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Copy pathBallFilterSimulator.py
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Copy pathBallFilterSimulator.py
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448 lines (393 loc) · 18.7 KB
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"""
This program reads Thunderbots game logfiles and simulates
the behaviours of different ball filters. The logfiles must be exported to .tsv files
from the last option in the tsv writer (writes ball and player positions)
Requires python3, matplotlib, numpy, python3-tk
"""
import csv
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from BallData import BallData
from Ball import Ball
from Point import Point
from Robot import Robot
from ParticleFilter import ParticleFilter
from MFilter import MFilter
from MathewParticleFilter import MathewParticleFilter
# Constants for the field/simulation
FIELD_LENGTH = 9
FIELD_WIDTH = 6
CENTER_CIRCLE_RADIUS = 0.5
GOAL_WIDTH = 1
GOAL_DEPTH = 0.2
# Constants for the logfile data
LABEL_COLUMN = 0
TIMESTAMP_COLUMN = 1
XPOS_COLUMN = 2
YPOS_COLUMN = 3
CONFIDENCE_COLUMN = 4
XVEL_COLUMN = 5
YVEL_COLUMN = 6
FRIENDLY1X_COLUMN = 7
FRIENDLY1Y_COLUMN = 8
FRIENDLY1VX_COLUMN = 9
FRIENDLY1VY_COLUMN = 10
FRIENDLY2X_COLUMN = 11
FRIENDLY2Y_COLUMN = 12
FRIENDLY2VX_COLUMN = 13
FRIENDLY2VY_COLUMN = 14
FRIENDLY3X_COLUMN = 15
FRIENDLY3Y_COLUMN = 16
FRIENDLY3VX_COLUMN = 17
FRIENDLY3VY_COLUMN = 18
FRIENDLY4X_COLUMN = 19
FRIENDLY4Y_COLUMN = 20
FRIENDLY4VX_COLUMN = 21
FRIENDLY4VY_COLUMN = 22
FRIENDLY5X_COLUMN = 23
FRIENDLY5Y_COLUMN = 24
FRIENDLY5VX_COLUMN = 25
FRIENDLY5VY_COLUMN = 26
FRIENDLY6X_COLUMN = 27
FRIENDLY6Y_COLUMN = 28
FRIENDLY6VX_COLUMN = 29
FRIENDLY6VY_COLUMN = 30
ENEMY1X_COLUMN = 31
ENEMY1Y_COLUMN = 32
ENEMY1VX_COLUMN = 33
ENEMY1VY_COLUMN = 34
ENEMY2X_COLUMN = 35
ENEMY2Y_COLUMN = 36
ENEMY2VX_COLUMN = 37
ENEMY2VY_COLUMN = 38
ENEMY3X_COLUMN = 39
ENEMY3Y_COLUMN = 40
ENEMY3VX_COLUMN = 41
ENEMY3VY_COLUMN = 42
ENEMY4X_COLUMN = 43
ENEMY4Y_COLUMN = 44
ENEMY4VX_COLUMN = 45
ENEMY4VY_COLUMN = 46
ENEMY5X_COLUMN = 47
ENEMY5Y_COLUMN = 48
ENEMY5VX_COLUMN = 49
ENEMY5VY_COLUMN = 50
ENEMY6X_COLUMN = 51
ENEMY6Y_COLUMN = 52
ENEMY6VX_COLUMN = 53
ENEMY6VY_COLUMN = 54
path_to_logfiles = "logfiles/"
# The generated videos will be save with the same name as the logfile
# LOGFILE = "straight_line_no_bots.tsv"
LOGFILE = "bounce_no_bots.tsv"
# LOGFILE = "curve_no_bots.tsv"
# LOGFILE = "germany_GAME_2.tsv"
# LOGFILE = "germany_GAME_1.tsv"
# LOGFILE = "germany_GAME_3.tsv"
# LOGFILE = "germany_small_chip_test_19.tsv"
# LOGFILE = "germany_small_chip_test_19.tsv"
# LOGFILE = "bounce_no_bots_3_particle.tsv"
# LOGFILE = "bounce_no_bots_particle.tsv"
# LOGFILE = "bounce_no_bots_noisy_particle.tsv"
# LOGFILE = "sitting_still_noisy_particle.tsv"
# LOGFILE = "sitting_still_particle.tsv"
FPS = 25
# Choose what filter(s) to display
USE_PARTICLE_FILTER = False
USE_MATHEW_CUSTOM_FILTER = False
USE_MATHEW_PARTICLE_FILTER = True
TRUNCATE_INITIAL_DATA = False
# The ball objects that are updated and plotted
old_filter_ball = Ball(0, 0)
particle_ball = Ball(0, 0)
mathew_custom_ball = Ball(0, 0)
mathew_particle_ball = Ball(0, 0)
pFilter = ParticleFilter(FIELD_LENGTH, FIELD_WIDTH)
mathewCustomFilter = MFilter(FIELD_LENGTH, FIELD_WIDTH)
