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enemies.py
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33 lines (25 loc) · 1.2 KB
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import classes
# Low Level enemies
slime = classes.Enemy(name="Slime", lvl=1, xpG=10, dfn=0, atk=[0, 5],
sStats={"Health": 15, "Speed": 1, "Evasion": 1},
loot=[])
rat = classes.Enemy(name="Rat", lvl=1, xpG=10, dfn=0, atk=[1, 4],
sStats={"Health": 15, "Speed": 1, "Evasion": 1},
loot=[])
spider = classes.Enemy(name="Spider", lvl=1, xpG=10, dfn=0, atk=[2, 3],
sStats={"Health": 15, "Speed": 1, "Evasion": 1},
loot=[])
low_lvl_ene = [slime, rat, spider]
# Mid Level enemies
slime2 = classes.Enemy(name="Massive Slime", lvl=2, xpG=15, dfn=1, atk=[2, 8],
sStats={"Health": 25, "Speed": 5, "Evasion": 1},
loot=[])
rat2 = classes.Enemy(name="Fat Rat", lvl=2, xpG=15, dfn=1, atk=[3, 7],
sStats={"Health": 25, "Speed": 5, "Evasion": 1},
loot=[])
spider2 = classes.Enemy(name="Giant Spider", lvl=2, xpG=15, dfn=1, atk=[4, 6],
sStats={"Health": 25, "Speed": 5, "Evasion": 1},
loot=[])
mid_lvl_ene = [slime2, rat2, spider2]
# High Level enemies
# Bosses (with gimic?)