@@ -85,7 +85,7 @@ Thanks for helping improve the mod!🚜
8585- Moved battery-related functions into a dedicated BatteryManager module.
8686
8787## Changelog 0.9.6.2:
88- - Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
88+ - Conflict with FS25_EnhancedVehicle mod, TEMP and RPM displays are disabled.
8989- MP Bug - fixed
9090- Code optimization (plus 2-5 FPS)
9191- RVB ExactFillRootNode warning - fixed
@@ -101,6 +101,16 @@ Thanks for helping improve the mod!🚜
101101If you are using the Real Vehicle Breakdowns (RVB) mod, do not use the:
102102- <strong >FS25_DisableTurnOffMotor</strong > - it will prevent the engine temperature from rising
103103
104+ ## Changelog 0.9.6.4:
105+ - When a vehicle was dirty, the “dirty time” did not reset after washing it.
106+ As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed.
107+ - github issues #157 – Vehicles automatically turned off after some time while motor is running in idle
108+ - github issues #155 – When vehicle in service, PLayers cant join server
109+ - github issues #152 – Add estimated duration for Inspection & Service
110+ - github issues #139 Updated – Vehicles with Hood Animation — List Needed
111+ - github issues #114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
112+ - Code optimization
113+
104114## Changelog 0.9.6.3:
105115- github issues #145 – Thanks to Squallqt for testing, feedback, and suggestions.
106116- RVBresetVehicle bug - fixed
@@ -110,7 +120,7 @@ If you are using the Real Vehicle Breakdowns (RVB) mod, do not use the:
110120- Moved battery-related functions into a dedicated BatteryManager module.
111121
112122## Changelog 0.9.6.2:
113- - Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
123+ - Conflict with FS25_EnhancedVehicle mod, TEMP and RPM displays are disabled.
114124- MP Bug - fixed
115125- Code optimization (plus 2-5 FPS)
116126- RVB ExactFillRootNode warning - fixed
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