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update 3714
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3714.html

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@@ -255,21 +255,21 @@ <h3><img src="images/megalith.png"> Megalith</h3>
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<h2>Air</h2>
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<div id="air" class="card">
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<h3><img src="images/airscout.png"> Air scouts</h3>
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<p></p>
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<p>The turn rate change in a previous patch created landing difficulties for these planes. The turn rate change is reverted and they have a reduced speed instead. </p>
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<ul>
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<li>Turn Rate: <strike>0.6</strike> → 0.8</li>
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<li>Speed: <strike>20</strike> → 19</li>
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</ul>
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<h3><img src="images/spyplane.png"> Spy planes</h3>
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<p></p>
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<p>The turn rate change in a previous patch created landing difficulties for these planes. The turn rate change is reverted and they have a reduced speed instead.</p>
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<ul>
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<li>Turn Rate: <strike>0.6</strike> → 0.8</li>
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<li>Speed: <strike>30</strike> → 27</li>
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</ul>
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<h3><img src="images/swiftwind.png"> Swiftwind</h3>
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<p></p>
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<p>The swiftwind gets a cost increase as it is a powerful fighter which can be accessed easily and spammed quite early into the game. </p>
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<ul>
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<li>Mass Cost: <strike>200</strike> → 235</li>
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<li>Power Cost: <strike>6000</strike> → 6750</li>
@@ -300,7 +300,7 @@ <h3><img src="images/notha.png"> Notha</h3>
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</ul>
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<h3><img src="images/aeontmd.png"> Air Superiority Fighters</h3>
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<p>ASF </p>
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<p>ASF are nerfed to allow for more agressive air usage in the T3 stage. They will have a harder time catching threats presented across the map. </p>
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<ul>
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<li>Buildtime: <strike>3000</strike> → 4000</li>
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<li>Speed: <strike>25</strike> → 22</li>
@@ -350,7 +350,7 @@ <h3><img src="images/UEF_T2_Shield_Boat.png"> Mermaid</h3>
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<h2>Structures</h2>
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<div id="Structures" class="card">
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<h3><img src="images/t2airhq.png"> T2 Air HQ</h3>
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<p>The lower cost of the T2 Air HQ compared to land and navy led to </p>
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<p>The lower cost of the T2 Air HQ compared to land and navy led to a T2 air rush being a no-brainer on 20x20 1v1 maps. </p>
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<ul>
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<li>Mass cost: <strike>840</strike> → 920</li>
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<li>Energy cost: <strike>14400</strike> → 18000</li>
@@ -371,7 +371,7 @@ <h3><img src="images/t3sonar.png"> T3 Sonar</h3>
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<h2>ACUs</h2>
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<div id="allacu" class="card">
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<h3><img src="images/regenfield.png"> Regen Aura</h3>
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<p>The Seraphim Restoration Field upgrade is moved to from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly. </p>
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<p>The Seraphim Restoration Field upgrade is moved from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly. </p>
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Regen Ceiling:
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<ul>
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</ul>
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<h3><img src="images/advancedregenfield.png"> Advanced Regen Aura</h3>
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<p>The Seraphim Restoration Field upgrade is moved to from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly.</p>
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<p>The Seraphim Restoration Field upgrade is moved from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly.</p>
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Regen Ceiling:
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<ul>

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