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@@ -10,6 +10,44 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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-**Minor versions** (0.x.0): New features, non-breaking changes
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-**Major versions** (x.0.0): Breaking API changes
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## [0.2.2] - 2026-03-04
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### Added
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-**Game References service** — New service fetching and parsing 12 GTA V / FiveM reference types from the official `citizenfx/fivem-docs` GitHub repository (raw markdown, no scraping)
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-`blips` — All minimap blip icons with IDs, names, and image URLs; optional blip color table
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-`checkpoints` — All checkpoint types split by section (standard 0–49 and type 44–46 variant)
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-`data-files` — All `data_file` manifest keys with file type, root element, mounter, and example
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-`game-events` — Client-side game events with names and descriptions
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-`gamer-tags` — Head display (gamer tag) component IDs and names
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-`hud-colors` — All ~234 HUD color indices with RGBA values and hex codes
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-`markers` — All 44 `DRAW_MARKER` types with IDs, names, and image URLs
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-`net-game-events` — Ordered `GTA_EVENT_IDS` enum entries with sequential IDs
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-`ped-models` — All pedestrian models organised by category with prop/component counts and images
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-`pickup-hashes` — All `ePickupHashes` enum entries with numeric hash values
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-`weapon-models` — All weapons grouped by type with hash keys, model hash keys, DLC, description, components, and tints
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-`zones` — All 1300+ map zones with zone name ID, zone name, and description
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-**Game References API endpoints** (12 endpoints under `/api/game-references`)
- All endpoints support `?limit=` and `?offset=` for pagination
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- All responses follow the standard `{ success, count, data, metadata }` envelope
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-**Data source caching** — All game reference data cached in-memory for 1 hour (matching native/artifact TTL)
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-**Markdown and HTML parsers** — Custom parsers for each data format (HTML divs, C enums, markdown tables, inline HTML tables) without external dependencies
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