1+ using GTA ;
2+ using GTA . Native ;
3+
4+ namespace NativeUI
5+ {
6+ public class BigMessageHandler
7+ {
8+ private Scaleform _sc ;
9+ private int _start ;
10+ private int _timer ;
11+
12+ public BigMessageHandler ( )
13+ {
14+ _sc = new Scaleform ( 0 ) ;
15+ _sc . Load ( "MP_BIG_MESSAGE_FREEMODE" ) ;
16+ }
17+
18+ public void ShowMissionPassedMessage ( string msg , int time = 5000 )
19+ {
20+ _start = Game . GameTime ;
21+ _sc . CallFunction ( "SHOW_MISSION_PASSED_MESSAGE" , msg , "" , 100 , true , 0 , true ) ;
22+ _timer = time ;
23+ }
24+
25+ public void ShowColoredShard ( string msg , string desc , HudColor textColor , HudColor bgColor , int time = 5000 )
26+ {
27+ _start = Game . GameTime ;
28+ _sc . CallFunction ( "SHOW_SHARD_CENTERED_MP_MESSAGE" , msg , desc , ( int ) bgColor , ( int ) textColor ) ;
29+ _timer = time ;
30+ }
31+
32+ public void ShowOldMessage ( string msg , int time = 5000 )
33+ {
34+ _start = Game . GameTime ;
35+ _sc . CallFunction ( "SHOW_MISSION_PASSED_MESSAGE" , msg ) ;
36+ _timer = time ;
37+ }
38+
39+ public void ShowSimpleShard ( string title , string subtitle , int time = 5000 )
40+ {
41+ _start = Game . GameTime ;
42+ _sc . CallFunction ( "SHOW_SHARD_CREW_RANKUP_MP_MESSAGE" , title , subtitle ) ;
43+ _timer = time ;
44+ }
45+
46+ public void ShowRankupMessage ( string msg , string subtitle , int rank , int time = 5000 )
47+ {
48+ _start = Game . GameTime ;
49+ _sc . CallFunction ( "SHOW_BIG_MP_MESSAGE" , msg , subtitle , rank , "" , "" ) ;
50+ _timer = time ;
51+ }
52+
53+ public void ShowWeaponPurchasedMessage ( string bigMessage , string weaponName , WeaponHash weapon , int time = 5000 )
54+ {
55+ _start = Game . GameTime ;
56+ _sc . CallFunction ( "SHOW_WEAPON_PURCHASED" , bigMessage , weaponName , unchecked ( ( int ) weapon ) , "" , 100 ) ;
57+ _timer = time ;
58+ }
59+
60+ public void ShowMpMessageLarge ( string msg , int time = 5000 )
61+ {
62+ _start = Game . GameTime ;
63+ _sc . CallFunction ( "SHOW_CENTERED_MP_MESSAGE_LARGE" , msg , "test" , 100 , true , 100 ) ;
64+ _sc . CallFunction ( "TRANSITION_IN" ) ;
65+ _timer = time ;
66+ }
67+
68+ public void ShowCustomShard ( string funcName , params object [ ] paremeters )
69+ {
70+ _sc . CallFunction ( funcName , paremeters ) ;
71+ }
72+
73+ internal void Update ( )
74+ {
75+ _sc . Render2D ( ) ;
