-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcTCPServer.h
More file actions
107 lines (93 loc) · 2.53 KB
/
cTCPServer.h
File metadata and controls
107 lines (93 loc) · 2.53 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
#pragma once
#include <iostream>
#include <vector>
#include <thread>
#include <mutex>
#include <queue>
#include <condition_variable>
#include <functional>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include "cBaseWorker.h"
class TCPServer : public cBaseWorker
{
public:
using DataCallback = std::function<void(const char *, size_t)>;
TCPServer(const std::string &name, int port, DataCallback callback)
: cBaseWorker(name), m_port(port), m_serverSocket(-1), m_dataCallback(callback) {}
~TCPServer()
{
if (m_serverSocket != -1)
{
close(m_serverSocket);
}
}
protected:
bool preRun() override
{
m_serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (m_serverSocket < 0)
{
std::cerr << "Error opening socket" << std::endl;
return false;
}
sockaddr_in serverAddr;
std::memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(m_port);
if (bind(m_serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0)
{
std::cerr << "Error binding socket" << std::endl;
return false;
}
listen(m_serverSocket, 5);
return true;
}
void run() override
{
while (continueRunning())
{
sockaddr_in clientAddr;
socklen_t clientLen = sizeof(clientAddr);
int clientSocket = accept(m_serverSocket, (struct sockaddr *)&clientAddr, &clientLen);
if (clientSocket < 0)
{
if (continueRunning())
{
std::cerr << "Error on accept" << std::endl;
}
continue;
}
std::thread(&TCPServer::handleClient, this, clientSocket).detach();
}
}
void stopTriggered() override
{
close(m_serverSocket);
m_serverSocket = -1;
}
private:
void handleClient(int clientSocket)
{
char buffer[256];
while (continueRunning())
{
ssize_t n = read(clientSocket, buffer, sizeof(buffer));
if (n <= 0)
{
break;
}
if (m_dataCallback)
{
m_dataCallback(buffer, n);
}
}
close(clientSocket);
}
int m_port;
int m_serverSocket;
DataCallback m_dataCallback;
};