>
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<p style="height: 1000px"></p>
@@ -495,6 +509,7 @@ <h2><a href="#container">Contents</a></h2>
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<a href="#mechanics"><img src="images/Upgrade_Icon.png"></a>
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<a href="#mechanics"><img src="images/Reclaim_icon.png"></a>
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<a href="#mechanics"><img src="images/sml.png"></a>
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<a href="#mechanics"><img src="images/uefstrat.png"></a>
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</div>
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</td>
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</tr>

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