76+ if ( _start != 0 && Game . GameTime - _start > _timer )
77+ {
78+ _sc . CallFunction ( "TRANSITION_OUT" ) ;
79+ _start = 0 ;
80+ }
81+ }
82+ }
83+
84+ public class BigMessageThread : Script
85+ {
86+ public static BigMessageHandler MessageInstance { get ; set ; }
87+
88+ public BigMessageThread ( )
89+ {
90+ MessageInstance = new BigMessageHandler ( ) ;
91+
92+ Tick += ( sender , args ) =>
93+ {
94+ MessageInstance . Update ( ) ;
95+ } ;
96+ }
97+ }
98+
99+ public enum HudColor
100+ {
101+ HUD_COLOUR_PURE_WHITE = 0 ,
102+ HUD_COLOUR_WHITE = 1 ,
103+ HUD_COLOUR_BLACK = 2 ,
104+ HUD_COLOUR_GREY = 3 ,
105+ HUD_COLOUR_GREYLIGHT = 4 ,
106+ HUD_COLOUR_GREYDARK = 5 ,
107+ HUD_COLOUR_RED = 6 ,
108+ HUD_COLOUR_REDLIGHT = 7 ,
109+ HUD_COLOUR_REDDARK = 8 ,
110+ HUD_COLOUR_BLUE = 9 ,
111+ HUD_COLOUR_BLUELIGHT = 10 ,
112+ HUD_COLOUR_BLUEDARK = 11 ,
113+ HUD_COLOUR_YELLOW = 12 ,
114+ HUD_COLOUR_YELLOWLIGHT = 13 ,
115+ HUD_COLOUR_YELLOWDARK = 14 ,
116+ HUD_COLOUR_ORANGE = 15 ,
117+ HUD_COLOUR_ORANGELIGHT = 16 ,
118+ HUD_COLOUR_ORANGEDARK = 17 ,
119+ HUD_COLOUR_GREEN = 18 ,
120+ HUD_COLOUR_GREENLIGHT = 19 ,
121+ HUD_COLOUR_GREENDARK = 20 ,
122+ HUD_COLOUR_PURPLE = 21 ,
123+ HUD_COLOUR_PURPLELIGHT = 22 ,
124+ HUD_COLOUR_PURPLEDARK = 23 ,
125+ HUD_COLOUR_PINK = 24 ,
126+ HUD_COLOUR_RADAR_HEALTH = 25 ,
127+ HUD_COLOUR_RADAR_ARMOUR = 26 ,
128+ HUD_COLOUR_RADAR_DAMAGE = 27 ,
129+ HUD_COLOUR_NET_PLAYER1 = 28 ,
130+ HUD_COLOUR_NET_PLAYER2 = 29 ,
131+ HUD_COLOUR_NET_PLAYER3 = 30 ,
132+ HUD_COLOUR_NET_PLAYER4 = 31 ,
133+ HUD_COLOUR_NET_PLAYER5 = 32 ,
134+ HUD_COLOUR_NET_PLAYER6 = 33 ,
135+ HUD_COLOUR_NET_PLAYER7 = 34 ,
136+ HUD_COLOUR_NET_PLAYER8 = 35 ,
137+ HUD_COLOUR_NET_PLAYER9 = 36 ,
138+ HUD_COLOUR_NET_PLAYER10 = 37 ,
139+ HUD_COLOUR_NET_PLAYER11 = 38 ,
140+ HUD_COLOUR_NET_PLAYER12 = 39 ,
141+ HUD_COLOUR_NET_PLAYER13 = 40 ,
142+ HUD_COLOUR_NET_PLAYER14 = 41 ,
143+ HUD_COLOUR_NET_PLAYER15 = 42 ,
144+ HUD_COLOUR_NET_PLAYER16 = 43 ,
145+ HUD_COLOUR_NET_PLAYER17 = 44 ,
146+ HUD_COLOUR_NET_PLAYER18 = 45 ,
147+ HUD_COLOUR_NET_PLAYER19 = 46 ,
148+ HUD_COLOUR_NET_PLAYER20 = 47 ,
149+ HUD_COLOUR_NET_PLAYER21 = 48 ,
150+ HUD_COLOUR_NET_PLAYER22 = 49 ,
151+ HUD_COLOUR_NET_PLAYER23 = 50 ,
152+ HUD_COLOUR_NET_PLAYER24 = 51 ,
153+ HUD_COLOUR_NET_PLAYER25 = 52 ,
154+ HUD_COLOUR_NET_PLAYER26 = 53 ,
155+ HUD_COLOUR_NET_PLAYER27 = 54 ,