mathewParticleFilter = MathewParticleFilter(FIELD_LENGTH, FIELD_WIDTH)
# The simulator
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# variables to hold computed/read data from logfile
all_balls = [] # the list of balls detected from vision (each tick)
all_balls_data = []
old_filter_ball_data = []
particle_ball_data = []
mathew_custom_ball_data = []
mathew_particle_ball_data = []
friendly_1_data = []
friendly_2_data = []
friendly_3_data = []
friendly_4_data = []
friendly_5_data = []
friendly_6_data = []
enemy_1_data = []
enemy_2_data = []
enemy_3_data = []
enemy_4_data = []
enemy_5_data = []
enemy_6_data = []
first_tick = False
with open(path_to_logfiles + LOGFILE, 'r') as tsv:
logfile = csv.reader(tsv, delimiter='\t')
for row in logfile:
if row[LABEL_COLUMN] == 'Vision':
balldata = BallData(float(row[XPOS_COLUMN]), float(row[YPOS_COLUMN]), float(row[CONFIDENCE_COLUMN]))
all_balls.append(balldata)
pFilter.add(balldata.position()) # accepts Points
mathewCustomFilter.add(balldata) # accepts ballData
mathewParticleFilter.add(balldata) # accepts ballData
elif row[LABEL_COLUMN] == 'Tick':
if TRUNCATE_INITIAL_DATA is True and first_tick is False:
del all_balls[:-1] # remove all but the last elements
first_tick = True
print(all_balls)
time_rec = float(row[TIMESTAMP_COLUMN])
best_time = time_rec
time_delta = time_rec - mathew_particle_ball.lock_time
# Old filter ball
old_filter_ball = Ball(float(row[XPOS_COLUMN]), float(row[YPOS_COLUMN]), float(row[XVEL_COLUMN]),
float(row[YVEL_COLUMN]),
float(row[TIMESTAMP_COLUMN]))
old_filter_ball_data.append(old_filter_ball.copy())
if USE_PARTICLE_FILTER:
if len(all_balls) > 0:
particle_ball.update_position(pFilter.getEstimate(), best_time)
pFilter.update(time_delta)
particle_ball_data.append(particle_ball.copy())
if USE_MATHEW_CUSTOM_FILTER:
mathew_custom_ball.update_position(mathewCustomFilter.getEstimatedBall(), best_time)
mathewCustomFilter.update(time_delta)
mathew_custom_ball_data.append(mathew_custom_ball.copy())
if USE_MATHEW_PARTICLE_FILTER:
mathewParticleFilter.update(time_delta, mathew_particle_ball) # passing the ball as a param to pretend the filter has access to it like in the real ai
mathew_particle_ball.update_position(mathewParticleFilter.getEstimate(), best_time)
mathew_particle_ball_data.append(mathew_particle_ball.copy())
# save the values to plot later
all_balls_data.append(all_balls.copy())
# reset variables for the next set of vision data
all_balls.clear()
# Robot things
if row[FRIENDLY1X_COLUMN] is 'X':
friendly_1_data.append(Robot())
else:
friendly_1_data.append(Robot(row[FRIENDLY1X_COLUMN], row[FRIENDLY1Y_COLUMN], row[FRIENDLY1VX_COLUMN],
row[FRIENDLY1VY_COLUMN]))
if row[FRIENDLY2X_COLUMN] is 'X':
friendly_2_data.append(Robot())
else:
friendly_2_data.append(Robot(row[FRIENDLY2X_COLUMN], row[FRIENDLY2Y_COLUMN], row[FRIENDLY2VX_COLUMN],
row[FRIENDLY2VY_COLUMN]))
if row[FRIENDLY3X_COLUMN] is 'X':
friendly_3_data.append(Robot())
else:
friendly_3_data.append(Robot(row[FRIENDLY3X_COLUMN], row[FRIENDLY3Y_COLUMN], row[FRIENDLY3VX_COLUMN],
row[FRIENDLY3VY_COLUMN]))
if row[FRIENDLY4X_COLUMN] is 'X':
friendly_4_data.append(Robot())
else:
friendly_4_data.append(Robot(row[FRIENDLY4X_COLUMN], row[FRIENDLY4Y_COLUMN], row[FRIENDLY4VX_COLUMN],
row[FRIENDLY4VY_COLUMN]))
