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1 | 1 | # Progress Renderer |
2 | | -A mod for Rimworld. |
3 | | -Automatically create scheduled renderings of the full map or only a chosen part of it. |
4 | | -There are many options to configure the mod in the settings. |
| 2 | +A mod for Rimworld by Ludeon Studios |
| 3 | +Automatically create scheduled renderings of the full map(s) or only a chosen part of it. |
| 4 | +There are many options to configure in the mod settings |
| 5 | +There is a how to video on youtube: https://www.youtube.com/watch?v=1vYqa65hfAA |
5 | 6 |
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6 | | -#### Scheduled - For a later gif/video |
| 7 | +#### Scheduled - For a later timelapses - and manually / on demand |
7 | 8 | You can choose an interval from once a quadrum to hourly. |
8 | | -Rendered images will be saved in a chosen directory. |
9 | | -For example you can use them to create an animated gif or video of your current run. |
| 9 | +At this interval, automatically rendered images will be saved in a chosen directory seperated into a directory for each player settlement* |
| 10 | +Manually created rendered images can be made by pressing a key and will be saved in the manually directory |
| 11 | + |
| 12 | +These rendered images can be used to make a timelapse (using the timelapse 2023 mod), |
| 13 | +or be shared with other people, for instance on https://rimworld.gallery |
10 | 14 |
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11 | 15 | #### Area limitation |
12 | | -Place special corner marker designators to limit the area of what should be rendered. |
13 | | -You can limit this to your base and even just simply extend it later if you base grows larger than planned. |
| 16 | +Place special corner marker designators to limit the area to be rendered. |
| 17 | +For instance, you can limit this area to your base and simply extend it later as you base expands. |
14 | 18 |
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15 | 19 | #### Automatic quality control |
16 | 20 | Quality can be controlled automatically in 1% steps for each individual world by setting a target filesize in the mod settings. |
17 | 21 | The automatic system is limited by the fact that adjustments can only be made in 1% steps, so the target is not a hard limit. |
18 | 22 |
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| 23 | +* seperation requires a new game |
19 | 24 | --- |
20 | 25 |
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21 | | -Forked from https://github.com/Lanilor/Progress-Renderer |
| 26 | +Forked from https://github.com/Lanilor/Progress-Renderer |
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