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d3d_device.cpp
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277 lines (233 loc) · 8.2 KB
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/*
* Copyright (c) 2013, INTEL CORPORATION
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* Neither the name of INTEL CORPORATION nor the names of its contributors may
* be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "stdafx.h"
#include "QuickSync_defs.h"
#include "QuickSyncUtils.h"
#include "d3d_device.h"
CD3D9Device::CD3D9Device(IDirect3DDeviceManager9* pDeviceManager9) :
m_pDeviceManager9(pDeviceManager9)
{
m_pD3D9 = NULL;
m_pD3DD9 = NULL;
MSDK_ZERO_VAR(m_D3DPP);
m_ResetToken = 0;
}
mfxStatus CD3D9Device::FillD3DPP(mfxHDL hWindow, D3DPRESENT_PARAMETERS &D3DPP)
{
mfxStatus sts = MFX_ERR_NONE;
D3DPP.Windowed = true;
D3DPP.hDeviceWindow = (HWND)hWindow;
D3DPP.Flags = D3DPRESENTFLAG_VIDEO;
D3DPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
D3DPP.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // note that this setting leads to an implicit timeBeginPeriod call
D3DPP.BackBufferCount = 1;
D3DPP.BackBufferFormat = D3DFMT_X8R8G8B8;
D3DPP.BackBufferWidth = 1;
D3DPP.BackBufferHeight = 1;
//
// Mark the back buffer lockable if software DXVA2 could be used.
// This is because software DXVA2 device requires a lockable render target
// for the optimal performance.
//
D3DPP.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
D3DPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
return sts;
}
mfxStatus CD3D9Device::Init(int nAdapterNum)
{
mfxStatus sts = InitFromScratch(nAdapterNum);
if (sts != MFX_ERR_NONE && m_pDeviceManager9)
{
Close();
sts = InitFromRenderer(nAdapterNum);
}
return sts;
}
mfxStatus CD3D9Device::Reset()
{
HRESULT hr = NO_ERROR;
D3DPRESENT_PARAMETERS d3dpp=m_D3DPP;
ZeroMemory(&d3dpp, sizeof(d3dpp));
D3DDISPLAYMODE d3dmodeTemp;
m_pD3DD9->GetDisplayMode(0, &d3dmodeTemp);
d3dpp.BackBufferWidth = d3dmodeTemp.Width;
d3dpp.BackBufferHeight = d3dmodeTemp.Height;
// Reset will change the parameters, so use a copy instead.
D3DPRESENT_PARAMETERS d3dppTmp=d3dpp;
hr = m_pD3DD9->Reset(&d3dppTmp);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
m_D3DPP = d3dpp;
hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, m_ResetToken);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
return MFX_ERR_NONE;
}
void CD3D9Device::Close()
{
MSDK_SAFE_RELEASE(m_pDeviceManager9);
MSDK_SAFE_RELEASE(m_pD3DD9);
MSDK_SAFE_RELEASE(m_pD3D9);
}
CD3D9Device::~CD3D9Device()
{
Close();
}
mfxHDL CD3D9Device::GetHandle(mfxHandleType type)
{
if (MFX_HANDLE_DIRECT3D_DEVICE_MANAGER9 == type)
{
return (mfxHDL)m_pDeviceManager9;
}
return NULL;
}
mfxStatus CD3D9Device::InitFromScratch(int nAdapterNum)
{
mfxStatus sts = MFX_ERR_NONE;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9);
if (!m_pD3D9 || FAILED(hr))
return MFX_ERR_DEVICE_FAILED;
ZeroMemory(&m_D3DPP, sizeof(m_D3DPP));
sts = FillD3DPP(NULL, m_D3DPP);
