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OGAvatarPrefab=(GameObject)EditorGUILayout.ObjectField("Prefab original model ->",OGAvatarPrefab,typeof(GameObject),true);
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OGAvatarPrefab=(GameObject)EditorGUILayout.ObjectField(newGUIContent("Prefab original model ->","A slot to drag and drop a prefab of the original moddel into (requires the moddel to have an avatar component for now)"),OGAvatarPrefab,typeof(GameObject),true);
CustomAvatarPrefab=(GameObject)EditorGUILayout.ObjectField("Prefab modified model ->",CustomAvatarPrefab,typeof(GameObject),true);
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CustomAvatarPrefab=(GameObject)EditorGUILayout.ObjectField(newGUIContent("Prefab modified model ->","A slot to drag and drop a prefab of your modified moddel into (requires the moddel to have an avatar component for now)"),CustomAvatarPrefab,typeof(GameObject),true);
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if(CustomAvatarPrefab!=null)
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{
@@ -148,11 +148,11 @@ void OnGUI()
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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EditorGUILayout.LabelField("Change distribution name?");
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EditorGUILayout.LabelField(newGUIContent("Change distribution name?","Do you want to change the name of the script and menu bar?"));
if(NameOverwriteTickBox)DistributionNameOverwriteText=EditorGUILayout.TextField(newGUIContent("OverwriteName ","Name that will be used for the patcher script and hotbar menu"),DistributionNameOverwriteText);
UserEditorWindowName=EditorGUILayout.TextField(newGUIContent("Your Name: ","Will be used to organize your patchers in the menu bar"),UserEditorWindowName);
PackageName=EditorGUILayout.TextField(newGUIContent("Original package name","package that the user is expected to have in their project"),PackageName);
if(GUILayout.Button(newGUIContent("Select folder with formated descriptions","folder that will be copied and have all of it's .txt files searched for the specific terms and remplaced")))
CreatorName=EditorGUILayout.TextField(newGUIContent("CreatorName ",@"All /*AVATAR AUTHOR*/ tags will be remplaced by what you put in there"),CreatorName);
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StorePage=EditorGUILayout.TextField(newGUIContent("StorePage ",@"All /*StoreLink*/ tags will be remplaced by what you put in there"),StorePage);
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//preparing the paterns to feed in the search and remplace algo
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