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README.md

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* Transparency
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* MatID
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# Quick demo video
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# Video demos
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<!---
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<p float="left">
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<img src="https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg" width="100" />
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<img src="https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg" width="100" />
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<img src="https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg" width="100" />
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</p>
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<video controls>
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<source src="https://youtu.be/kGkdHABi6yE" type="video/mp4">
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Your browser does not support the video tag.
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</video>
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Solarized dark | Solarized Ocean
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wa Simple bake setup: https://user-images.githubusercontent.com/20190653/136704470-e3d3a362-9d9f-48e7-8a6a-69f4d155d6db.mp4 | wa ![](https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg)
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:-------------------------:|:-------------------------:
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--->
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https://user-images.githubusercontent.com/20190653/136704470-e3d3a362-9d9f-48e7-8a6a-69f4d155d6db.mp4
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The resulting image created in the video ended up looking like so once combined with some smart materials in "Quixel Mixer" afterwards:
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https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg
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* Simple bake setup: https://user-images.githubusercontent.com/20190653/136704470-e3d3a362-9d9f-48e7-8a6a-69f4d155d6db.mp4
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The resulting image created in the video ended up looking like so once combined with some smart materials in "Quixel Mixer" afterwards: https://user-images.githubusercontent.com/20190653/136704479-869414bf-1a4b-440c-bd17-36b90903a5ad.jpg
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* A quick usage example showcasing how to fetch heightmap from a camera in Blender, extracting the height data & then using that to create a landscape in Unreal Engine 5:
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https://youtu.be/kGkdHABi6yE
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* Trimsheet unwrapping: https://youtu.be/CXOazuUQ_3Y
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# Install instructions
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Its recommended that you keep your images to the power of 2 (so 512, 1024, 2048, 4096 (etc)) and perfectly square as that will yield best performance when using it in most modern renderers as of today.
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## Thanks for checking out my repo!
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![fastPBRShortBanner](https://c.tenor.com/ztEJgrjFe54AAAAC/hug-anime.gif)

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