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422 lines (339 loc) · 13 KB
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class_name TextProcessor
extends Node2D
signal bb_data(text: String)
signal location_name(text: String)
signal status_text(text: String)
signal mobs_text(text: String)
signal exits_text(text: String)
signal container_request(data: String, container_type: String)
signal npc_look_description(data: Dictionary)
const AnsiParser := preload("res://scripts/text/ansi_parser.gd")
const MudLayoutDetector := preload("res://scripts/text/mud_layout_detector.gd")
var _in_map := false
var _cur_map: Array = []
var _first_msg := true
var _backpack_prohibit = false
var _ansi_parser: RefCounted = AnsiParser.new()
var _layout_detector: RefCounted = MudLayoutDetector.new()
# remember first line + left index to compute prefix
var _first_line_raw := ""
var _first_left_idx := 0
func _ready() -> void:
var display: RichTextLabel = $TextDisplay
# UI setup
display.bbcode_enabled = true
if display.has_method("set_scroll_following"):
display.set_scroll_following(true) # Godot 4.x keeps scrolled to bottom
set_process(true)
func reset_session(clear_display: bool = true) -> void:
_in_map = false
_cur_map.clear()
_first_msg = true
_backpack_prohibit = false
_first_line_raw = ""
_first_left_idx = 0
if clear_display and has_node("TextDisplay"):
$TextDisplay.clear()
func update_lines(input: String) -> void:
var parsed_data: Array[Dictionary] = parse_ansi_colored_text(input)
_data_to_bb(parsed_data)
func _update_one_line(input: String) -> void:
$TextDisplay.append_text("\n Sent: " + input + "\n")
func parse_ansi_colored_text(input: String) -> Array[Dictionary]:
return _ansi_parser.parse(input)
func _data_to_bb(data: Array) -> void:
var out := ""
var cur = ""
var buf := ""
for seg in data:
var t: String = seg.get("text", "")
var c: String = seg.get("color", "")
if c != cur:
if buf != "":
out += _wrap_color(cur, buf)
buf = ""
cur = c
buf += t
if buf != "":
out += _wrap_color(cur, buf)
_process_one_bb_line(out)
func _wrap_color(c: String, text: String) -> String:
var safe := _bb_escape(text)
if c == "" or c == null:
return safe
return "[color=%s]%s[/color]" % [c, safe]
static func _bb_escape(t: String) -> String:
# Do NOT escape backslashes here.
t = t.replace("\r","")
t = t.replace("[", "(")
t = t.replace("]", ")")
return t
func _normalize_spaces(s: String) -> String:
var re := RegEx.new()
re.compile("[ \t]+")
return re.sub(s.strip_edges(), " ", true)
func _visible_prefix(bb_chunk: String, n: int = 30) -> String:
return _layout_detector.visible_prefix(bb_chunk, n)
func _process_one_bb_line(bb_chunk: String) -> void:
var descs: Array = []
for raw_line in bb_chunk.split("\n", false):
var line := raw_line.rstrip("\r")
var pair := _line_map_slice_indices(line)
if pair.is_empty():
# pure description line
descs.append(line)
# don't return; keep processing the rest of the chunk
continue
# Map is GMCP-driven now. Legacy text map extraction is too broad and
# can steal boxed shop/list ASCII tables away from the main log.
descs.append(line)
continue
var left: int = pair[0]
var right: int = pair[1]
var slice := line.substr(left, right - left + 1)
var desc := line.substr(0, left)
if not _is_probable_map_slice(slice):
descs.append(line)
continue
if desc.length() > 0:
descs.append(desc)
if not _in_map:
_in_map = true
_first_line_raw = line
_first_left_idx = left
_cur_map.clear()
_cur_map.append(slice)
if _has_bottom_ignoring_tags(slice):
# Build balanced, colored final string for the map block
var prefix_info := _color_prefix_before_index(_first_line_raw, _first_left_idx)
var joined := "\n".join(_cur_map)
var stack: Array = prefix_info.stack.duplicate()
_update_color_stack_with_text(stack, joined)
var final = prefix_info.prefix + joined + _closing_for_stack(stack)
bb_data.emit(final)
_cur_map.clear()
_in_map = false
# After processing all lines in the chunk, append descriptions once
var descs_size = descs.size()
#print("Desc size = ", descs_size)
#print("Start to process desc.....")
