|
1 | | -/* |
2 | | - FORCE example code |
3 | | - by Lex Kravitz and Bridget Matikainen-Ankney |
4 | | -
|
5 | | - alexxai@wustl.edu |
6 | | - May, 2021 |
7 | | - |
8 | | - KravitzLabDevices/FORCE_library is licensed under the |
9 | | - GNU General Public License v3.0 |
10 | | -
|
11 | | - Permissions of this strong copyleft license are conditioned on making available complete source code of licensed works |
12 | | - and modifications, which include larger works using a licensed work, under the same license. Copyright and license |
13 | | - notices must be preserved. Contributors provide an express grant of patent rights. |
14 | | - |
15 | | -*/ |
16 | | - |
17 | | -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
18 | | -// DON'T EDIT THESE LINES |
19 | | -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
20 | | -#include <Force.h> //Include FORCE library |
21 | | -String ver = "v1.1.0"; //unique identifier text |
22 | | -Force force(ver); //start FORCE object |
23 | | - |
24 | | -void setup() { |
25 | | - force.begin(); //setup FORCE |
26 | | -} |
27 | | - |
28 | | -void loop() { |
29 | | - force.run(); //call force.run() at least once per loop |
30 | | - |
31 | | - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
32 | | - // WRITE CUSTOM BEHAVIORAL CODE BELOW HERE |
33 | | - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
34 | | - if (force.pressLength > force.hold_time) { //if the force lever is held down for longer than the hold_req |
35 | | - force.presses++; //keep count of successful presses |
36 | | - if (force.presses == force.ratio) { //if the ratio for number of presses is met |
37 | | - if (force.PR == true) { //if it's a progressive ratio session |
38 | | - if ((force.trial % force.trials_per_block) == 0) { //if the number of trials_per_block is reached |
39 | | - force.req = force.req + 2; //inrease force requirement |
40 | | - if (force.req > force.max_force) force.req = 2; // if force.req breaks max_force, reset to 2g |
41 | | - } |
42 | | - } |
43 | | - force.Dispense(); //dispense reward |
44 | | - force.presses = 0; //reset presses |
45 | | - } |
46 | | - else { |
47 | | - force.Timeout(force.timeout_length); //timeout (length in seconds) |
48 | | - } |
49 | | - } |
50 | | -} |
| 1 | +/* |
| 2 | + FORCE example code |
| 3 | + by Lex Kravitz and Bridget Matikainen-Ankney |
| 4 | +
|
| 5 | + alexxai@wustl.edu |
| 6 | + May, 2021 |
| 7 | + |
| 8 | + KravitzLabDevices/FORCE_library is licensed under the GNU General Public License v3.0 |
| 9 | +
|
| 10 | + Permissions of this strong copyleft license are conditioned on making available complete source code of licensed works |
| 11 | + and modifications, which include larger works using a licensed work, under the same license. Copyright and license |
| 12 | + notices must be preserved. Contributors provide an express grant of patent rights. |
| 13 | + |
| 14 | +*/ |
| 15 | + |
| 16 | +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 17 | +// DON'T EDIT THESE LINES |
| 18 | +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | +#include <Force.h> //Include FORCE library |
| 20 | +String ver = "v1.1.1"; //unique identifier text |
| 21 | +Force force(ver); //start FORCE object |
| 22 | + |
| 23 | +void setup() { |
| 24 | + force.begin(); //setup FORCE |
| 25 | +} |
| 26 | + |
| 27 | +void loop() { |
| 28 | + force.run(); //call force.run() at least once per loop |
| 29 | + |
| 30 | + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | + // WRITE CUSTOM BEHAVIORAL CODE BELOW HERE |
| 32 | + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 33 | + if (force.pressLength > force.hold_time) { //if the force lever is held down for longer than the hold_req |
| 34 | + force.presses++; //keep count of successful presses |
| 35 | + if (force.presses == force.ratio) { //if the ratio for number of presses is met |
| 36 | + |
| 37 | + //This code block runs only if it's a progressive ratio session |
| 38 | + if (force.PR == true) { //if it's a progressive ratio session |
| 39 | + if ((force.trial % force.trials_per_block) == 0) { //if the number of trials_per_block is reached |
| 40 | + force.req = force.req + 2; //increase force requirement |
| 41 | + if (force.req > force.max_force) force.req = 2; //if force.req breaks max_force, reset to 2g |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + force.Dispense(); //dispense reward |
| 46 | + force.presses = 0; //reset presses |
| 47 | + } |
| 48 | + else { |
| 49 | + force.Timeout(force.timeout_length); //timeout (length in seconds) |
| 50 | + } |
| 51 | + } |
| 52 | +} |
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