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Copy pathApplication.cpp
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117 lines (90 loc) · 2.71 KB
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#include "Globals.h"
#include "Application.h"
#include "ModuleInput.h"
#include "ModuleD3D12.h"
#include "ModuleResource.h"
#include "ModuleImGui.h"
#include "ModuleCamera.h"
#include "ModuleRenderer.h"
#define TINYGLTF_IMPLEMENTATION
#include "tiny_gltf.h"
Application::Application(int argc, wchar_t** argv, void* hWnd)
{
this->window = hWnd;
d3d12 = new ModuleD3D12((HWND)hWnd);
shaderDescriptors = new ModuleShaderDescriptors();
camera = new ModuleCamera();
input = new ModuleInput((HWND)hWnd);
m_imgui = new ModuleImGui();
m_resources = new ModuleResource();
renderer = new ModuleRenderer();
modules.push_back(d3d12);
modules.push_back(shaderDescriptors);
modules.push_back(input);
modules.push_back(camera);
modules.push_back(m_resources);
modules.push_back(renderer);
modules.push_back(m_imgui);
}
Application::~Application()
{
cleanUp();
for(auto it = modules.rbegin(); it != modules.rend(); ++it)
{
delete *it;
}
}
bool Application::init()
{
bool ret = true;
for(auto it = modules.begin(); it != modules.end() && ret; ++it)
ret = (*it)->init();
lastMilis = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
return ret;
}
/*bool Application::postInit() {
}*/
void Application::update()
{
using namespace std::chrono_literals;
// Update milis
uint64_t currentMilis = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
elapsedMilis = currentMilis - lastMilis;
lastMilis = currentMilis;
tickSum -= tickList[tickIndex];
tickSum += elapsedMilis;
tickList[tickIndex] = elapsedMilis;
tickIndex = (tickIndex + 1) % MAX_FPS_TICKS;
if (!app->paused)
{
for (auto it = modules.begin(); it != modules.end(); ++it)
(*it)->update();
for (auto it = modules.begin(); it != modules.end(); ++it)
(*it)->preRender();
for (auto it = modules.begin(); it != modules.end(); ++it)
(*it)->render();
for (auto it = modules.begin(); it != modules.end(); ++it)
(*it)->postRender();
}
}
bool Application::cleanUp()
{
bool ret = true;
for(auto it = modules.rbegin(); it != modules.rend() && ret; ++it)
ret = (*it)->cleanUp();
return ret;
}
ModuleD3D12* Application::getD3D12() const
{
for (Module* module : modules) {
ModuleD3D12* d3d12 = dynamic_cast<ModuleD3D12*>(module);
if (d3d12 != nullptr) {
return d3d12; // Encontramos el módulo D3D12, lo devolvemos
}
}
return nullptr;
}
ModuleResource* Application::getResources() const
{
return m_resources;
}