if row[FRIENDLY5X_COLUMN] is 'X':
friendly_5_data.append(Robot())
else:
friendly_5_data.append(Robot(row[FRIENDLY5X_COLUMN], row[FRIENDLY5Y_COLUMN], row[FRIENDLY5VX_COLUMN],
row[FRIENDLY5VY_COLUMN]))
if row[FRIENDLY6X_COLUMN] is 'X':
friendly_6_data.append(Robot())
else:
friendly_6_data.append(Robot(row[FRIENDLY6X_COLUMN], row[FRIENDLY6Y_COLUMN], row[FRIENDLY6VX_COLUMN],
row[FRIENDLY6VY_COLUMN]))
if row[ENEMY1X_COLUMN] is 'X':
enemy_1_data.append(Robot())
else:
enemy_1_data.append(Robot(row[ENEMY1X_COLUMN], row[ENEMY1Y_COLUMN], row[ENEMY1VX_COLUMN],
row[ENEMY1VY_COLUMN]))
if row[ENEMY2X_COLUMN] is 'X':
enemy_2_data.append(Robot())
else:
enemy_2_data.append(Robot(row[ENEMY2X_COLUMN], row[ENEMY2Y_COLUMN], row[ENEMY2VX_COLUMN],
row[ENEMY2VY_COLUMN]))
if row[ENEMY3X_COLUMN] is 'X':
enemy_3_data.append(Robot())
else:
enemy_3_data.append(Robot(row[ENEMY3X_COLUMN], row[ENEMY3Y_COLUMN], row[ENEMY3VX_COLUMN],
row[ENEMY3VY_COLUMN]))
if row[ENEMY4X_COLUMN] is 'X':
enemy_4_data.append(Robot())
else:
enemy_4_data.append(Robot(row[ENEMY4X_COLUMN], row[ENEMY4Y_COLUMN], row[ENEMY4VX_COLUMN],
row[ENEMY4VY_COLUMN]))
if row[ENEMY5X_COLUMN] is 'X':
enemy_5_data.append(Robot())
else:
enemy_5_data.append(Robot(row[ENEMY5X_COLUMN], row[ENEMY5Y_COLUMN], row[ENEMY5VX_COLUMN],
row[ENEMY5VY_COLUMN]))
if row[ENEMY6X_COLUMN] is 'X':
enemy_6_data.append(Robot())
else:
enemy_6_data.append(Robot(row[ENEMY6X_COLUMN], row[ENEMY6Y_COLUMN], row[ENEMY6VX_COLUMN],
row[ENEMY6VY_COLUMN]))
else:
# We don't care about this line. It might be a debug message or something.
print("Ignoring this line")
# The animation and plotting
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
def custom_div_cmap(numcolors=100, name='custom_cmap', mincol='blue', maxcol='orange'):
""" Create a custom colormap with three colors
Default is blue to white to red with 11 colors. Colors can be specified
in any way understandable by matplotlib.colors.ColorConverter.to_rgb()
"""
from matplotlib.colors import LinearSegmentedColormap
cmap = LinearSegmentedColormap.from_list(name=name,
colors=[mincol, maxcol],
N=numcolors)
return cmap
fig, ax = plt.subplots()
ax.grid()
# Plot the field
field1 = plt.Rectangle((-FIELD_LENGTH / 2, -FIELD_WIDTH / 2), FIELD_LENGTH, FIELD_WIDTH, lw=2, fill=False, ec='black')
field2 = plt.Rectangle((-FIELD_LENGTH / 2 - GOAL_DEPTH, -GOAL_WIDTH / 2), GOAL_DEPTH, GOAL_WIDTH, lw=2, fill=False,
ec='black')
field3 = plt.Rectangle((FIELD_LENGTH / 2, -GOAL_WIDTH / 2), GOAL_DEPTH, GOAL_WIDTH, lw=2, fill=False, ec='black')
field4 = plt.Rectangle((0, -FIELD_WIDTH / 2), 0, FIELD_WIDTH, lw=2, fill=False, ec='black')
field5 = plt.Circle((0, 0), radius=CENTER_CIRCLE_RADIUS, lw=2, fill=False, ec='black')
ball_cmap = custom_div_cmap()
all_balls_scatter = plt.scatter([], [], marker='d', cmap=ball_cmap, c=[], s=25, vmin=0.0, vmax=1.0)
old_filter_plot, = plt.plot([], [], 'ko', ms=2, alpha=0.6)
old_filter_velocity, = plt.plot([], [], 'k-', lw=0.4, alpha=0.6)
particle_ball_plot, = plt.plot([], [], 'yo', ms=3)
particle_ball_velocity, = plt.plot([], [], 'y-', lw=0.5)
mathew_custom_plot, = plt.plot([], [], 'co', ms=3)
mathew_custom_velocity, = plt.plot([], [], 'c-', lw=0.5)
mathew_particle_plot, = plt.plot([], [], 'mo', ms=3)
mathew_particle_velocity, = plt.plot([], [], 'm-', lw=0.5)