var text = ""
# one line message
if descs_size == 1:
#print("------------------------------")
#print("One line desc: ", descs)
#print("------------------------------")
if _visible_prefix(descs[0], 1) == "(":
# status text
status_text.emit(str(descs[0]))
return
elif _visible_prefix(descs[0], 100) in ["TEXTMASK:false", "TEXTMASK:true"]:
return
else:
if _append_box_table_if_needed(descs, bb_chunk):
return
$TextDisplay.append_text(bb_chunk)
# two line message
if descs_size == 2:
#print("------------------------------")
#print("Two line desc: ", descs)
#print("------------------------------")
if _visible_prefix(descs[0], 5) == "Exits":
# exits
exits_text.emit(bb_chunk)
return
elif _visible_prefix(descs[0], 9) == "Also here":
mobs_text.emit(descs[0])
else:
if _append_box_table_if_needed(descs, bb_chunk):
return
$TextDisplay.append_text(bb_chunk)
return
# big message
if descs_size > 2:
#print("Large desc ---------------")
if _first_msg:
if not _append_box_table_if_needed(descs, bb_chunk):
$TextDisplay.append_text(bb_chunk)
_first_msg = false
return
# --- Step 1: Trim each line and remove empties ---
for i in range(descs_size):
descs[i] = descs[i].strip_edges()
#print("Desc appended ", i, " : ", descs[i])
# --- Step 2: Join with newlines instead of spaces ---
text = " ".join(descs)
# --- Step 3: Collapse multiple spaces within lines only ---
var re_space := RegEx.new()
re_space.compile(" {2,}") # 2 or more spaces
text = re_space.sub(text, " ", true)
text = text.strip_edges()
var l0_prefix_100 = _visible_prefix(descs[0], 100)
var l1_prefix_100 = _visible_prefix(descs[1], 100)
var _l2_prefix_100 = _visible_prefix(descs[2], 100)
#print("------------------------------")
#print("L0 Prefix: ", l0_prefix_100)
#print("L1 Prefix: ", l1_prefix_100)
#print("L2 Prefix: ", l2_prefix_100)
#print("------------------------------")
if l1_prefix_100.begins_with(".: ("):
# location name
location_name.emit(bb_chunk)
mobs_text.emit("")
$TextDisplay.append_text(bb_chunk)
elif text.contains("Info") and text.contains("Attributes"):
# status table legacy route; GMCP status is preferred.
container_request.emit(bb_chunk, "status")
_backpack_prohibit = true
elif l0_prefix_100.contains("Equipment"):
# equipment/backpack legacy route; GMCP is preferred.
if not _backpack_prohibit:
container_request.emit(bb_chunk, "equipment")
else:
_backpack_prohibit = false
elif text.contains("Skills"):
container_request.emit(bb_chunk, "skills")
elif l0_prefix_100.contains(".: Spells") or text.contains(".: Spells"):
container_request.emit(bb_chunk, "spells")
elif text.contains("Name") and text.contains("Level") and text.contains("Alignment") and text.contains("Profession"):
$TextDisplay.append_text(bb_chunk)
elif l1_prefix_100 == ".: Pets by Rodric":
$TextDisplay.append_text(bb_chunk)
elif _is_npc_look_description(descs, text):
npc_look_description.emit(_npc_look_description_data(descs, text))
else:
if not _append_box_table_if_needed(descs, bb_chunk):
$TextDisplay.append_text(_clean_general_text_for_display(bb_chunk))
# ---------------- helpers ----------------
func _line_map_slice_indices(bb_line: String) -> Array:
return _layout_detector.line_map_slice_indices(bb_line)
func _has_bottom_ignoring_tags(bb_line: String) -> bool:
return _layout_detector.has_bottom_ignoring_tags(bb_line)
# Parse opening color tags active BEFORE column `upto`
func _color_prefix_before_index(line: String, upto: int) -> Dictionary:
return _layout_detector.color_prefix_before_index(line, upto)
# Update color stack by scanning BBCode in `text`
func _update_color_stack_with_text(stack: Array, text: String) -> void:
_layout_detector.update_color_stack_with_text(stack, text)
func _closing_for_stack(stack: Array) -> String:
return _layout_detector.closing_for_stack(stack)
func _is_npc_look_description(_descs: Array, joined_text: String) -> bool:
var npc_look_visible: String = _strip_bbcode(joined_text)
if not npc_look_visible.to_lower().contains("description"):
return false
var health_re := RegEx.new()
health_re.compile("(?i)\\b.+\\s+is\\s+in\\s+.+\\s+health\\b")
return health_re.search(npc_look_visible) != null
func _npc_look_description_data(descs: Array, joined_text: String) -> Dictionary:
var visible_lines: Array[String] = []
for desc: Variant in descs:
var clean_line: String = _clean_npc_look_line(str(desc))
if clean_line != "" and not _is_decorative_box_line(clean_line):
visible_lines.append(clean_line)
var visible_text: String = _normalize_spaces(" ".join(visible_lines))
var description: String = _clean_npc_description_text(visible_text)
var npc_name: String = _extract_npc_name_from_description(visible_text)
return {
"name": npc_name,
"description": description,
"raw": joined_text,
}
func _clean_npc_description_text(visible_text: String) -> String:
var text: String = _remove_mud_box_art(visible_text)
text = text.replace("Description", " ")
text = text.replace(".:Description", " ")
text = text.replace(".:", " ")
var health_re := RegEx.new()
health_re.compile("(?i)\\b[^.\\n]+\\s+is\\s+in\\s+[^.\\n]+\\s+health\\.?")
