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This repository was archived by the owner on Oct 18, 2022. It is now read-only.
So, the game uses GameObject.FindGameObjectWithTag( "Player" ); everywhere to find the localplayer.
This is wrong, and there should be a global variable for the local player, and a global playerlist. Because, the method you currently use, can lead to something like... the game thinking some random player is your own.
So, the game uses
GameObject.FindGameObjectWithTag( "Player" );everywhere to find the localplayer.This is wrong, and there should be a global variable for the local player, and a global playerlist. Because, the method you currently use, can lead to something like... the game thinking some random player is your own.