MSDK_CHECK_NOT_EQUAL(sts, MFX_ERR_NONE, sts);
hr = m_pD3D9->CreateDevice(
nAdapterNum,
D3DDEVTYPE_HAL,
NULL,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&m_D3DPP,
&m_pD3DD9);
if (FAILED(hr))
return MFX_ERR_NULL_PTR;
UINT resetToken = 0;
hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &m_pDeviceManager9);
if (FAILED(hr))
return MFX_ERR_NULL_PTR;
hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, resetToken);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
m_ResetToken = resetToken;
return sts;
}
mfxStatus CD3D9Device::InitFromRenderer(int nAdapterNum)
{
mfxStatus sts = MFX_ERR_NONE;
IDirect3DDeviceManager9* extD3DManager = m_pDeviceManager9;
m_pDeviceManager9 = NULL;
// Get DirectX Object
HANDLE hDevice;
IDirect3DDevice9* pDevice = NULL;
CComPtr<IDirect3D9> pD3D;
D3DDEVICE_CREATION_PARAMETERS devParames;
ZeroMemory(&m_D3DPP, sizeof(m_D3DPP));
sts = FillD3DPP(NULL, m_D3DPP);
MSDK_CHECK_NOT_EQUAL(sts, MFX_ERR_NONE, sts);
HRESULT hr = extD3DManager->OpenDeviceHandle(&hDevice);
if (FAILED(hr))
{
MSDK_TRACE("QsDecoder: failed to open device handle!\n");
goto done;
}
hr = extD3DManager->LockDevice(hDevice, &pDevice, TRUE);
if (FAILED(hr) || NULL == pDevice)
{
MSDK_TRACE("QsDecoder: failed to lock device!\n");
switch (hr)
{
case DXVA2_E_NEW_VIDEO_DEVICE:
MSDK_TRACE("QsDecoder: The device handle is invalid.!\n");
break;
case DXVA2_E_NOT_INITIALIZED:
MSDK_TRACE("QsDecoder: The Direct3D device manager was not initialized.!\n");
break;
case E_HANDLE:
MSDK_TRACE("QsDecoder: The specified handle is not a Direct3D device handle.!\n");
break;
default:
MSDK_TRACE("QsDecoder: Unknown error while locking D3D device %x\n", hr);
}
goto done;
}
hr = pDevice->GetDirect3D(&pD3D);
if (FAILED(hr))
{
MSDK_TRACE("QsDecoder: failed to get D3D9 object!\n");
goto done;
}
hr = pDevice->GetCreationParameters(&devParames);
if (FAILED(hr))
{
MSDK_TRACE("QsDecoder: failed to get device creation params!\n");
goto done;
}
// Create d3d device
m_pD3DD9 = 0;
m_D3DPP.hDeviceWindow = devParames.hFocusWindow;
hr = pD3D->CreateDevice(
nAdapterNum,
D3DDEVTYPE_HAL,
devParames.hFocusWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&m_D3DPP,
&m_pD3DD9);
if (FAILED(hr) || !m_pD3DD9)
{
hr = E_FAIL;
MSDK_TRACE("QsDecoder: InitD3d CreateDevice failed!\n");
goto done;
}
// Create device manager
hr = DXVA2CreateDirect3DDeviceManager9(&m_ResetToken, &m_pDeviceManager9);
if (FAILED(hr) || !m_pDeviceManager9)
{
hr = E_FAIL;
MSDK_TRACE("QsDecoder: InitD3d DXVA2CreateDirect3DDeviceManager9 failed!\n");
goto done;
}
// Reset the d3d device
hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, m_ResetToken);
if (FAILED(hr))
{
hr = E_FAIL;
MSDK_TRACE("QsDecoder: InitD3d ResetDevice failed!\n");
goto done;
}
// Cleanup
done:
if (FAILED(hr))
{
sts = MFX_ERR_DEVICE_FAILED;
}
MSDK_SAFE_RELEASE(pDevice);
if (hDevice != NULL)
{
extD3DManager->UnlockDevice(hDevice, FALSE);
extD3DManager->CloseDeviceHandle(hDevice);
}
return sts;
}