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1.1.0
- Consolidated Replace Shaders All, Mesh and Material functions. - Added 'Find & Replace' Function. - Added ability to generate name hashes. - Added windows for Replace Shaders, Find & Replace and Find Hash. - Clean-up.
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FrostyMeshVariationDbEditor.cs

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MeshVariationDbPlugin.csproj

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</ItemGroup>
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<ItemGroup>
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<Resource Include="Icons\Alpha.ico" />
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<Resource Include="Icons\FindAndReplace.ico" />
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<Resource Include="Icons\Hash.ico" />
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<Resource Include="Images\Alpha.png" />
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<Resource Include="Images\AlphaStatusHappy.png" />
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<Resource Include="Images\AlphaStatusSad.png" />
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<Resource Include="Images\Hash.png" />
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<Resource Include="Images\Refresh.png" />
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</ItemGroup>
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</Project>

Properties/AssemblyInfo.cs

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[assembly: PluginDisplayName("MeshVariationDb Editor")]
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[assembly: PluginAuthor("Joel")]
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[assembly: PluginVersion("1.0.0.0")]
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[assembly: PluginVersion("1.1.0.0")]
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[assembly: RegisterAssetDefinition("MeshVariationDatabase", typeof(MeshVariationDatabaseDefinition))]
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README.md

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# MeshVariationDbPlugin
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> [!IMPORTANT]
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> - This plugin is only supported on the [DragonAge](https://github.com/J-Lyt/FrostyToolsuite/releases/tag/Alpha5v4_J-Lyt) build of Frosty Toolsuite.
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> - This plugin is only supported on the [DragonAge](https://github.com/J-Lyt/FrostyToolsuite/releases) build of Frosty Toolsuite.
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A plugin that automates the process of replacing non-alpha shaders within MeshVariationDb_Win32 files with the 2Sided_Alpha variants.
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