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docs: recommend NativeWebSocket for Unity in README
Add NativeWebSocket as the primary open-source WebSocket option for Unity with a dedicated "WebSocket for Unity" section. Keep BestHTTP as a recommended alternative. Replace WebSocketSharp (unmaintained, TLS issues) in the implementations list. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -174,6 +174,7 @@ Alternatively, **[BestHTTP](https://assetstore.unity.com/packages/tools/network/
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### Recommended Libraries
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- **[NativeWebSocket](https://github.com/endel/NativeWebSocket)** - Open-source WebSocket client for Unity (WebGL/Android/iOS/UWP)
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- **[BestHTTP](https://assetstore.unity.com/packages/tools/network/best-http-2-155981)** - Commercial plugin, handles threading automatically
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- **[com.unity.nuget.newtonsoft-json](https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@3.2/manual/index.html)** - Unity's official Newtonsoft.Json package
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## API Reference

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