-
Notifications
You must be signed in to change notification settings - Fork 73
Expand file tree
/
Copy pathEnchantScrollHandler.cs
More file actions
176 lines (152 loc) · 6.61 KB
/
EnchantScrollHandler.cs
File metadata and controls
176 lines (152 loc) · 6.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
using System.Diagnostics.CodeAnalysis;
using Maple2.Database.Storage;
using Maple2.Model.Enum;
using Maple2.Model.Error;
using Maple2.Model.Game;
using Maple2.Model.Metadata;
using Maple2.PacketLib.Tools;
using Maple2.Server.Core.Constants;
using Maple2.Server.Game.PacketHandlers.Field;
using Maple2.Server.Game.Manager;
using Maple2.Server.Game.Packets;
using Maple2.Server.Game.Session;
using Maple2.Tools.Extensions;
using static Maple2.Model.Error.EnchantScrollError;
namespace Maple2.Server.Game.PacketHandlers;
public class EnchantScrollHandler : FieldPacketHandler {
public override RecvOp OpCode => RecvOp.EnchantScroll;
private enum Command : byte {
Preview = 1,
Enchant = 2,
}
#region Autofac Autowired
// ReSharper disable MemberCanBePrivate.Global
public TableMetadataStorage TableMetadata { private get; init; } = null!;
// ReSharper restore All
#endregion
public override void Handle(GameSession session, IByteReader packet) {
var command = packet.Read<Command>();
switch (command) {
case Command.Preview:
HandlePreview(session, packet);
return;
case Command.Enchant:
HandleEnchant(session, packet);
return;
}
}
private void HandlePreview(GameSession session, IByteReader packet) {
long scrollUid = packet.ReadLong();
long itemUid = packet.ReadLong();
if (!TryGetMetadata(session, scrollUid, out EnchantScrollMetadata? metadata)) {
session.Send(EnchantScrollPacket.Error(s_enchantscroll_invalid_scroll));
return;
}
Item? item = session.Item.Inventory.Get(itemUid);
if (item == null) {
session.Send(EnchantScrollPacket.Error(s_enchantscroll_invalid_item));
return;
}
EnchantScrollError error = IsCompatibleScroll(item, metadata);
if (error != s_enchantscroll_ok) {
session.Send(EnchantScrollPacket.Error(error));
return;
}
Dictionary<BasicAttribute, BasicOption> minOptions;
Dictionary<BasicAttribute, BasicOption> maxOptions;
if (metadata.Type == EnchantScrollType.Random) {
minOptions = GetCumulativeEnchant(session, item, metadata.Enchants.Min()).BasicOptions;
maxOptions = GetCumulativeEnchant(session, item, metadata.Enchants.Max()).BasicOptions;
} else {
minOptions = GetCumulativeEnchant(session, item, metadata.Enchants.Max()).BasicOptions;
maxOptions = minOptions;
}
session.Send(EnchantScrollPacket.Preview(item, metadata.Type, minOptions, maxOptions));
}
private void HandleEnchant(GameSession session, IByteReader packet) {
long scrollUid = packet.ReadLong();
long itemUid = packet.ReadLong();
lock (session.Item) {
if (!TryGetMetadata(session, scrollUid, out EnchantScrollMetadata? metadata)) {
session.Send(EnchantScrollPacket.Error(s_enchantscroll_invalid_scroll));
return;
}
Item? item = session.Item.Inventory.Get(itemUid);
if (item == null) {
session.Send(EnchantScrollPacket.Error(s_enchantscroll_invalid_item));
return;
}
EnchantScrollError error = IsCompatibleScroll(item, metadata);
if (error != s_enchantscroll_ok) {
session.Send(EnchantScrollPacket.Error(error));
return;
}
if (!session.Item.Inventory.Consume(scrollUid, 1)) {
session.Send(EnchantScrollPacket.Error(s_enchantscroll_invalid_scroll));
return;
}
// Update item enchant stats
int enchantLevel = metadata.Enchants.Random();
// Ensure that you cannot randomize an enchant lower than current item.
item.Enchant ??= new ItemEnchant();
if (enchantLevel > item.Enchant.Enchants) {
item.Enchant = GetCumulativeEnchant(session, item, enchantLevel);
}
session.Send(EnchantScrollPacket.Enchant(item));
}
}
private static EnchantScrollError IsCompatibleScroll(Item item, EnchantScrollMetadata metadata) {
if (item.Metadata.Limit.Level < metadata.MinLevel || item.Metadata.Limit.Level > metadata.MaxLevel) {
return s_enchantscroll_invalid_level;
}
if (!metadata.ItemTypes.Contains(item.Type.Type)) {
return s_enchantscroll_invalid_slot;
}
if (!metadata.Rarities.Contains(item.Rarity)) {
return s_enchantscroll_invalid_rank;
}
if ((item.Enchant?.Enchants ?? 0) >= metadata.Enchants.Max()) {
return s_enchantscroll_invalid_grade;
}
// No idea what it even means for an item to be unstable, but you can't enchant something to 0.
if (metadata.Enchants is [0]) {
return s_enchantscroll_not_breaking_item;
}
return s_enchantscroll_ok;
}
private static ItemEnchant GetCumulativeEnchant(GameSession session, Item item, int targetLevel) {
var cumulative = new ItemEnchant();
for (int i = 1; i <= targetLevel; i++) {
ItemEnchant levelEnchant = ItemEnchantManager.GetEnchant(session, item, i);
foreach ((BasicAttribute attribute, BasicOption option) in levelEnchant.BasicOptions) {
if (cumulative.BasicOptions.TryGetValue(attribute, out BasicOption existing)) {
cumulative.BasicOptions[attribute] = existing + option;
} else {
cumulative.BasicOptions[attribute] = option;
}
}
}
cumulative.Enchants = targetLevel;
return cumulative;
}
private bool TryGetMetadata(GameSession session, long scrollUid, [NotNullWhen(true)] out EnchantScrollMetadata? metadata) {
Item? scroll = session.Item.Inventory.Get(scrollUid);
if (scroll == null) {
metadata = null;
return false;
}
if (scroll.Metadata.Function?.Type != ItemFunction.EnchantScroll) {
metadata = null;
return false;
}
if (!int.TryParse(scroll.Metadata.Function.Parameters, out int enchantId)) {
metadata = null;
return false;
}
if (!TableMetadata.EnchantScrollTable.Entries.TryGetValue(enchantId, out metadata)) {
return false;
}
// Extra sanity check on enchant scroll data.
return metadata.Enchants.Length > 0 && metadata.ItemTypes.Length > 0 && metadata.Rarities.Length > 0;
}
}