basepoints_scatter = plt.scatter([], [], marker='x', cmap='winter', s=15, c=[], vmin=0.0, vmax=1.0)
# Friendly players
friendly_1 = plt.Circle((-99, -99), radius=0.09, color="green")
friendly_2 = plt.Circle((-99, -99), radius=0.09, color="green")
friendly_3 = plt.Circle((-99, -99), radius=0.09, color="green")
friendly_4 = plt.Circle((-99, -99), radius=0.09, color="green")
friendly_5 = plt.Circle((-99, -99), radius=0.09, color="green")
friendly_6 = plt.Circle((-99, -99), radius=0.09, color="green")
# enemy players
enemy_1 = plt.Circle((-99, -99), radius=0.09, color="red")
enemy_2 = plt.Circle((-99, -99), radius=0.09, color="red")
enemy_3 = plt.Circle((-99, -99), radius=0.09, color="red")
enemy_4 = plt.Circle((-99, -99), radius=0.09, color="red")
enemy_5 = plt.Circle((-99, -99), radius=0.09, color="red")
enemy_6 = plt.Circle((-99, -99), radius=0.09, color="red")
# Initializes the variables for the animation
def init():
ax.add_patch(field1)
ax.add_patch(field2)
ax.add_patch(field3)
ax.add_patch(field4)
ax.add_patch(field5)
ax.set_ylim(-FIELD_WIDTH / 2 - 0.5, FIELD_WIDTH / 2 + 0.5)
ax.set_xlim(-FIELD_LENGTH / 2 - 0.5, FIELD_LENGTH / 2 + 0.5)
# ax.set_aspect(FIELD_WIDTH / FIELD_LENGTH)
# all_balls_plot.set_data([], [])
all_balls_scatter.set_offsets([])
basepoints_scatter.set_offsets([])
old_filter_plot.set_data([], [])
old_filter_velocity.set_data([], [])
particle_ball_plot.set_data([], [])
particle_ball_velocity.set_data([], [])
mathew_custom_plot.set_data([], [])
mathew_custom_velocity.set_data([], [])
mathew_particle_plot.set_data([], [])
mathew_particle_velocity.set_data([], [])
ax.add_patch(friendly_1)
ax.add_patch(friendly_2)
ax.add_patch(friendly_3)
ax.add_patch(friendly_4)
ax.add_patch(friendly_5)
ax.add_patch(friendly_6)
ax.add_patch(enemy_1)
ax.add_patch(enemy_2)
ax.add_patch(enemy_3)
ax.add_patch(enemy_4)
ax.add_patch(enemy_5)
ax.add_patch(enemy_6)
return field1, field2, field3, field4, field5, all_balls_scatter, \
old_filter_plot, old_filter_velocity, \
particle_ball_plot, particle_ball_velocity, \
mathew_custom_plot, mathew_custom_velocity, \
mathew_particle_plot, mathew_particle_velocity,\
basepoints_scatter,
basepoints_data = mathewParticleFilter.get_basepoints()
def run(i):
# update all_balls position in scatter plot
temp_all_ball_scatter_data = []
for c in all_balls_data[i]:
temp_all_ball_scatter_data.append((c.position().x, c.position().y))
all_balls_scatter.set_offsets(temp_all_ball_scatter_data)
temp_basepoints_scatter_data = []
if i < len(basepoints_data):
print("drawing basepoints {}".format(basepoints_data[i]))
for w in basepoints_data[i]:
temp_basepoints_scatter_data.append((w.x, w.y))
basepoints_scatter.set_offsets(temp_basepoints_scatter_data)
basepoints_scatter.set_array(np.array([1.0 for r in basepoints_data[i]]))
# color the vision balls based on their confidence values
all_balls_scatter.set_array(np.array([c.confidence for c in all_balls_data[i]]))
# plot the old filter ball data
old_filter_plot.set_data([old_filter_ball_data[i].position().x], [old_filter_ball_data[i].position().y])
old_filter_velocity.set_data(
[old_filter_ball_data[i].position().x,
old_filter_ball_data[i].position().x + old_filter_ball_data[i].velocity().x],
[old_filter_ball_data[i].position().y,
