Things like a Button enum that handles buttons being pressed so that it's easier to call gamepad.a in an loop for toggles by checking gamepad.a == PRESSED instead of HELD or something.
Other utilities could be added in as well like joystick and trigger deadzones.
Things like a Button enum that handles buttons being pressed so that it's easier to call gamepad.a in an loop for toggles by checking gamepad.a == PRESSED instead of HELD or something.
Other utilities could be added in as well like joystick and trigger deadzones.