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Circle.js
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113 lines (95 loc) · 3.24 KB
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/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Famous Industries Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
'use strict';
var Geometry = require('../Geometry');
var GeometryHelper = require('../GeometryHelper');
/**
* This function returns a new static geometry, which is passed
* custom buffer data.
*
* @class Circle
* @constructor
*
* @param {Object} options Parameters that alter the
* vertex buffers of the generated geometry.
*
* @return {Object} constructed geometry
*/
function Circle (options) {
options = options || {};
var detail = options.detail || 30;
var buffers = getCircleBuffers(detail, true);
if (options.backface !== false)
GeometryHelper.addBackfaceTriangles(buffers.indices);
var textureCoords = getCircleTexCoords(buffers.vertices);
var normals = GeometryHelper.computeNormals(buffers.vertices, buffers.indices);
options.buffers = [
{ name: 'a_pos', data: buffers.vertices },
{ name: 'a_texCoord', data: textureCoords, size: 2 },
{ name: 'a_normals', data: normals },
{ name: 'indices', data: buffers.indices, size: 1 }
];
return new Geometry(options);
}
function getCircleTexCoords (vertices) {
var textureCoords = [];
var nFaces = vertices.length / 3;
for (var i = 0; i < nFaces; i++) {
var x = vertices[i * 3],
y = vertices[i * 3 + 1];
textureCoords.push(0.5 + x * 0.5, 0.5 + -y * 0.5);
}
return textureCoords;
}
/**
* Calculates and returns all vertex positions, texture
* coordinates and normals of the circle primitive.
*
* @method
*
* @param {Number} detail Amount of detail that determines how many
* vertices are created and where they are placed
*
* @return {Object} constructed geometry
*/
function getCircleBuffers(detail) {
var vertices = [0, 0, 0];
var indices = [];
var counter = 1;
var theta;
var x;
var y;
for (var i = 0; i < detail + 1; i++) {
theta = i / detail * Math.PI * 2;
x = Math.cos(theta);
y = Math.sin(theta);
vertices.push(x, y, 0);
if (i > 0) indices.push(0, counter, ++counter);
}
return {
vertices: vertices,
indices: indices
};
}
module.exports = Circle;