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patch 3720
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3720.html

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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<meta charset="UTF-8">
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<title>Patch 3720</title>
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<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css">
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<link rel="stylesheet" href="patchnotes.css">
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</head>
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<body>
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<table id="container">
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<tbody>
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<tr>
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<td id="main">
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<div id="intro">
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<h1>Patch 3720</h1>
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<p>Welcome to the patchnotes for the 3720 patch.</p>
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<p>This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilising the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward.</p>
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<p>Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield.</p>
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<p>We wish you good luck and much fun playing with the new patch!</p>
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<p>-- The Balance Team</p>
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</div>
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<h2>Land</h2>
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<div id="mantis" class="card">
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<h3><img src="images/mantis.png"> Mantis</h3>
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<p> </p>
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<ul>
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<li>Icon changed from a LAB icon to a T1 tank icon.</li>
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</ul>
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</div>
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<div id="skyslammer" class="card">
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<h3><img src="images/cybrant1maa.png"> Sky Slammer</h3>
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<p> </p>
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<ul>
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<li>Projectile Lifetime: <strike>3.5</strike> → 4.5</li>
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<li>Muzzle Velocity: <strike>15</strike> → 20</li>
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<li>Projectile Max Speed: <strike>50</strike> → 60</li>
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<li>Projectile Acceleration: <strike>(8 + Random() * 5)</strike> → (16 + Random() * 5)</li>
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</ul>
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</div>
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<div id="selen" class="card">
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<h3><img src="images/selen.png"> Selen</h3>
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<p> </p>
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<ul>
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<li>Range: <strike>18</strike> → 19</li>
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<li>TurretYawSpeed : <strike>120</strike> → 130</li>
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</ul>
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</div>
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<h2>Air</h2>
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<div id="jester" class="card">
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<h3><img src="images/jester.png"> Jester</h3>
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<p> </p>
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<ul>
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<li>Speed: <strike>9</strike> → 10</li>
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<li>MuzzleVelocity: <strike>40</strike> → 55</li>
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<li>DamageRadius: <strike>0</strike> → 0.15</li>
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</ul>
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</div>
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<div id="t1 bomber" class="card">
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<h3><img src="images/t1bomber.png"> T1 Bomber</h3>
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<p> </p>
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<ul>
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<li>RadarRadius: <strike>42</strike> → 44</li>
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</ul>
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</div>
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<h2>Navy</h2>
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<div id="shard" class="card">
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<h3><img src="images/shard.png"> Shard</h3>
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<p></p>
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<ul>
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<li>Damage: <strike>7</strike> → 6</li>
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<li>MuzzleVelocity: <strike>45</strike> → 60</li>
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</ul>
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</div>
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<h2>Structures</h2>
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<div id="t1mex" class="card">
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<h3><img src="images/t1mex.png"> T1 Mexes</h3>
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<p></p>
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<ul>
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<li>BuildPower: <strike>13</strike> → 10</li>
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</ul>
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</div>
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<div id="t2mex" class="card">
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<h3><img src="images/t2mex.png"> T2 Mexes</h3>
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<p></p>
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<ul>
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<li>BuildPower: <strike>20.58</strike> → 15</li>
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<li>BuildTime: <strike>1171 </strike> → 900</li>
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</ul>
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</div>
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<div id="t3mex" class="card">
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<h3><img src="images/t3mexx.png"> T3 Mexes</h3>
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<p></p>
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<ul>
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<li>BuildTime: <strike>3944 </strike> → 2875</li>
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</ul>
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</div>
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<h2>Miscellaneous</h2>
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<div id="priorities" class="card">
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<h3><img src="images/snipemode.png">Target Priorities</h3>
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<p></p>
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<ul>
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<li>Revert ACUs to previous targeting behavior of having no preference between various units.</li>
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<li>Cruisers now target navy before structures again.</li>
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<li>Subs target other subs before coopers.</li>
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</ul>
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</div>
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<div id="oc" class="card">
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<h3><img src="images/overcharge.png">Overcharge</h3>
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<p>Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.</p>
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</div>
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<p style="height: 1000px"></p>
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</td>
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<td id="sidebar">
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<div id="icongrid">
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<h2><a href="#container">Contents</a></h2>
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</p><p>Land<br>
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<a href="#mantis"><img src="images/mantis.png"></a>
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<a href="#skyslammer"><img src="images/cybrant1maa.png"></a>
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<a href="#selen"><img src="images/selen.png"></a>
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</p><p>Air<br>
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<a href="#jester"><img src="images/jester.png"></a>
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<a href="#t1 bomber"><img src="images/t1bomber.png"></a>
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</p><p>Navy<br>
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<a href="#shard"><img src="images/shard.png"></a>
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</p><p>Structures<br>
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<a href="#t1mex"><img src="images/t1mex.png"></a>
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<a href="#t2mex"><img src="images/t2mex.png"></a>
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<a href="#t3mex"><img src="images/t3mexx.png"></a>
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</p><p>Miscellaneous<br>
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<a href="#priorities"><img src="images/snipemode.png"></a>
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<a href="#oc"><img src="images/overcharge.png"></a>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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</body>
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</html>

index.html

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<h1>FAF Patchnotes</h1>
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<p>This is a list of past balance patchnotes</p>
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<ul>
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<li><a href="3720.html">3720</a> - released May 15 2021</li>
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<li><a href="3718.html">3718</a> - released November 29 2020</li>
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<li><a href="3714.html">3714</a> - released May 3 2020</li>
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<li><a href="3709.html">3709</a> - released December 16 2019</li>

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