#### In `Server.js`, for each room: - function `Simulate()` should iterate over the players. - Each player is moved by delta time and it's speed of moving from start of a block till the end of it. - If the new position will cause the player to jump cells then it should first iterate on each cell it would jump. - If the player was registered to move and the player reached the end of the cell: 1. The player changes directions. 2. Each user in the room receives either the grid or run length of the grid.
In
Server.js, for each room:Simulate()should iterate over the players.