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4RockPaperScissors.js
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61 lines (61 loc) · 1.3 KB
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let hand = 0
let A = 0
let B = 0
input.onGesture(Gesture.Shake, function () {
hand = Math.randomRange(0, 3)
if (hand == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (hand == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else if (hand == 2) {
basic.showLeds(`
. . # . .
. # # # .
. . # . .
. . # . .
. # . # .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
input.onButtonPressed(Button.A, function () {
A += 1
basic.pause(100)
basic.showString("Wins")
basic.showNumber(A)
})
input.onButtonPressed(Button.B, function () {
B += 1
basic.pause(100)
basic.showString("loss")
basic.showNumber(B)
})
input.onButtonPressed(Button.AB, function () {
basic.showString("total Games")
basic.showNumber(A + B)
basic.pause(100)
if (A >= B) {
basic.showString("Human Wins")
} else {
basic.showString("Human Loss")
}
})