text = health_re.sub(text, " ", true)
return _normalize_spaces(text)
func _extract_npc_name_from_description(visible_text: String) -> String:
var health_re := RegEx.new()
health_re.compile("(?i)\\b([A-Za-z][A-Za-z0-9 '\\-]*)\\s+is\\s+in\\s+[^.\\n]+\\s+health\\b")
var match: RegExMatch = health_re.search(visible_text)
if match == null:
return ""
return match.get_string(1).strip_edges()
func _strip_bbcode(data: String) -> String:
var re := RegEx.new()
re.compile("\\[[^\\]]+\\]")
return re.sub(data, "", true)
func _clean_npc_look_line(line: String) -> String:
var clean_line: String = _remove_mud_box_art(_strip_bbcode(line))
clean_line = clean_line.replace(".:Description", " Description ")
clean_line = clean_line.replace("Description", " Description ")
return _normalize_spaces(clean_line)
func _remove_mud_box_art(text: String) -> String:
var output: String = ""
for index: int in range(text.length()):
var codepoint: int = text.unicode_at(index)
var character: String = text.substr(index, 1)
if _is_box_art_codepoint(codepoint):
output += " "
continue
if character in ["|", "+"]:
output += " "
continue
output += character
return output
func _is_box_art_codepoint(codepoint: int) -> bool:
return _layout_detector.is_box_art_codepoint(codepoint)
func _is_decorative_box_line(line: String) -> bool:
var text: String = line.strip_edges()
if text == "":
return true
var re := RegEx.new()
re.compile("^[\\s_\\-=:\\.,'`~]+$")
return re.search(text) != null
func _append_box_table_if_needed(descs: Array, original_chunk: String) -> bool:
if not _descs_contain_box_art(descs):
return false
$TextDisplay.append_text(original_chunk)
if not original_chunk.ends_with("\n"):
$TextDisplay.append_text("\n")
return true
func _descs_contain_box_art(descs: Array) -> bool:
for desc: Variant in descs:
if _layout_detector.contains_box_art(str(desc)):
return true
return false
func _clean_main_text_table_line(line: String) -> String:
var clean_line: String = _remove_mud_box_art(_strip_bbcode(line))
clean_line = clean_line.replace(".:", " ")
return _normalize_spaces(clean_line)
func _clean_general_text_for_display(bb_chunk: String) -> String:
var lines: PackedStringArray = bb_chunk.split("\n")
var kept: Array[String] = []
for line: String in lines:
var vis: String = _strip_bbcode(line).strip_edges()
if vis.length() == 0:
kept.append(line)
continue
var has_alnum: bool = false
for i: int in range(vis.length()):
var cp: int = vis.unicode_at(i)
if (cp >= 48 and cp <= 57) or (cp >= 65 and cp <= 90) or (cp >= 97 and cp <= 122):
has_alnum = true
break
if has_alnum:
kept.append(line)
if kept.is_empty():
return ""
var result: String = "\n".join(kept)
if not result.ends_with("\n"):
result += "\n"
return result
func _is_probable_map_slice(slice: String) -> bool:
var stripped: String = _strip_bbcode(slice)
var clean_slice: String = _remove_mud_box_art(stripped)
var normalized: String = _normalize_spaces(clean_slice)
if normalized == "":
return true
if normalized.contains("|"):
return false
var alnum_count: int = 0
for index: int in range(normalized.length()):
var codepoint: int = normalized.unicode_at(index)
if (codepoint >= 48 and codepoint <= 57) or (codepoint >= 65 and codepoint <= 90) or (codepoint >= 97 and codepoint <= 122):
alnum_count += 1
return alnum_count <= 2