old_filter_ball_data[i].position().y + old_filter_ball_data[i].velocity().y])
# Plot the particle ball data
if USE_PARTICLE_FILTER:
particle_ball_plot.set_data([particle_ball_data[i].position().x], [particle_ball_data[i].position().y])
particle_ball_velocity.set_data([particle_ball_data[i].position().x,
particle_ball_data[i].position().x + particle_ball_data[i].velocity().x],
[particle_ball_data[i].position().y,
particle_ball_data[i].position().y + particle_ball_data[i].velocity().y])
# Plot the mathew custom filter ball data
if USE_MATHEW_CUSTOM_FILTER:
mathew_custom_plot.set_data([mathew_custom_ball_data[i].position().x],
[mathew_custom_ball_data[i].position().y])
mathew_custom_velocity.set_data([mathew_custom_ball_data[i].position().x,
mathew_custom_ball_data[i].position().x + mathew_custom_ball_data[i].velocity().x],
[mathew_custom_ball_data[i].position().y,
mathew_custom_ball_data[i].position().y + mathew_custom_ball_data[i].velocity().y])
# Plot the mathew particle filter ball data
if USE_MATHEW_PARTICLE_FILTER:
mathew_particle_plot.set_data([mathew_particle_ball_data[i].position().x],
[mathew_particle_ball_data[i].position().y])
mathew_particle_velocity.set_data([mathew_particle_ball_data[i].position().x,
mathew_particle_ball_data[i].position().x + mathew_particle_ball_data[i].velocity().x],
[mathew_particle_ball_data[i].position().y,
mathew_particle_ball_data[i].position().y + mathew_particle_ball_data[i].velocity().y])
# plot friendly robots
friendly_1.center = (friendly_1_data[i].position().x, friendly_1_data[i].position().y)
friendly_2.center = (friendly_2_data[i].position().x, friendly_2_data[i].position().y)
friendly_3.center = (friendly_3_data[i].position().x, friendly_3_data[i].position().y)
friendly_4.center = (friendly_4_data[i].position().x, friendly_4_data[i].position().y)
friendly_5.center = (friendly_5_data[i].position().x, friendly_5_data[i].position().y)
friendly_6.center = (friendly_6_data[i].position().x, friendly_6_data[i].position().y)
# plot enemy robots
enemy_1.center = (enemy_1_data[i].position().x, enemy_1_data[i].position().y)
enemy_2.center = (enemy_2_data[i].position().x, enemy_2_data[i].position().y)
enemy_3.center = (enemy_3_data[i].position().x, enemy_3_data[i].position().y)
enemy_4.center = (enemy_4_data[i].position().x, enemy_4_data[i].position().y)
enemy_5.center = (enemy_5_data[i].position().x, enemy_5_data[i].position().y)
enemy_6.center = (enemy_6_data[i].position().x, enemy_6_data[i].position().y)
return field1, field2, field3, field4, field5, all_balls_scatter, \
old_filter_plot, old_filter_velocity, \
particle_ball_plot, particle_ball_velocity, \
mathew_custom_plot, mathew_custom_velocity, \
mathew_particle_plot, mathew_particle_velocity,\
basepoints_scatter,
# create animation
ani = animation.FuncAnimation(fig, run, blit=True, interval=1,
# interval is 1 so has least delay while generating, since we just write it to a video later
repeat=False, init_func=init, frames=len(all_balls_data))
print("Writing out to {}".format(LOGFILE[:-4]))
# write animation to videos/ directory with name of logfile
Writer = animation.writers['ffmpeg']
writer = Writer(fps=FPS, metadata=dict(artist='Me'), bitrate=1800)
ani.save("videos/" + LOGFILE[:-4] + ".mp4", writer=writer)