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UniversalGamePriorityMod.sln
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22 lines (22 loc) · 936 Bytes
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalGamePriorityMod", "UniversalGamePriorityMod.csproj", "{76A74B7D-000B-42AC-8F48-60E5D449CA91}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.ActiveCfg = Release|Any CPU
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {06B88F2B-D6AE-4F17-8A94-F378FEE7A5B5}
EndGlobalSection
EndGlobal