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__init__.py
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108 lines (92 loc) · 3.42 KB
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from MURI.muri import (
MURI_VERSION_MAJOR, MURI_VERSION_MINOR,
MURI_VERSION_REVISION, MURI_VERSION_CODE_NAME,
show_version_muri, log_system_info, muriLogger,
)
MURI_VERSION = f"{MURI_VERSION_MAJOR}.{MURI_VERSION_MINOR}.{MURI_VERSION_REVISION}-{MURI_VERSION_CODE_NAME}"
from MURI.core import Window
from MURI.core import load_opengl_functions, check_opengl_version
from MURI.graphics.d3.camera3d import Camera3D
from MURI.io.input import InputHandler
# Backward compat alias
Camera = Camera3D
from MURI.graphics import (
Shader, Texture,
# 3D
Mesh, Primitive, Model, Skybox,
ShadowMap, PostProcessor, ParticleEmitter,
Frustum, BoundingBox, InstancedMesh,
Camera3D as _Camera3D_gfx,
PointLight, Fog, LightManager,
BillboardRenderer,
# 2D
Sprite, SpriteBatch, Camera2D, Tilemap,
BitmapFont, Text2D,
Animation2D, Animator2D,
)
from MURI.audio import AudioManager, AudioSource, Sound
from MURI.scene import Scene, SceneObject, SceneManager
from MURI.io import Logger, LogLevel
from MURI.utils import rgb, gradient, hex_to_rgb, rgb_from_hex, gradient_from_hex
# UI
from MURI.ui import Widget, Label, Panel, Button, UIManager
# Animation
from MURI.animation import (
Tween, TweenManager,
AnimationTrack, AnimationClip, AnimationPlayer,
)
# Scripting
from MURI.scripting import LuaScript, ScriptManager
# Physics
from MURI.physics import AABB, RayHit, Collider, CollisionWorld, ray_vs_aabb
from MURI.physics import RigidBody, Trigger, PhysicsWorld
# Events
from MURI.events import Event, EventBus, bus
# Debug
from MURI.io.debug_overlay import DebugOverlay
# Platform
from MURI.platform import Platform, platform
# ECS
from MURI.ecs import (
Component, Entity, System, World,
Transform, MeshRenderer, RigidBodyComponent,
ColliderComponent, PointLightComponent, ScriptComponent,
)
# Resources
from MURI.resources import ResourceManager, serialize_scene, deserialize_scene
# Networking
from MURI.net import Packet, NetServer, NetClient
# VR
from MURI.platform import VRSystem, VRController, vr_available
__all__ = [
"MURI_VERSION", "show_version_muri", "log_system_info", "muriLogger",
"Window", "Camera", "Camera3D", "InputHandler",
"load_opengl_functions", "check_opengl_version",
"Shader", "Texture",
"Mesh", "Primitive", "Model", "Skybox",
"ShadowMap", "PostProcessor", "ParticleEmitter",
"Frustum", "BoundingBox", "InstancedMesh",
"PointLight", "Fog", "LightManager", "BillboardRenderer",
"Sprite", "SpriteBatch", "Camera2D", "Tilemap",
"BitmapFont", "Text2D",
"Animation2D", "Animator2D",
"AudioManager", "AudioSource", "Sound",
"Scene", "SceneObject", "SceneManager",
"Logger", "LogLevel",
"rgb", "gradient", "hex_to_rgb", "rgb_from_hex", "gradient_from_hex",
"Widget", "Label", "Panel", "Button", "UIManager",
"Tween", "TweenManager",
"AnimationTrack", "AnimationClip", "AnimationPlayer",
"LuaScript", "ScriptManager",
"AABB", "RayHit", "Collider", "CollisionWorld", "ray_vs_aabb",
"RigidBody", "Trigger", "PhysicsWorld",
"Event", "EventBus", "bus",
"DebugOverlay",
"Platform", "platform",
"Component", "Entity", "System", "World",
"Transform", "MeshRenderer", "RigidBodyComponent",
"ColliderComponent", "PointLightComponent", "ScriptComponent",
"ResourceManager", "serialize_scene", "deserialize_scene",
"Packet", "NetServer", "NetClient",
"VRSystem", "VRController", "vr_available",
]