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main.py
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56 lines (45 loc) · 1.78 KB
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import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
import game_functions as gf
import asyncio
async def main():
# Initialize game and create a screen object.
# initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
# screen = pygame.display.set_mode((1200,800))
pygame.display.set_caption("Alien Invasion")
# make the play button
play_button = Button(ai_settings,screen,"Play")
# create an instance to store game statistics.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings,screen,stats)
# make a ship.
ship = Ship(ai_settings, screen)
# make a group to store bullets in.
bullets = Group()
aliens = Group()
# create the fleet of aliens
gf.create_fleet(ai_settings, screen, ship, aliens)
# set the background color.
bg_color = (230, 230, 230) # light gray background color.
# make an alien.
alien = Alien(ai_settings, screen)
# start the main loop for the game.
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen,stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
gf.update_screen(ai_settings, screen,stats, sb, ship, aliens, bullets, play_button)
await asyncio.sleep(0)
asyncio.run(main())