InvalidOperationException: The previously scheduled job BuildWindowMeshJob writes to the Unity.Collections.NativeList1[InitialPrefabs.NimGui.Render.ImVertex] BuildWindowMeshJob.Vertices. You must call JobHandle.Complete() on the job BuildWindowMeshJob, before you can write to the Unity.Collections.NativeList1[InitialPrefabs.NimGui.Render.ImVertex] safely.
Version info: 2020.3.32 LTS
I'll need to inspect this since this is pretty hard to reproduce. I'm pretty sure the dependency chain is not set up properly and I might have to introduce an API so that a dev can pass dependencies to the ImGuiRunner.
When Domain Reload is disabled, static fields are not cleared. This likely includes the PlayerLoop, which may mean that I need to properly cleanup the player loop when exiting play mode.
TODO
Version info: 2020.3.32 LTS
I'll need to inspect this since this is pretty hard to reproduce. I'm pretty sure the dependency chain is not set up properly and I might have to introduce an API so that a dev can pass dependencies to theImGuiRunner.When Domain Reload is disabled, static fields are not cleared. This likely includes the PlayerLoop, which may mean that I need to properly cleanup the player loop when exiting play mode.
TODO