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RunConfiguration.kt
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162 lines (131 loc) · 6.46 KB
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package RimworldDev.Rider.run
import com.intellij.execution.Executor
import com.intellij.execution.configuration.EnvironmentVariablesData
import com.intellij.execution.configurations.*
import com.intellij.execution.configurations.ConfigurationFactory
import com.intellij.execution.configurations.RunConfiguration
import com.intellij.execution.process.*
import com.intellij.execution.runners.ExecutionEnvironment
import com.intellij.openapi.options.SettingsEditor
import com.intellij.openapi.project.Project
import com.intellij.util.system.OS
import com.jetbrains.rider.debugger.IRiderDebuggable
import com.jetbrains.rider.plugins.unity.run.configurations.UnityAttachToPlayerFactory
import com.jetbrains.rider.plugins.unity.run.configurations.UnityPlayerDebugConfigurationOptions
import com.jetbrains.rider.run.configurations.AsyncRunConfiguration
import org.jetbrains.concurrency.Promise
import com.jetbrains.rider.plugins.unity.UnityBundle
import com.jetbrains.rider.plugins.unity.run.configurations.unityExe.UnityExeConfiguration
import com.jetbrains.rider.run.RiderRunBundle
import icons.UnityIcons
import kotlin.io.path.Path
internal class UnityPlayerDebugConfigurationTypeInternal : ConfigurationTypeBase(
ID,
UnityBundle.message("configuration.type.name.attach.to.unity.player"),
UnityBundle.message("configuration.type.description.attach.to.unity.player.and.debug"),
UnityIcons.RunConfigurations.AttachToPlayer
), VirtualConfigurationType {
val attachToPlayerFactory = UnityAttachToPlayerFactory(this)
init {
addFactory(attachToPlayerFactory)
}
companion object {
const val ID = "UnityPlayer"
}
}
class RunConfiguration(project: Project, factory: ConfigurationFactory, name: String) :
RunConfigurationBase<ConfigurationOptions>(project, factory, name),
LocatableConfiguration,
RunProfileWithCompileBeforeLaunchOption,
RunConfigurationWithSuppressedDefaultDebugAction,
AsyncRunConfiguration,
IRiderDebuggable {
override fun isGeneratedName(): Boolean = false
override fun suggestedName(): String = "RimWorld"
override fun getOptions(): ConfigurationOptions {
return super.getOptions() as ConfigurationOptions
}
fun getScriptName(): String = options.getScriptName()
fun setScriptName(scriptName: String?) = options.setScriptName(scriptName ?: "")
fun getModListPath(): String = options.getModListPath()
fun setModListPath(modListPath: String?) = options.setModListPath(modListPath ?: "")
fun getSaveFilePath(): String = options.getSaveFilePath()
fun setSaveFilePath(saveFilePath: String?) = options.setSaveFilePath(saveFilePath ?: "")
fun getCommandLineOptions(): String = options.getCommandLineOptions()
fun setCommandLineOptions(scriptName: String?) = options.setCommandLineOptions(scriptName ?: "")
fun getEnvData(): Map<String, String> = options.getEnvironmentVariables()
fun setEnvData(data: MutableMap<String, String>) = options.setEnvironmentVariables(data)
override fun getState(executor: Executor, environment: ExecutionEnvironment): RunProfileState {
return getRimworldState(environment)
}
@Suppress("UsagesOfObsoleteApi")
@Deprecated("Please, override 'getRunProfileStateAsync' instead")
override fun getStateAsync(
executor: Executor,
environment: ExecutionEnvironment
): Promise<RunProfileState> {
@Suppress("DEPRECATION")
throw UnsupportedOperationException(
RiderRunBundle.message(
"obsolete.synchronous.api.is.used.message",
UnityExeConfiguration::getStateAsync.name
)
)
}
override suspend fun getRunProfileStateAsync(
executor: Executor,
environment: ExecutionEnvironment
): RunProfileState {
val attachToDebugFactory = UnityAttachToPlayerFactory(UnityPlayerDebugConfigurationTypeInternal())
val attachToDebug = attachToDebugFactory.createTemplateConfiguration(project)
attachToDebug.name = "Custom Player"
val attachToDebugOptions = UnityPlayerDebugConfigurationOptions()
attachToDebugOptions.playerId = "CustomPlayer(localhost:56000)"
attachToDebugOptions.projectName = "Custom"
attachToDebug.loadState(attachToDebugOptions)
return RunState(
getScriptName(),
getSaveFilePath(),
getModListPath(),
getRimworldState(environment, OS.CURRENT == OS.Linux),
UnityDebugRemoteConfiguration(),
environment,
"CustomPlayer"
);
}
override fun getConfigurationEditor(): SettingsEditor<out RunConfiguration> {
return RimworldDev.Rider.run.SettingsEditor(project)
}
private fun getRimworldState(environment: ExecutionEnvironment, debugInLinux: Boolean = false): CommandLineState {
return object : CommandLineState(environment) {
override fun startProcess(): ProcessHandler {
var pathToRun = getScriptName()
var arguments = getCommandLineOptions()
// If we're debugging in Rimworld, instead of /pwd/RimWorldLinux ...args we want to run /bin/sh /pwd/run.sh /pwd/RimWorldLinux ...args
if (debugInLinux) {
val bashScriptPath = "${Path(pathToRun).parent}/run.sh"
arguments = "$bashScriptPath $pathToRun $arguments"
pathToRun = "/bin/sh"
}
val commandLine = GeneralCommandLine(pathToRun)
.withParameters(arguments.split(' ').filter { it.isNotEmpty() })
EnvironmentVariablesData.create(getEnvData(), true).configureCommandLine(commandLine, true)
QuickStartUtils.setup(getModListPath(), getSaveFilePath());
val processHandler = ProcessHandlerFactory.getInstance()
.createColoredProcessHandler(commandLine)
processHandler.addProcessListener(createProcessListener(processHandler))
ProcessTerminatedListener.attach(processHandler)
return processHandler
}
}
}
private fun createProcessListener(siblingProcessHandler: ProcessHandler?): ProcessListener {
return object : ProcessAdapter() {
override fun processTerminated(event: ProcessEvent) {
val processHandler = event.processHandler
processHandler.removeProcessListener(this)
QuickStartUtils.tearDown(getSaveFilePath());
}
}
}
}