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Box.js
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93 lines (82 loc) · 2.71 KB
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/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Famous Industries Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
'use strict';
var Geometry = require('../Geometry');
function pickOctant(i) {
return [(i & 1) * 2 - 1, (i & 2) - 1, (i & 4) / 2 - 1];
}
var boxData = [
[0, 4, 2, 6, -1, 0, 0],
[1, 3, 5, 7, +1, 0, 0],
[0, 1, 4, 5, 0, -1, 0],
[2, 6, 3, 7, 0, +1, 0],
[0, 2, 1, 3, 0, 0, -1],
[4, 5, 6, 7, 0, 0, +1]
];
/**
* This function returns a new static geometry, which is passed
* custom buffer data.
*
* @class BoxGeometry
* @constructor
*
* @param {Object} options Parameters that alter the
* vertex buffers of the generated geometry.
*
* @return {Object} constructed geometry
*/
function BoxGeometry(options) {
options = options || {};
var vertices = [];
var textureCoords = [];
var normals = [];
var indices = [];
var data;
var d;
var v;
var i;
var j;
for (i = 0; i < boxData.length; i++) {
data = boxData[i];
v = i * 4;
for (j = 0; j < 4; j++) {
d = data[j];
var octant = pickOctant(d);
vertices.push(octant[0], octant[1], octant[2]);
textureCoords.push(j & 1, (j & 2) / 2);
normals.push(data[4], data[5], data[6]);
}
indices.push(v, v + 1, v + 2);
indices.push(v + 2, v + 1, v + 3);
}
return new Geometry({
buffers: [
{ name: 'a_pos', data: vertices },
{ name: 'a_texCoord', data: textureCoords, size: 2 },
{ name: 'a_normal', data: normals },
{ name: 'indices', data: indices, size: 1 }
]
});
}
module.exports = BoxGeometry;