156+ HUD_COLOUR_NET_PLAYER28 = 55 ,
157+ HUD_COLOUR_NET_PLAYER29 = 56 ,
158+ HUD_COLOUR_NET_PLAYER30 = 57 ,
159+ HUD_COLOUR_NET_PLAYER31 = 58 ,
160+ HUD_COLOUR_NET_PLAYER32 = 59 ,
161+ HUD_COLOUR_SIMPLEBLIP_DEFAULT = 60 ,
162+ HUD_COLOUR_MENU_BLUE = 61 ,
163+ HUD_COLOUR_MENU_GREY_LIGHT = 62 ,
164+ HUD_COLOUR_MENU_BLUE_EXTRA_DARK = 63 ,
165+ HUD_COLOUR_MENU_YELLOW = 64 ,
166+ HUD_COLOUR_MENU_YELLOW_DARK = 65 ,
167+ HUD_COLOUR_MENU_GREEN = 66 ,
168+ HUD_COLOUR_MENU_GREY = 67 ,
169+ HUD_COLOUR_MENU_GREY_DARK = 68 ,
170+ HUD_COLOUR_MENU_HIGHLIGHT = 69 ,
171+ HUD_COLOUR_MENU_STANDARD = 70 ,
172+ HUD_COLOUR_MENU_DIMMED = 71 ,
173+ HUD_COLOUR_MENU_EXTRA_DIMMED = 72 ,
174+ HUD_COLOUR_BRIEF_TITLE = 73 ,
175+ HUD_COLOUR_MID_GREY_MP = 74 ,
176+ HUD_COLOUR_NET_PLAYER1_DARK = 75 ,
177+ HUD_COLOUR_NET_PLAYER2_DARK = 76 ,
178+ HUD_COLOUR_NET_PLAYER3_DARK = 77 ,
179+ HUD_COLOUR_NET_PLAYER4_DARK = 78 ,
180+ HUD_COLOUR_NET_PLAYER5_DARK = 79 ,
181+ HUD_COLOUR_NET_PLAYER6_DARK = 80 ,
182+ HUD_COLOUR_NET_PLAYER7_DARK = 81 ,
183+ HUD_COLOUR_NET_PLAYER8_DARK = 82 ,
184+ HUD_COLOUR_NET_PLAYER9_DARK = 83 ,
185+ HUD_COLOUR_NET_PLAYER10_DARK = 84 ,
186+ HUD_COLOUR_NET_PLAYER11_DARK = 85 ,
187+ HUD_COLOUR_NET_PLAYER12_DARK = 86 ,
188+ HUD_COLOUR_NET_PLAYER13_DARK = 87 ,
189+ HUD_COLOUR_NET_PLAYER14_DARK = 88 ,
190+ HUD_COLOUR_NET_PLAYER15_DARK = 89 ,
191+ HUD_COLOUR_NET_PLAYER16_DARK = 90 ,
192+ HUD_COLOUR_NET_PLAYER17_DARK = 91 ,
193+ HUD_COLOUR_NET_PLAYER18_DARK = 92 ,
194+ HUD_COLOUR_NET_PLAYER19_DARK = 93 ,
195+ HUD_COLOUR_NET_PLAYER20_DARK = 94 ,
196+ HUD_COLOUR_NET_PLAYER21_DARK = 95 ,
197+ HUD_COLOUR_NET_PLAYER22_DARK = 96 ,
198+ HUD_COLOUR_NET_PLAYER23_DARK = 97 ,
199+ HUD_COLOUR_NET_PLAYER24_DARK = 98 ,
200+ HUD_COLOUR_NET_PLAYER25_DARK = 99 ,
201+ HUD_COLOUR_NET_PLAYER26_DARK = 100 ,
202+ HUD_COLOUR_NET_PLAYER27_DARK = 101 ,
203+ HUD_COLOUR_NET_PLAYER28_DARK = 102 ,
204+ HUD_COLOUR_NET_PLAYER29_DARK = 103 ,
205+ HUD_COLOUR_NET_PLAYER30_DARK = 104 ,
206+ HUD_COLOUR_NET_PLAYER31_DARK = 105 ,
207+ HUD_COLOUR_NET_PLAYER32_DARK = 106 ,
208+ HUD_COLOUR_BRONZE = 107 ,
209+ HUD_COLOUR_SILVER = 108 ,
210+ HUD_COLOUR_GOLD = 109 ,
211+ HUD_COLOUR_PLATINUM = 110 ,
212+ HUD_COLOUR_GANG1 = 111 ,
213+ HUD_COLOUR_GANG2 = 112 ,
214+ HUD_COLOUR_GANG3 = 113 ,
215+ HUD_COLOUR_GANG4 = 114 ,
216+ HUD_COLOUR_SAME_CREW = 115 ,
217+ HUD_COLOUR_FREEMODE = 116 ,
