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***Please check if the PR fulfills these requirements**
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-[ ] The commit message are well described
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-[ ] Docs have been added / updated (for features or maybe bugs which were noted). If not, please update the needed documentation [here](https://github.com/SirEndii/Advanced-Peripherals-Documentation/pulls). This is not mandatory
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-[ ] Docs have been added / updated (for features or maybe bugs which were noted). If not, please update the needed documentation [here](https://github.com/SirEndii/Advanced-Peripherals-Documentation/pulls). Feel free to remove this check if you don't need it
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-[ ] All changes have fully been tested
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***What kind of change does this PR introduce?** (Bug fix, feature, ...)
Copy file name to clipboardExpand all lines: CHANGELOG.md
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to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [1.20.4-0.7.42a] - 2024-12-22
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### Fixed
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- Fixed ME Bridge not connecting to AE2 grids
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- Fixed some recipes
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- Every energy, item or fluid interacting block should now work like the energy detector or some ME/RS functions
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- Fixed that the inventory manager would not open the screen
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## [1.20.1-0.7.41r] - 2024-10-21
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### Added
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- Wandering Trader config
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### Changed
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- Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
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### Fixed
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-[#660] Fixed that the inventory manager's `getItemInHand` function adds a blank nbt tag to the item
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-[#636] Fixed that the automata's `useOnBlock` function will return PASS in some specific case
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-[#645] Fixed that the inventory functions for the powah integration would always return nil
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- Fixed that some entity operations don't have enough range
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-[#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
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-[#640] Fixed null pointer exception when invoking `getName`
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-[#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)
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## [1.20.1-0.7.40r] - 2024-06-11
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### Added
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-[Features/#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
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-[Features/#9] Added shift sneaking version of `useOnBlock` - Thanks to @zyxkad
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### Fixed
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-[#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
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- Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
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- Fixed `isOnEnchantedSoil()` for the mana flower integration
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-[#419] Fixed that the automata `digBlock` function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad
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-[#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizzard
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-[#621] Fixed that the `listCells` function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa
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-[#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
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-[#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
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-[#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
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-[#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
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-[#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
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-[#595] Fixed that `scanEntities` does not include living entity fields - Thanks to @zyxkad
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-[#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad
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### Changed
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-[#588] Changed the misspelled `maxHealth` parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad
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-[#613] Clamp analog output of the `setAnalogOutput` function between 0-15 - Thanks to @zyxkad
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## [1.20.1-0.7.39r] - 2024-04-12
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### Fixed
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-[#578] Re-Added botania integration with a few new functions
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