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tentative list of changes to make to the notebook:
define 'hex'/'evaluatable'
standardize terminology use across the book, as many places (such as intro/retro) describe "lists of patterns" which is misleading and possibly confusing
remove the Influences section, note special behavior of escapes, put null and garbage in 101 or their own entry
overhaul the A Primer On Vectors section
reorganize/partial rewrite of metaevals section (split into two)
better explanation of jumps/continuations
clarify that Charon's Gambit will end an outer execution frame if cast directly as a pattern iota with Hermes' Gambit
tentative list of changes to make to the notebook:
consider also addressing #262 with item renames?