218+ HUD_COLOUR_PAUSE_BG = 117 ,
219+ HUD_COLOUR_FRIENDLY = 118 ,
220+ HUD_COLOUR_ENEMY = 119 ,
221+ HUD_COLOUR_LOCATION = 120 ,
222+ HUD_COLOUR_PICKUP = 121 ,
223+ HUD_COLOUR_PAUSE_SINGLEPLAYER = 122 ,
224+ HUD_COLOUR_FREEMODE_DARK = 123 ,
225+ HUD_COLOUR_INACTIVE_MISSION = 124 ,
226+ HUD_COLOUR_DAMAGE = 125 ,
227+ HUD_COLOUR_PINKLIGHT = 126 ,
228+ HUD_COLOUR_PM_MITEM_HIGHLIGHT = 127 ,
229+ HUD_COLOUR_SCRIPT_VARIABLE = 128 ,
230+ HUD_COLOUR_YOGA = 129 ,
231+ HUD_COLOUR_TENNIS = 130 ,
232+ HUD_COLOUR_GOLF = 131 ,
233+ HUD_COLOUR_SHOOTING_RANGE = 132 ,
234+ HUD_COLOUR_FLIGHT_SCHOOL = 133 ,
235+ HUD_COLOUR_NORTH_BLUE = 134 ,
236+ HUD_COLOUR_SOCIAL_CLUB = 135 ,
237+ HUD_COLOUR_PLATFORM_BLUE = 136 ,
238+ HUD_COLOUR_PLATFORM_GREEN = 137 ,
239+ HUD_COLOUR_PLATFORM_GREY = 138 ,
240+ HUD_COLOUR_FACEBOOK_BLUE = 139 ,
241+ HUD_COLOUR_INGAME_BG = 140 ,
242+ HUD_COLOUR_DARTS = 141 ,
243+ HUD_COLOUR_WAYPOINT = 142 ,
244+ HUD_COLOUR_MICHAEL = 143 ,
245+ HUD_COLOUR_FRANKLIN = 144 ,
246+ HUD_COLOUR_TREVOR = 145 ,
247+ HUD_COLOUR_GOLF_P1 = 146 ,
248+ HUD_COLOUR_GOLF_P2 = 147 ,
249+ HUD_COLOUR_GOLF_P3 = 148 ,
250+ HUD_COLOUR_GOLF_P4 = 149 ,
251+ HUD_COLOUR_WAYPOINTLIGHT = 150 ,
252+ HUD_COLOUR_WAYPOINTDARK = 151 ,
253+ HUD_COLOUR_PANEL_LIGHT = 152 ,
254+ HUD_COLOUR_MICHAEL_DARK = 153 ,
255+ HUD_COLOUR_FRANKLIN_DARK = 154 ,
256+ HUD_COLOUR_TREVOR_DARK = 155 ,
257+ HUD_COLOUR_OBJECTIVE_ROUTE = 156 ,
258+ HUD_COLOUR_PAUSEMAP_TINT = 157 ,
259+ HUD_COLOUR_PAUSE_DESELECT = 158 ,
260+ HUD_COLOUR_PM_WEAPONS_PURCHASABLE = 159 ,
261+ HUD_COLOUR_PM_WEAPONS_LOCKED = 160 ,
262+ HUD_COLOUR_END_SCREEN_BG = 161 ,
263+ HUD_COLOUR_CHOP = 162 ,
264+ HUD_COLOUR_PAUSEMAP_TINT_HALF = 163 ,
265+ HUD_COLOUR_NORTH_BLUE_OFFICIAL = 164 ,
266+ HUD_COLOUR_SCRIPT_VARIABLE_2 = 165 ,
267+ HUD_COLOUR_H = 166 ,
268+ HUD_COLOUR_HDARK = 167 ,
269+ HUD_COLOUR_T = 168 ,
270+ HUD_COLOUR_TDARK = 169 ,
271+ HUD_COLOUR_HSHARD = 170 ,
272+ HUD_COLOUR_CONTROLLER_MICHAEL = 171 ,
273+ HUD_COLOUR_CONTROLLER_FRANKLIN = 172 ,
274+ HUD_COLOUR_CONTROLLER_TREVOR = 173 ,
275+ HUD_COLOUR_CONTROLLER_CHOP = 174 ,
276+ HUD_COLOUR_VIDEO_EDITOR_VIDEO = 175 ,
277+ HUD_COLOUR_VIDEO_EDITOR_AUDIO = 176 ,
278+ HUD_COLOUR_VIDEO_EDITOR_TEXT = 177 ,
279+ HUD_COLOUR_HB_BLUE = 178 ,
280+ HUD_COLOUR_HB_YELLOW = 179 ,
281+ }
282+ }
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