Describe the issue
I have noticed an issue with Building 6 in block CUSTGA05.RMB. The building is shown in the attached screenshot and the PC in the attached save is looking at the building.
Activating a specific door (circled in yellow) triggers this error and the player does not enter the building:
PlayerActivate.TransitionInterior() could not retrieve DiscoveredBuilding for key 393478.
If you activate one of the other 3 doors, you enter without any problem. Doing so also allows you to activate the problem door without triggering the error.
To Reproduce
- Load the attached save.
- Activate the door circled in the screenshot.
- Error gets triggered.
- Activate any of the other 3 doors and notice there is no problem.
- Activate the problem door again and the error has disappeared.
Expected behavior
You enter the interior without triggering an error and without needing the workaround mentioned above.
Screenshots and Logs

Desktop:
- OS: Windows 10 x64
- Version: 1.1.1 - Security Update (latest commit in repo has same problem)
Additional info
Save.zip
Player.log
Describe the issue
I have noticed an issue with Building 6 in block CUSTGA05.RMB. The building is shown in the attached screenshot and the PC in the attached save is looking at the building.
Activating a specific door (circled in yellow) triggers this error and the player does not enter the building:
PlayerActivate.TransitionInterior() could not retrieve DiscoveredBuilding for key 393478.If you activate one of the other 3 doors, you enter without any problem. Doing so also allows you to activate the problem door without triggering the error.
To Reproduce
Expected behavior
You enter the interior without triggering an error and without needing the workaround mentioned above.
Screenshots and Logs

Desktop:
Additional info
Save.zip
Player.log