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Icosahedron.js
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74 lines (65 loc) · 2.67 KB
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/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Famous Industries Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
'use strict';
var Geometry = require('../Geometry');
var GeometryHelper = require('../GeometryHelper');
/**
* This function returns a new static geometry, which is passed
* custom buffer data.
*
* @class Icosahedron
* @constructor
*
* @param {Object} options Parameters that alter the
* vertex buffers of the generated geometry.
*
* @return {Object} constructed geometry
*/
function Icosahedron() {
var t = ( 1 + Math.sqrt( 5 ) ) / 2;
var vertices = [
- 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
0, - 1, -t, 0, 1, -t, 0, - 1, t, 0, 1, t,
t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0, -1
];
var indices = [
0, 5, 11, 0, 1, 5, 0, 7, 1, 0, 10, 7, 0, 11, 10,
1, 9, 5, 5, 4, 11, 11, 2, 10, 10, 6, 7, 7, 8, 1,
3, 4, 9, 3, 2, 4, 3, 6, 2, 3, 8, 6, 3, 9, 8,
4, 5, 9, 2, 11, 4, 6, 10, 2, 8, 7, 6, 9, 1, 8
];
GeometryHelper.getUniqueFaces(vertices, indices);
var normals = GeometryHelper.computeNormals(vertices, indices);
var textureCoords = GeometryHelper.getSpheroidUV(vertices);
vertices = GeometryHelper.normalizeAll(vertices);
return new Geometry({
buffers: [
{ name: 'a_pos', data: vertices },
{ name: 'a_texCoord', data: textureCoords, size: 2 },
{ name: 'a_normal', data: normals },
{ name: 'indices', data: indices, size: 1 }
]
});
}
module.exports = Icosahedron;