diff --git a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc index 1f99ead2..3c57df7c 100644 --- a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc +++ b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc @@ -4,7 +4,7 @@ Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed to human-readable syntax like -https://en.wikipedia.org/wiki/OpenGL_Shading_Language[GLSL] +https://en.wikipedia.org/wiki/OpenGL_Shading_Language[GLSL], https://shader-slang.org/slang/user-guide/[Slang], and https://en.wikipedia.org/wiki/High-Level_Shading_Language[HLSL]. This bytecode format is called https://www.khronos.org/spir[SPIR-V] and is designed