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Main.cs
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48 lines (43 loc) · 1.43 KB
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using System.IO;
using MelonLoader;
using Tomlet;
using UnhollowerRuntimeLib;
using UnityEngine;
using static MuseDashMirror.CommonPatches.PatchEvents;
using static MuseDashMirror.BattleComponent;
using static MuseDashMirror.SceneInfo;
using static FC_AP.Indicator;
namespace FC_AP;
public class Main : MelonMod
{
public override void OnInitializeMelon()
{
Save.Load();
PnlMenuEvent += Patch.PnlMenuPostfix;
SwitchLanguagesEvent += Patch.SwitchLanguagesPostfix;
MenuSelectEvent += DisableToggle;
EnterGameScene += RegisterGameObject;
GameStartEvent += SetAP;
OnVictoryEvent += DestroyGameObject;
MissCubeEvent += UpdateIndicator;
LoggerInstance.Msg("FC/AP indicator is loaded!");
}
public override void OnDeinitializeMelon()
{
File.WriteAllText(Path.Combine("UserData", "FC AP.cfg"), TomletMain.TomlStringFrom(Save.Settings));
}
private static void RegisterGameObject()
{
if (!Save.Settings.IndicatorEnabled) return;
ClassInjector.RegisterTypeInIl2Cpp<Indicator>();
var gameObject = new GameObject("Indicator");
gameObject.AddComponent<Indicator>();
}
private static void DisableToggle(int listIndex, int index, bool isOn)
{
if (listIndex == 0 && index == 0 && isOn)
Patch.IndicatorToggle.SetActive(true);
else
Patch.IndicatorToggle.SetActive(false);
}
}