The ecosystem simulation is a BEAM-native blueprint that stresses MirrorNeuron with stateful regions, animal populations, cross-region messages, and a final leaderboard.
Catalog id:
ecosystem_simulation
Animals have compact DNA traits:
metabolismforagebreedaggressionmovelongevity
Regions have local resource profiles. Animals compete for food, age, die, reproduce, mutate, and migrate between neighboring regions. The final output reports high-performing DNA profiles.
This blueprint keeps simulation state in BEAM agent state instead of launching one sandbox per animal.
ingress router
|
v
world agent
|
v
region agents <--> region agents
|
v
collector
|
v
summarizer
This design keeps:
- clear state ownership
- cheap message passing
- bounded runtime processes
- lower Redis and sandbox overhead than per-entity workers
mn blueprint run ecosystem_simulationExpected output:
Job submitted successfully
Inspect the job:
mn job list
mn job status <job_id>
mn job monitor <job_id>Use it after simpler examples when you want to test:
- many messages
- stateful agents
- aggregation
- cluster scheduling
- runtime recovery under a larger workload
For first-time setup, use Quickstart instead.