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varflipEffect=Game1.player.FacingDirectionis(0 or 2)?SpriteEffects.FlipHorizontally:SpriteEffects.None;
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// This variable (flipOffset) is required to re-adjust the flipped screen (as the player sprite may not be in the center)
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varflipOffset=Game1.player.FacingDirectionis(0 or 2)?(Game1.viewport.Width-Game1.GlobalToLocal(Game1.viewport,Game1.player.Position).X*2)-64:0f;
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varflipOffset=Game1.player.FacingDirectionis(0 or 2)?(Game1.viewport.Width*Game1.options.zoomLevel-Game1.GlobalToLocal(Game1.viewport,Game1.player.Position).X*2)-64:0f;
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// TODO: Implement these for Mirror.ReflectionScale
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