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avscs
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added script to easily add games to config.jsonc
1 parent 948a4aa commit 99236a9

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add-game-entry.js

Lines changed: 106 additions & 0 deletions
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import { exit } from 'process';
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import { readFileSync, existsSync, writeFileSync } from 'fs';
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import { input } from '@inquirer/prompts';
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if (!existsSync('config.jsonc')) {
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console.log('config.jsonc not found! Are you in the right directory?');
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exit(1);
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}
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(async () => {
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const gameName = await input({ message: 'Enter the display name of the game\n>' });
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const gamePath = await input({ message: 'Enter the path from games directory to the game:\n>' });
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const gameAliases = await input({ message: 'Enter comma separated list of aliases for the game:\n>' });
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const gameAliasesList = gameAliases.split(',');
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const gameCategories = await input({ message: 'Enter comma separated list of categories for the game:\n>' });
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const gameCategoriesList = gameCategories.split(',');
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const newKey = `"${gameName}": {
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"path": "${gamePath}",
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"aliases": [${gameAliasesList.toString()}],
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"categories": [${gameCategoriesList.toString()}]
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},
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`;
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let jsonc = readFileSync('config.jsonc', 'utf-8');
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// searching only in games key value
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let i = jsonc.search(/"games":\s*{/);
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const end = jsonc.slice(i).search(/}[,\s]*}/) + i;
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i = jsonc.slice(i).indexOf('{') + i + 1;
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let curlyBracketDepth = 0;
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while (i < end) {
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const char = jsonc.charAt(i);
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const nextChar = jsonc.charAt(i + 1);
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// skipping comments
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if (char === '/') {
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if (nextChar === '/') {
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i = jsonc.indexOf('\n', i);
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continue;
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} else if (nextChar === '*') {
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i = jsonc.indexOf('*/', i + 2) + 1;
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continue;
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}
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} else if (char === '"' || char === "'") {
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// nextJump is index of next unescaped quote (single or double depending on starting quote)
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let nextJump;
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if (char === '"') {
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nextJump = jsonc.indexOf('"', i + 1);
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while (jsonc.charAt(nextJump - 1) === '\\') nextJump = jsonc.indexOf('"', nextJump + 1);
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} else {
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nextJump = jsonc.indexOf("'", i + 1);
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while (jsonc.charAt(nextJump - 1) === '\\') nextJump = jsonc.indexOf("'", nextJump + 1);
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}
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if (nextJump === -1 || nextJump > end) {
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console.log('Error while parsing file: Invalid JSONC data');
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exit(1);
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}
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if (curlyBracketDepth === 0) {
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const selectedGameName = jsonc.substring(i + 1, nextJump);
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const comparison = selectedGameName.localeCompare(gameName);
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// selectedGameName first in alphanumerical order
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if (comparison === -1) {
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i = nextJump + 1;
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continue;
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}
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if (comparison === 0) {
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console.log(`Error while parsing file: game "${gameName}" is already added as an entry.`);
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exit(1);
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}
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if (comparison === 1) {
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jsonc = jsonc.substring(0, i) + newKey + jsonc.substring(i);
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writeFileSync('config.jsonc', jsonc);
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console.log('Saved to config.jsonc!');
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exit(0);
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}
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// comparison only returns 1,0,-1 so the code should not reach this point
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console.log('Error while parsing file: comparison failed');
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exit(1);
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}
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i = nextJump;
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} else if (char === '{') {
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++curlyBracketDepth;
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} else if (char === '}') {
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--curlyBracketDepth;
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}
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++i;
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}
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// now i = end, no error occured but game has not been added to config data
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// game display name might be last in alphanumerical order so append the entry to the end
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jsonc =
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jsonc.substring(0, end + 1) +
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',\n ' +
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newKey.substring(0, newKey.lastIndexOf('\n')) +
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jsonc.substring(end + 1);
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writeFileSync('config.jsonc', jsonc);
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console.log('Saved to config.jsonc!');
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exit(0);
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})();

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